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Archaic Armor
Archaic Armor.png
Archaic Helmet.png Archaic Chestplate.png Archaic Leggings.png Archaic Boots.png
Statistics
Armor Helmet: +4 Armor
Chestplate: +8 Armor
Leggings: +9 Armor
Boots: +5 Armor
Total: +26 Armor
Armor toughness +7 Armor Toughness per piece
+28 Armor Toughness total
Durability Helmet: 737
Chestplate: 1072
Leggings: 1005
Boots: 871
Effect Per Piece Worn: The lower your health, the more melee damage you deal
Increased incoming melee damage depending on health
Full Set Bonus: No increased incoming melee damage
Rarity color Common
Renewable N/A
Stackable No
Version added 2.4
ID aoa3:archaic_helmet
aoa3:archaic_chestplate
aoa3:archaic_legs
aoa3:archaic_boots

Archaic Armor is an armor set.

Information[]

When a piece of Archaic armor is worn, the player will deal increased melee damage based on how much health they're currently missing. The amount of additional melee damage is directly proportional to the player's current health, maxing out at 18.75% per piece. E.G. at 50% health, the player's melee damage would be increased by 9.375%/18.75%/28.125%/37.5%- depending on how many pieces of Archaic armor are worn.

However, the player will also take increased damage from melee attacks when wearing a piece of Archaic armor. The amount of damage taken from melee is also directly proportional to the player's current health, maxing out at 16% more melee damage taken per piece. E.G. at 50% health, the player would take 8%/16%/24% more damage from melee attacks- depending on how many pieces of Archaic armor are worn.

Wearing a full set of Archaic armor will remove the downside of taking more melee damage.

Repair[]

See Repairing

Enchanting[]

See Armor#Enchanting

Obtaining[]

Archaic Armor is currently unobtainable in survival mode. It can still be spawned in via Creative mode, commands, or other third-party methods though.


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