Cannons are ranged weapons that consume Cannonballs or Grenades.
Overview[]
Cannons are a weapon class added by Advent of Ascension. The mod adds 50 Cannons for the player to use.
Cannons are weapons that can be fired by pressing use, provided that the player has the correct ammo in their inventory. When held, all Cannons have an 'unholster time', the player must wait for the 'unholster time' to finish before being able to fire the Cannon. When firing a Cannon, the impact from the recoil will cause the player to look up slightly. Cannons can also be fired while sprinting. While a Cannon can be held in the offhand, it cannot be fired while in the offhand.
Cannons will deal increased damage to armored targets, with higher armor values further increasing the damage. The formula that decides a Cannon's damage multiplier against armored targets is damage multiplier= 1 + (target armor * 1.5 + target armor toughness * 0.5)/100
. The projectiles fired by Cannons will also disable Shields on hit for 5 seconds. Compared to other ranged weapons, Cannons are more effective against defensive targets.
All Cannons fire semi-automatically, which means the fire button must be manually pressed per shot.
Cannons mostly deal heavy gun damage. Cannon projectiles will also deal extra knockback on hit- the base damage of a Cannon decides the amount of knockback dealt.
Enchanting[]
Cannons can be given the following enchantments:
Bolded enchantments are ones added by Advent of Ascension. Any Cannons can be enchanted at an Enchantment Table, Anvil, or Infusion Table.
List of Cannons[]
Below is a list of all Cannons in the mod. By default, they are listed in alphabetical order; the order can be changed by clicking the arrows at the top of the table.
Name | Damage | Unholster Time | Fire Rate | Recoil | Durability | Effects |
---|---|---|---|---|---|---|
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23.5 (![]() |
1.69s | 0.71/sec | 29.08 | 855 | |
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0 (![]() |
1.67s | 1/sec | 0.35 | 850 | Explosive ranged projectiles |
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14 (![]() |
1.43s | 0.57/sec | 14.08 | 300 | Heals holder for 2 health on impact |
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12.5 (![]() |
1.49s | 0.83/sec | 12.02 | 505 | Balloons explode on impact |
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28 (![]() |
1.46s | 0.33/sec | 37.16 | 550 | Explodes on successful hit |
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17 (![]() |
1.55s | 0.74/sec | 18.48 | 510 | Shoots a sticky bomb that sticks to blocks Bomb explodes after 4 seconds |
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33.5 (![]() |
1.51s | 0.33/sec | 47.77 | 835 | Explodes on successful hit |
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23 (![]() |
1.7s | 0.74/sec | 28.22 | 840 | Shoots a sticky bomb that sticks to blocks Bomb explodes after 4 seconds |
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18.5 (![]() |
1.49s | 0.56/sec | 20.8 | 390 | Blows up everything in its path |
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17.5 (![]() |
1.55s | 0.71/sec | 19.25 | 510 | |
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18.5 (![]() |
1.38s | 0.32/sec | 20.8 | 475 | Fires two for the price of one |
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12.5 (![]() |
1.55s | 1/sec | 12.02 | 505 | |
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25 (![]() |
1.68s | 0.67/sec | 31.71 | 860 | Withers targets |
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10 (![]() |
1.55s | 1.25/sec | 8.79 | 520 | |
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22.5 (![]() |
1.6s | 0.63/sec | 27.36 | 570 | 20% Chance to stun targets for a short time |
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35.5 (![]() |
1.69s | 0.48/sec | 51.81 | 845 | Pushes away all nearby enemies when firing |
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12 (![]() |
1.66s | 1.33/sec | 11.35 | 300 | Heals the holder 1 health on hit |
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0 (![]() |
1.67s | 1/sec | 0.35 | 400 | Explosive ranged projectiles |
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18.5 (![]() |
1.62s | 0.8/sec | 20.8 | 610 | Converts a portion of the damage to energy damage |
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35 (![]() |
1.61s | 0.42/sec | 50.79 | 750 | Carries a withering cloud while stuck Shoots a Sticky Bomb That Attaches to Enemies Bomb explodes after 5 seconds |
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18 (![]() |
1.41s | 0.4/sec | 20.02 | 830 | Deals heavy explosive damage |
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14.5 (![]() |
1.55s | 0.87/sec | 14.79 | 510 | Weakens targets |
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19.5 (![]() |
1.69s | 0.87/sec | 22.39 | 850 | Weakens targets |
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20 (![]() |
1.6s | 0.71/sec | 23.2 | 600 | Withers targets |
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25.5 (![]() |
1.63s | 0.59/sec | 32.6 | 590 | |
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25.5 (![]() |
1.7s | 0.67/sec | 32.6 | 700 | Deals more damage if not enchanted |
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26 (![]() |
1.44s | 0.32/sec | 33.5 | 840 | Fires two for the price of one |
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20.5 (![]() |
1.7s | 0.83/sec | 24.02 | 850 | |
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13 (![]() |
1.5s | 0.83/sec | 12.69 | 375 | |
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25.5 (![]() |
1.6s | 0.56/sec | 32.6 | 580 | Shots pierce through all enemies |
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17 (![]() |
1.7s | 1/sec | 18.48 | 860 | |
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10.5 (![]() |
1.49s | 1/sec | 9.41 | 400 | |
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35 (![]() |
1.61s | 0.42/sec | 50.79 | 750 | Lights up all nearby enemies while stuck Shoots a Sticky Bomb That Attaches to Enemies Bomb explodes after 5 seconds |
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26.5 (![]() |
1.55s | 0.48/sec | 34.4 | 525 | |
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15 (![]() |
1.48s | 0.67/sec | 15.51 | 415 | |
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0 (![]() |
1.67s | 0.33/sec | 0.35 | 495 | Fires a flurry of Grenades |
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21 (![]() |
1.69s | 0.8/sec | 24.84 | 855 | Converts a portion of the damage to energy damage |
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35 (![]() |
1.61s | 0.42/sec | 50.79 | 750 | Shiny! Shoots a Sticky Bomb That Attaches to Enemies Bomb explodes after 5 seconds |
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23.5 (![]() |
1.69s | 0.71/sec | 29.08 | 845 | Withers targets |
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26 (![]() |
1.55s | 0.48/sec | 33.5 | 510 | Pushes away all nearby enemies when firing |
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8 (![]() 12 ( ![]() |
1.32s | 0.4/sec | 6.43 | 320 | |
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35 (![]() |
1.61s | 0.42/sec | 50.79 | 750 | Heals holder while Sticklers are active Shoots a Sticky Bomb That Attaches to Enemies Bomb explodes after 5 seconds |
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15 (![]() |
1.55s | 0.83/sec | 15.51 | 515 | |
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25.5 (![]() |
1.7s | 0.67/sec | 32.6 | 850 | |
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20.5 (![]() |
1.7s | 0.83/sec | 24.02 | 840 | |
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18.5 (![]() |
1.54s | 0.67/sec | 20.8 | 510 | |
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22.5 (![]() |
1.63s | 0.67/sec | 27.36 | 605 | |
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15 (![]() |
1.52s | 0.77/sec | 15.51 | 440 | Poisons targets |
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20.5 (![]() |
1.7s | 0.83/sec | 24.02 | 855 | Balloons explode on impact |
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17 (![]() |
1.52s | 0.67/sec | 18.48 | 460 | Withers targets |