Advent of Ascension Wiki

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Advent of Ascension Wiki
Health 25 (♥×12.5)
Size Width: 0.6 blocks
Height: 2.25 blocks
Damage Easy: 3 (♥×1.5)
Normal: 4 (♥×2)
Hard: 6 (♥×3)
Environment Overworld: Plains, Forests & Extreme Hills
Hostility Aggressive
XP Xp Orb.png 8
ID aoa3:cyclops
Version added 1.0

Cyclops are hostile melee mobs that spawn naturally in the Overworld.


Cyclops spawn naturally in most biomes in the Overworld.

They will only spawn during the day, and like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.


Cyclops are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.


Entity loot
Item Quantity Chance
Overworld Table 1 100.0%
The above pool is rolled 1 time


Cyclops drop Xp Orb.png 8 experience when killed.

Bestiary Entry[]

An otherworldly creature, no-one is really sure where Cyclops originate from. What is known is that they can be found nearly anywhere, and aren't afraid to make their presence known.

They will attack at will, motioning very similarly to what you would expect from a human. There are currently no known instances of communication with a Cyclops, so it is recommended just to avoid them where possible.