Configuration

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Advent of Ascension has configuration files that can be used to edit various parts of the mod.

Overview[edit | edit source]

There are three separate configuration files for the mod. All of them are found somewhere in the Minecraft directory:

  • aoa3-client.toml - located in the config folder inside the Minecraft directory.
  • aoa3-common.toml - located in the config folder inside the Minecraft directory.
  • aoa3-server.toml - located in the folder for your Minecraft world, inside a folder called serverconfig.

aoa3-client.toml[edit | edit source]

Configuration options in this file apply to all worlds.

General Settings[edit | edit source]

Config option Allowed values Default value Description
doVerboseDebugging true
false
false
hudResourcesHorizontal true
false
true
hudResourcesPosition Top_Right
Top_Left
Bottom_Left
Bottom_Right
Top_Right
adventGuiPausesGame true
false
true
adventGuiTheme Default
Jungle
Ancient_Ruins
Hell
Crystals
Default
personalHaloPreference Donator
Super_Donator
Wiki_Editor
Super_Donator
showPlayerHalos true
false
true
showVanityLevels true
false
true
showWelcomeMessage true
false
true
showXpParticles true
false
true
useToasts true
false
true
rotatingTrophies true
false
??
disableHudPotionOffset true
false
??
thirdPartyBestiary true
false
??

Fun Options[edit | edit source]

Config option Allowed values Default value Description
alwaysChargers true
false
false When set to true, will cause most mobs added by the mod to take on the appearance of a Charger. This will only affect the mob's appearance, the mob's normal behavior remains unchanged.
partyDeaths true
false
false

aoa3-common.toml[edit | edit source]

Configuration options in this file apply to all worlds.

General Settings[edit | edit source]

Config option Allowed values Default value Description
resourcesEnabled true
false
?? Set this to false to disable AoA's resources functionality. WARNING: AoA makes no guarantees for completely stable or balanced gameplay with resources disabled.
skillsEnabled true
false
?? Set this to false to disable AoA's skills functionality. WARNING: AoA makes no guarantees for completely stable or balanced gameplay with skills disabled.

Unsynced Config Options[edit | edit source]

Config option Allowed values Default value Description
doVerboseDebugging true
false
??

Fun Options[edit | edit source]

Config option Allowed values Default value Description
hardcoreMode true
false
false When set to true, will cause players to lose 1 level in a randomly selected skill on death. Also doubles all AoA mob health, increases all AoA mob's armour by 25%, and increases AoA mob damage by 50%. Increases almost all weapon damages by 25%.

aoa3-server.toml[edit | edit source]

Configuration options in this file only apply to the world that the file is in the save folder for, and does not apply to all worlds.

General Settings[edit | edit source]

Config option Allowed values Default value Description
allowNonPlayerPortalTravel true
false
true When set to true, allows most entities besides the player to travel through portals to other dimensions added by the mod.
maxMinions 1-200 10
disableOverworldMobs true
false
false
allowUnsafeInfusion true
false
true
globalXpModifier 0.0-1000.0 1.0
portalSearchRadius 1-128 24
easyCorruptedTravellers true
false
false
saveLootFromExplosions true
false
true

Overworld Events[edit | edit source]

Config option Allowed values Default value Description
overworldEventsEnabled true
false
true
bigDayEventChance 0.0-1.0 0.02
creepDayEventChance 0.0-1.0 0.022
deathDayEventChance 0.0-1.0 0.027
soulScurryEventChance 0.0-1.0 0.01695
bloodHuntEventChance 0.0-1.0 0.01695
lunarInvasionEventChance 0.0-1.0 0.03846
fullMoonEnabled true
false
true

Structures[edit | edit source]

This section allows the player to edit the generation rate of structures. All structures can be set to any value between 0.0 and 1.0, with most structures defaulting to a decimal that is between these two numbers.

Ores[edit | edit source]

This section allows the player to edit the generation rate and vein size of ores. The player can edit the minimum and maximum number of ores per vein, and the number of veins that can generate in a chunk.