Deeplands | |
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Prerequisite dimension | Overworld |
Tier | 1 |
Realmstone | ![]() |
Version | 1.1 |
The Deeplands is a dark, subterranean cave dimension.
Overview[]

The above screenshot with night vision.
The Deeplands is a tier 1 dimension. From Deeplands, the player is able to access Crystevia.
Accessing[]
The Realmstone for this dimension is obtained by mining an ore on bedrock level in the Overworld with a Blank Realmstone in the players' inventory.
Properties[]
Deeplands has no day/night cycle. Respawn anchors work in Deeplands. Beds do not work in Deeplands, but they do not explode when used. Clocks and compasses do not function properly, instead spinning wildly. The player icon on maps do not spin wildly, but maps in the Deeplands aren't very usable.
General dimension properties[]
Property | Value |
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ultrawarm | false |
natural | false |
coordinate_scale | 1.0 |
has_skylight | false |
has_ceiling | true |
ambient_light | 0.0 |
fixed_time | 18000 |
piglin_safe | false |
bed_works | true |
respawn_anchor_works | true |
has_raids | false |
logical_height | 128 |
infiniburn | minecraft:infiniburn_overworld |
effects | aoa3:plain_sky |
Special dimension properties[]
Deeplands has no special properties.
Generation[]
The Deeplands' landscape is enclosed like a massive cave. The ground level is completely flat, but the ceiling is bumpy and hilly, with some parts reaching down to the ground.
The surface is covered in plants, and occasionally has some giant fossils. In the ceiling of the dimension are Deep Crystals, as well as veins of Charged Runium Ore and Deep Cases which generate above y = 70.
Layers of Dimensional Fabric generate on top of and on the bottom of the Deeplands.
Blocks[]
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All blocks in the above table can be found naturally generating in the world. If the player finds a block not in this list, it likely belongs to a structure or feature. See structure-specific or feature-specific pages for more information about blocks found in structures or features.
Structures[]
The structures that generate in the Deeplands are:
Image | Structure name | Description |
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Arocknid Cave | Small caves made completely of Deep Rock, with a spawner that spawns arocknids found in the middle. |
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Charging Station | These are small structures composing of four water fountains and a Charging Table. |
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Deep Lotto Shelter | A small structure that contains a Rocky Lottoman. |
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Kror Cave | The Kror Cave is a cave structure with a kror altar at the end. There are two different variants of the kror cave: dark and skeletal. |
Mobs[]
The mobs of the Deeplands all have a rocky theme. There are 9 hostile mobs in the Deeplands. Out of those nine, 1 spawns in a structure.
Hostile[]
Name | Spawning requirement |
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Spawns in Arocknid Caves. |
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Spawns naturally but is rare. |
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Spawns naturally |
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Spawns naturally but is rare. |
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Spawns naturally |
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Spawns naturally |
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Spawns naturally |
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Spawns naturally |
Passive[]
Name | Spawning requirement |
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Spawns naturally |
NPCs[]
Name | Spawning requirement |
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Spawns in Deep Lotto Shelters. |
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Spawns naturally |
Bosses[]
Name | Spawning requirement |
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Spawned by using a ![]() ![]() ![]() |
Resources[]
Deeplands Table[]
The Deeplands Loot Table consists of the following items that can be dropped by all hostile mobs and bosses in the dimension (but not the NPCs):
Entity loot | |||
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Item | Quantity | Looting | Chance |
Nothing | - | - | 99.5% |
Rare Table | 1 | - | 0.5% |
The above pool is rolled 1 time | |||
Nothing | - | - | 75.0% |
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1-3 | +-1.0-2.0 per level | 25.0% |
The above pool is rolled 1-3 times | |||
Nothing | - | - | 89.6% |
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1 | +0.0-1.0 per level | 10.0% |
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1 | - | 0.5% |
The above pool is rolled 1 time |
Related Advancements[]
Icon | Name | Description | Obtaining | Parent | ID | Hidden |
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The Deep Below | Visit the Deeplands | See description | — | aoa3:deeplands/root
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No
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Directory[]
Chunk data for the Deeplands can be found in the AoA_Deeplands folder in a world's save folder in the player's Minecraft directory.
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