Mobs and items in Advent of Ascension deal different types of damage, with each of those damage types having various attributes and interacting with features in certain ways. Along with using vanilla Minecraft's damage types, the mod adds new damage types.
If an attribute is not listed, it can be assumed that a damage type interacts with a feature in a 'normal' way (affected by armor and the Protection enchantment, deals knockback, is affected by the resistance effect, does not ignore invincibility frames, etc.).
Important keywords[ | ]
Tip: If you are looking for specific damage types that affect certain features like armor, try ctrl + f or anything similar that searches for words in a page and use the following keywords:
melee
projectile
fire
magic
explosive
environmental
List of damage types[ | ]
New damage types[ | ]
Name | Usually dealt by | Attributes | Tags | ID |
---|---|---|---|---|
Acid | Acid |
|
minecraft:no_anger minecraft:bypasses_shield minecraft:bypasses_armor minecraft:no_knockback
|
aoa3:acid
|
Bleed | The Bleeding effect |
|
minecraft:bypasses_effects minecraft:bypasses_enchantments neoforge:reduced_flinch minecraft:bypasses_resistance minecraft:no_anger minecraft:bypasses_shield minecraft:bypasses_armor minecraft:no_knockback
|
aoa3:bleed
|
Burn | N/A |
|
neoforge:reduced_flinch minecraft:is_fire minecraft:no_anger minecraft:bypasses_shield minecraft:bypasses_armor minecraft:no_knockback minecraft:bypasses_cooldown
|
aoa3:burn
|
Energy Effect | Non-projectile variant of Energy Projectile damage (Electinator, Gravity Blaster, etc.) This damage type is exclusive to players |
|
aoa3:energy aoa3:no_spirit_regen minecraft:bypasses_shield minecraft:bypasses_armor minecraft:no_impact neoforge:no_flinch minecraft:no_knockback minecraft:bypasses_cooldown
|
aoa3:energy_effect
|
Energy Projectile | Blasters This damage type is exclusive to players |
|
aoa3:energy aoa3:no_spirit_regen minecraft:is_projectile minecraft:bypasses_shield minecraft:bypasses_armor minecraft:no_knockback minecraft:bypasses_cooldown
|
aoa3:energy_projectile
|
Fire Melee | N/A |
|
minecraft:is_fire minecraft:bypasses_cooldown
|
aoa3:mob_fire_melee_attack
|
Fire Projectile | Fire-themed projectiles This damage type is exclusive to mobs |
|
minecraft:is_fire minecraft:is_projectile minecraft:bypasses_cooldown
|
aoa3:mob_fire_ranged_attack
|
Fire Recoil | A fire-themed counterattack from attacking under certain conditions (Melee attacking a Flamewalker, etc.) This damage type is exclusive to mobs |
|
minecraft:is_fire minecraft:bypasses_armor minecraft:bypasses_cooldown
|
aoa3:mob_fire_recoil
|
Flamethrower | Flamethrower-themed attacks This damage type is exclusive to mobs |
|
neoforge:reduced_flinch minecraft:is_fire minecraft:no_knockback
|
aoa3:mob_flamethrower
|
Freeze | N/A |
|
minecraft:is_freezing neoforge:reduced_flinch minecraft:no_anger minecraft:bypasses_shield minecraft:bypasses_armor minecraft:no_knockback minecraft:bypasses_cooldown
|
aoa3:freeze
|
Gun | Guns with a fire rate higher than 2/sec This damage type is exclusive to players |
|
aoa3:gun minecraft:is_projectile minecraft:bypasses_cooldown minecraft:no_knockback
|
aoa3:gun
|
Hauling | The Hauling Rod Pull Damage ability This damage type is exclusive to players |
|
minecraft:is_projectile minecraft:no_knockback
|
aoa3:hauling
|
Heavy Gun | Cannons, Shotguns, Snipers, and Guns with a fire rate of 2/sec or lower This damage type is exclusive to players |
|
aoa3:gun minecraft:is_projectile minecraft:bypasses_cooldown |
aoa3:heavy_gun
|
Ice Beam | Ice beam attacks (Ice Giant, etc.) |
|
minecraft:is_freezing neoforge:reduced_flinch minecraft:no_knockback
|
aoa3:mob_icebeam
|
Magic Effect | Non-projectile variant of Magic Projectile damage (Lightshine, Runic Bow, etc.) This damage type is exclusive to players |
|
neoforge:is_magic minecraft:bypasses_resistance aoa3:no_spirit_regen minecraft:bypasses_shield minecraft:bypasses_armor neoforge:no_flinch minecraft:no_knockback minecraft:bypasses_cooldown minecraft:always_triggers_silverfish
|
aoa3:magic_effect
|
Magic Projectile | Staves This damage type is exclusive to players |
|
neoforge:is_magic minecraft:bypasses_resistance aoa3:no_spirit_regen minecraft:is_projectile minecraft:bypasses_shield minecraft:bypasses_armor minecraft:no_knockback minecraft:bypasses_cooldown minecraft:always_triggers_silverfish
|
aoa3:magic_projectile
|
Mob Melee Attack | N/A |
|
minecraft:bypasses_cooldown
|
aoa3:mob_melee_attack
|
Ranged Attack | 'Physical' projectile attacks from mobs Thrown Weapons |
|
minecraft:is_projectile minecraft:bypasses_cooldown
|
aoa3:ranged_attack
|
Recoil | Items that do damage against the player when a condition is met This damage type is exclusive to players |
|
minecraft:bypasses_effects minecraft:bypasses_resistance minecraft:no_anger minecraft:bypasses_shield minecraft:bypasses_armor minecraft:no_knockback minecraft:bypasses_cooldown
|
aoa3:recoil
|
Sandstorm | The damage taken when standing outside in a Barathos Sandstorm |
|
minecraft:no_anger neoforge:is_environment minecraft:bypasses_shield neoforge:no_armour_damage neoforge:reduced_flinch minecraft:no_impact minecraft:no_knockback
|
aoa3:sandstorm
|
Suffocation | Dimensions with an unsafe atmosphere that damage the player - unless they wear something that gives oxygen |
|
minecraft:bypasses_effects minecraft:bypasses_resistance minecraft:no_anger neoforge:is_environment minecraft:bypasses_shield minecraft:bypasses_armor minecraft:no_knockback
|
aoa3:suffocation
|
Vulcane | Vulcanes This damage type is exclusive to players |
|
aoa3:no_spirit_regen minecraft:bypasses_effects minecraft:bypasses_resistance minecraft:no_anger minecraft:bypasses_shield minecraft:bypasses_armor minecraft:no_knockback minecraft:bypasses_cooldown
|
aoa3:vulcane
|
Note: Even if a damage type is considered environmental by default, it won't be if it was dealt by a mob.
Vanilla damage types[ | ]
The below table only includes how the mod interacts with these damage types.
Name | Usually dealt by | Attributes |
---|---|---|
Arrow | Arrow projectiles |
|
Bad Respawn Point | Attempting to use beds or respawn anchors in dimensions where they don't work |
|
Cactus | Cactus |
|
Campfire | Campfire |
|
Cramming | Too many mobs being in one space |
N/A |
Dragon Breath | The Ender Dragon's breath attack |
N/A |
Drown | Drowning in a fluid |
|
Dry Out | Being out of water for too long for creatures more adept to air |
|
Explosion | Any explosions from non-player sources (mobs, blocks, etc.) |
|
Fall | Fall damage |
N/A |
Falling Anvil | A falling Anvil |
|
Falling Block | A falling block hitting an entity after landing |
|
Falling Stalactite | A falling Pointed Dripstone |
|
Fireball | The fireball projectile from Blazes, Ghasts, etc. |
|
Fireworks | The 'explosion' from a Firework |
|
Fly Into Wall | Making contact with a block too fast with an Elytra |
N/A |
Generic | Technical damage type related to Bees, End Crystals, and client-side damage events |
N/A |
Generic Kill | The /kill command |
N/A |
Hot Floor | Hot blocks like Magma Blocks |
|
Indirect Magic | 'Indirect' sources of magic (potions, Evoker fangs, etc.) |
|
In Fire | Standing in fire |
|
In Wall | Being stuck inside a block |
N/A |
Lava | Lava |
|
Lightning Bolt | Lightning Bolt |
|
Magic | Magic damage, usually dealt by mobs |
|
Mob Attack | Any mob with a melee attack |
|
Mob Attack No Aggro | A Goat ramming |
|
Mob Projectile | Mob projectile attacks |
|
On Fire | Being on fire |
|
Out Of World | The void |
|
Outside Border | Being outside of the world border |
N/A |
Player Attack | Any melee attack done by the player |
|
Player Explosion | Any explosions dealt by items and other things usable by players |
|
Sonic Boom | The Warden's sonic boom attack |
N/A |
Spit | A Llama's spit projectile |
N/A |
Stalagmite | Pointed Dripstone |
|
Starve | Starving to death |
|
Sting | A Bee stinging |
|
Sweet Berry Bush | Sweet Berry Bush |
N/A |
Thorns | The Thorns enchantment, Crystallis Armor, and Predatious Armor's full set effect |
N/A |
Thrown | Thrown items (Snowballs, etc.) |
|
Trident | The thrown Trident entity |
|
Unattributed Fireball | A fireball projectile without an assigned owner |
|
Wind Charge | Wind Charge |
|
Wither | The Wither effect |
|
Wither Skull | The Wither's skull projectiles |
|