Sonicbot32 (talk | contribs) m (Gems renamed to Tokens in 3.0) |
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+ | {{BlockInfo |
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− | {{BlockBox |
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+ | |name = Deep Case |
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− | |name = Deepcase <!-- Spelled "Deepcase" in-game --> |
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|image = Deep Case.png |
|image = Deep Case.png |
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− | | |
+ | |hardness = 5 |
+ | |blastresistance = 3 |
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⚫ | |||
+ | |harvestlevel = 0 |
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⚫ | |||
− | | |
+ | |transparent = No |
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⚫ | |||
− | | |
+ | |flammable = No |
− | | |
+ | |renewable = No |
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⚫ | |||
+ | |drops = See table below |
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+ | |id = aoa3:deep_case |
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+ | |versionadded = [[1.1]] |
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}} |
}} |
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− | '''Deep Cases''' are ore-like |
+ | '''Deep Cases''' are ore-like blocks found in the [[Deeplands]]. |
== Obtaining == |
== Obtaining == |
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+ | Deep Cases require any pickaxe to mine. |
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+ | |||
− | Deep Cases generate randomly in the Deeplands above Y-level 70. In most cases, this means they can only be found in the 'ceiling' of the Deeplands. The fastest way to obtain Deepcases is by digging at Y-level 77 near the Tall Pillars going up into the 'ceiling' |
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+ | Deep Cases generate in the Deeplands at y=69-115. wherever there is [[Deep Rock]]. |
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=== Mob Drops === |
=== Mob Drops === |
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+ | Deep Case is uncommonly dropped by the below mobs when killed: |
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− | [[Case Construct]]s are guaranteed to drop a single Deep Case upon death.<br> |
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+ | * [[Kror]] |
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− | |||
+ | * [[Case Construct]] |
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− | === Skills === |
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− | Deep Cases can be randomly mined from [[Deep Rock]] if the player has at least level 65 [[Foraging]]. |
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== Usage == |
== Usage == |
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− | When a Deep Case is mined with any pickaxe, it will |
+ | When a Deep Case is mined with any pickaxe, it will drop a random item from the table below. |
+ | {{LootTable |
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+ | |pool1= |
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+ | item:Copper Coin; weight:100; quantity:8-13; group:1 |
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+ | item:Runium Chunk; weight:90; quantity:5-20; group:1 |
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+ | item:Charged Runium Chunk; weight:80; quantity:4-16; group:1 |
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+ | item:Silver Coin; weight:70; quantity:2-4; group:1 |
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+ | item:Coal; weight:65; quantity:12-25; group:1 |
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+ | item:Dense Rock; weight:50; quantity:1-2; group:1 |
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+ | item:Small Skill Crystal; weight:40; quantity:1-5; group:1 |
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+ | item:Gold Coin; weight:30; quantity:1; group:1 |
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+ | item:Deep Bow; weight:25; quantity:1; group:1; notes:Chance is increased with each level of luck and/or looting. |
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+ | item:Rocker Rifle; weight:25; quantity:1; group:1; notes:Chance is increased with each level of luck and/or looting. |
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+ | item:Medium Skill Crystal; weight:25; quantity:1-3; group:1 |
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+ | |rolls1=1 |
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⚫ | |||
− | <!-- Tested by mining 100 Deep Cases and recording the results. Further testing may be required. --> |
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− | ''Values are approximate and rounded for simplicity.'' |
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− | {| class="wikitable sortable" |
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− | |- |
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− | ! Item !! Amount !! Drop Chance |
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− | |- |
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− | |[[File:Copper Coin.png|link=]] [[Copper Coin]]s || 2-30 || 60% |
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− | |- |
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− | |[[File:Gold Coin.png|link=]] [[Gold Coin]]s || 2 || 10% |
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− | |- |
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− | |[[File:Deeplands Tokens.png|link=]] [[Deeplands Tokens]] || 10-50 || 5% |
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− | |- |
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− | |[[File:SubterraneanArmorIcons.png|link=]] [[Subterranean Armor]] Pieces || 1 || 20% |
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− | |- |
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− | |[[File:Deep Bow.png|link=]] [[Deep Bow]] || 1 || 5% |
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⚫ | |||
[[Category:Blocks]] |
[[Category:Blocks]] |
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+ | [[Category:Ores]] |
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+ | [[Category:The Deeplands]] |
Revision as of 17:04, 14 June 2021
Deep Case | |
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Statistics | |
Hardness | 5 |
Blast resistance | 3 |
Transparent | No |
Luminance | None |
Flammable | No |
Stackable | Yes (64) |
Tool | Pickaxe |
Harvest level | 0 |
Rarity color | Common |
Drops | See table below |
ID | aoa3:deep_case |
Version added | 1.1 |
Deep Cases are ore-like blocks found in the Deeplands.
Obtaining
Deep Cases require any pickaxe to mine.
Natural generation
Deep Cases generate in the Deeplands at y=69-115. wherever there is Deep Rock.
Mob Drops
Deep Case is uncommonly dropped by the below mobs when killed:
Usage
When a Deep Case is mined with any pickaxe, it will drop a random item from the table below.
Unique drops | |||
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Item | Quantity | Chance | Notes |
Copper Coin | 8-13 | 16.7% | |
Runium Chunk | 5-20 | 15.0% | |
Charged Runium Chunk | 4-16 | 13.3% | |
Silver Coin | 2-4 | 11.7% | |
Coal | 12-25 | 10.8% | |
Dense Rock | 1-2 | 8.3% | |
Small Skill Crystal | 1-5 | 6.7% | |
Gold Coin | 1 | 5.0% | |
Deep Bow | 1 | 4.2% | Chance is increased with each level of luck and/or looting. |
Rocker Rifle | 1 | 4.2% | Chance is increased with each level of luck and/or looting. |
Medium Skill Crystal | 1-3 | 4.2% | |
The above pool is rolled 1 time |