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{{BlockInfo
{{BlockBox
 
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|name = Deep Case
|name = Deepcase <!-- Spelled "Deepcase" in-game -->
 
 
|image = Deep Case.png
 
|image = Deep Case.png
|Transparent = No
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|hardness = 5
  +
|blastresistance = 3
|Luminance = None
 
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|harvestlevel = 0
|Break Tool = Pickaxe
 
|Renewable = Yes
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|transparent = No
 
|luminance = None
|Stackable = Yes (64)
 
|Drops = Itself
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|flammable = No
|Version = 1.1
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|renewable = No
 
|stackable = Yes (64)
 
|tool = Pickaxe
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|drops = See table below
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|id = aoa3:deep_case
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|versionadded = [[1.1]]
 
}}
 
}}
   
'''Deep Cases''' are ore-like [[blocks]] found in [[the Deeplands]]. Unlike most [[Ores]], when mined with any [[Pickaxes|Pickaxe]], Deep Cases will break instantly and may drop a variety of different items.
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'''Deep Cases''' are ore-like blocks found in the [[Deeplands]].
   
 
== Obtaining ==
 
== Obtaining ==
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Deep Cases require any pickaxe to mine.
=== Natural Generation ===
 
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Deep Cases generate randomly in the Deeplands above Y-level 70. In most cases, this means they can only be found in the 'ceiling' of the Deeplands. The fastest way to obtain Deepcases is by digging at Y-level 77 near the Tall Pillars going up into the 'ceiling'
 
 
== Natural generation ==
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Deep Cases generate in the Deeplands at y=69-115. wherever there is [[Deep Rock]].
   
 
=== Mob Drops ===
 
=== Mob Drops ===
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Deep Case is uncommonly dropped by the below mobs when killed:
[[Case Construct]]s are guaranteed to drop a single Deep Case upon death.<br>
 
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* [[Kror]]
 
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* [[Case Construct]]
=== Skills ===
 
Deep Cases can be randomly mined from [[Deep Rock]] if the player has at least level 65 [[Foraging]].
 
   
 
== Usage ==
 
== Usage ==
When a Deep Case is mined with any pickaxe, it will disappear and drop a random item from the table below.
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When a Deep Case is mined with any pickaxe, it will drop a random item from the table below.
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{{LootTable
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|pool1=
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item:Copper Coin; weight:100; quantity:8-13; group:1
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item:Runium Chunk; weight:90; quantity:5-20; group:1
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item:Charged Runium Chunk; weight:80; quantity:4-16; group:1
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item:Silver Coin; weight:70; quantity:2-4; group:1
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item:Coal; weight:65; quantity:12-25; group:1
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item:Dense Rock; weight:50; quantity:1-2; group:1
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item:Small Skill Crystal; weight:40; quantity:1-5; group:1
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item:Gold Coin; weight:30; quantity:1; group:1
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item:Deep Bow; weight:25; quantity:1; group:1; notes:Chance is increased with each level of luck and/or looting.
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item:Rocker Rifle; weight:25; quantity:1; group:1; notes:Chance is increased with each level of luck and/or looting.
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item:Medium Skill Crystal; weight:25; quantity:1-3; group:1
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|rolls1=1
 
}}
   
<!-- Tested by mining 100 Deep Cases and recording the results. Further testing may be required. -->
 
''Values are approximate and rounded for simplicity.''
 
{| class="wikitable sortable"
 
|-
 
! Item !! Amount !! Drop Chance
 
|-
 
|[[File:Copper Coin.png|link=]] [[Copper Coin]]s || 2-30 || 60%
 
|-
 
|[[File:Gold Coin.png|link=]] [[Gold Coin]]s || 2 || 10%
 
|-
 
|[[File:Deeplands Tokens.png|link=]] [[Deeplands Tokens]] || 10-50 || 5%
 
|-
 
|[[File:SubterraneanArmorIcons.png|link=]] [[Subterranean Armor]] Pieces || 1 || 20%
 
|-
 
|[[File:Deep Bow.png|link=]] [[Deep Bow]] || 1 || 5%
 
|}
 
   
 
[[Category:Blocks]]
 
[[Category:Blocks]]
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[[Category:Ores]]
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[[Category:The Deeplands]]

Revision as of 17:04, 14 June 2021

Deep Case
Deep Case
Statistics
Hardness 5
Blast resistance 3
Transparent No
Luminance None
Flammable No
Stackable Yes (64)
Tool Pickaxe
Harvest level 0
Rarity color Common
Drops See table below
ID aoa3:deep_case
Version added 1.1

Deep Cases are ore-like blocks found in the Deeplands.

Obtaining

Deep Cases require any pickaxe to mine.

Natural generation

Deep Cases generate in the Deeplands at y=69-115. wherever there is Deep Rock.

Mob Drops

Deep Case is uncommonly dropped by the below mobs when killed:

Usage

When a Deep Case is mined with any pickaxe, it will drop a random item from the table below.

Unique drops
Item Quantity Chance Notes
Copper Coin Copper Coin 8-13 16.7%
Runium Chunk Runium Chunk 5-20 15.0%
Charged Runium Chunk Charged Runium Chunk 4-16 13.3%
Silver Coin Silver Coin 2-4 11.7%
Coal Coal 12-25 10.8%
Dense Rock Dense Rock 1-2 8.3%
Small Skill Crystal Small Skill Crystal 1-5 6.7%
Gold Coin Gold Coin 1 5.0%
Deep Bow Deep Bow 1 4.2% Chance is increased with each level of luck and/or looting.
Rocker Rifle Rocker Rifle 1 4.2% Chance is increased with each level of luck and/or looting.
Medium Skill Crystal Medium Skill Crystal 1-3 4.2%
The above pool is rolled 1 time