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Advent of Ascension Wiki
AoA3-Snapshot 5
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Release date 2 September 2018
Download Download (Former)
Previous version AoA3-Snapshot 4
Next version AoA3-Snapshot 6

Aoa3-Snapshot 5 is the third testing snapshot for the 3.0 update. It was released on 2 September 2018. The snapshot was reuploaded to fix bugs in the snapshot.

The download link for the snapshot has been taken down. It was formerly downloadable here.

Additions[]

  • Added in all tools as of Tslat 1.1.3.
  • Added in all ingots/minerals as of Tslat 1.1.3.
  • Added the weapon minions (shadow stalker, hive solider, rosid and orbling).

Items[]

  • Added spawn eggs for shadow stalker, hive solider, rosid and orbling.

Enchantments[]

  • Added in all enchantments except Overpower, Slice, and Windfury.
  • Added new enchantment: Brace.
    • When put on a gun, staff, or archergun, will allow it to be fired in the offhand.
  • Added new levels of older enchantments.
    • Archmage, Crush, and Control now go up to level III.
    • Sever and Recharge now go up to level V.

Other[]

Changes[]

Items[]

  • All ingots and mineral items have been combined into two IDs using metadata. The following table lists the new IDs of these items, as well as their metadata:
Item ID Metadata
Limonite Ingot aoa3:overworld_ingot 0
Sapphire Ingot aoa3:overworld_ingot 1
Jade Ingot aoa3:overworld_ingot 2
Rosite Ingot aoa3:overworld_ingot 3
Amethyst Ingot aoa3:overworld_ingot 4
Runium Chunk aoa3:overworld_ingot 5
Charged Runium Chunk aoa3:overworld_ingot 6
Rusted Iron Ingot aoa3:overworld_ingot 7
Emberstone Ingot aoa3:dimension_ingot 0
Mystite Ingot aoa3:dimension_ingot 1
Lyon Ingot aoa3:dimension_ingot 2
Varsium Ingot aoa3:dimension_ingot 3
Elecanium Ingot aoa3:dimension_ingot 4
Baronyte Ingot aoa3:dimension_ingot 5
Blazium Ingot aoa3:dimension_ingot 6
Ghastly Ingot aoa3:dimension_ingot 7
Ghoulish Ingot aoa3:dimension_ingot 8
Lunar Ingot aoa3:dimension_ingot 9
Shyrestone Ingot aoa3:dimension_ingot 10
Shyregem Ingot aoa3:dimension_ingot 11
Skeletal Ingot aoa3:dimension_ingot 12

Tools[]

All extraction based tools do not have their extraction requirement in the snapshot, for testing purposes.

Pickaxes[]

All pickaxes have an attack speed of 1.2 in the snapshot.

Tool Changes
Gemcracker Now has a 50% chance to disassemble compressed ore blocks when mined. Extra or less materials can be given.
Goofy Pickaxe Now has a 50% chance to auto-smelt and get triple drops instead of quadruple.
Occult Pickaxe Now will produce a glowing outline around nearby ores upon mining an ore.
Ornamyte Pickaxe Now mines obsidian quickly, but does not drop the obsidian mined.
Pickmax Now drops all items mined in the 3x3 cube.

Shovels[]

All shovels have an attack speed of 1 in the snapshot.

Tool Changes
Goofy Shovel Now has a 50% chance to get triple drops instead of quadruple.
Ornamyte Shovel Now has a 50% chance to auto-smelt while digging.

Axes[]

All axes have an attack speed of 1 in the snapshot (excluding the Chainsaw, which has an attack speed of 2 instead).

Tool Changes
Chainsaw Damage changed from 17 (♥×8.5) to 15 (♥×7.5).
Now has 2 attack speed (was 22 in the snapshot before reupload).
Now has a 25% chance to get no log drops.
Has a new texture
Goofy Axe Now has a 50% chance to get triple drops instead of quadruple.
Ornamyte Axe Now has a 5% chance to auto-chop all logs directly vertical to the one chopped.

Weapons[]

Swords[]

Weapon Changes
Amethyst Sword Damage changed from 5 (♥×2.5) to 7 (♥×3.5)
Baron Sword Damage changed from 18 (♥×9) to 15 (♥×7.5)
Bloodfury Damage changed from 18 (♥×9) to 19 (♥×9.5)
Bloodstone Sword Damage changed from 15 (♥×7.5) to 13 (♥×6.5)
Candlefire Sword Damage changed from 5 (♥×2.5) to 6 (♥×3)
Caramel Carver Damage changed from 15 (♥×7.5) to 16 (♥×8)
Coralstorm Sword Damage changed from 18 (♥×9) to 15 (♥×7.5)
Creepified Sword Damage changed from 21 (♥×10.5) to 19 (♥×9.5)
Crystallite Sword Damage changed from 15 (♥×7.5) to 12 (♥×6)
Emberstone Sword Damage changed from 8 (♥×4) to 14 (♥×7)
Guardian's Sword Damage changed from 21 (♥×10.5) to 19 (♥×9.5)
Harvester Sword Damage changed from 24 (♥×12) to 25 (♥×12.5)
Illusion Sword Damage changed from 21 (♥×10.5) to 17 (♥×8.5)
Jade Sword Damage changed from 6 (♥×3) to 8 (♥×4)
Legbone Sword Damage changed from 18 (♥×9) to 17 (♥×8.5)
Light's Way Damage changed from 5 (♥×2.5) to 13 (♥×6.5)
Limonite Sword Damage changed from 4 (♥×2) to 6 (♥×3)
Nethengeic Sword Damage changed from 18 (♥×9) to 20 (♥×10)
Rockbasher Sword Damage changed from 21 (♥×10.5) to 18 (♥×9)
Rock-Pick Sword Damage changed from 24 (♥×12) to 17 (♥×8.5)
Rosidian Sword Damage changed from 18 (♥×9) to 16 (♥×8)
Rosite Sword Damage changed from 6 (♥×3) to 9 (♥×4.5)
Runic Sword Damage changed from 21 (♥×10.5) to 16 (♥×8)
Sapphire Sword Damage changed from 7 (♥×3.5) to 10 (♥×5)
Shadow Sword Damage changed from 21 (♥×10.5) to 22 (♥×11)
Shroomus Sword Damage changed from 21 (♥×10.5) to 18 (♥×9)
Skeletal Sword Damage changed from 21 (♥×10.5) to 23 (♥×11.5)
Supremacy Sword Damage changed from 5 (♥×2.5) to 7 (♥×3.5)
Sweet Sword Damage changed from 15 (♥×7.5) to 14 (♥×7)
Troll-Basher Axe Damage changed from 18 (♥×9) to 15 (♥×7.5)
Ultraflame Damage changed from 15 (♥×7.5) to 17 (♥×8.5)
Void Sword Damage changed from 6 (♥×3) to 9 (♥×4.5)
Vulcammer Sword Damage changed from 21 (♥×10.5) to 18 (♥×9)

Greatblades and Scythes[]

Weapon Changes
Baron Greatblade Damage changed from 19 (♥×9.5) to 24 (♥×12)
Grenades will only be fired if the player is looking at a mob
Candy Blade Damage changed from 29.5 (♥×14.75) to 40 (♥×20)
Coral Greatblade Damage changed from 19 (♥×9.5) to 22 (♥×11)
Cotton Crusher Damage changed from 21.5 (♥×10.75) to 25 (♥×12.5)
Creepoid Greatblade Damage changed from 24.5 (♥×12.25) to 26 (♥×13)
Erebon Scythe Damage changed from 36 (♥×18) to 23 (♥×11.5)
Now has 1.4 attack speed
God's Greatblade Damage changed from 35 (♥×17.5) to 37 (♥×18.5)
Goofy Greatblade Damage changed from 38 (♥×19) to 36 (♥×18)
Grandsword Damage changed from 9.5 (♥×4.75) to 17 (♥×8.5)
Haunted Greatblade Damage changed from 43 (♥×21.5) to 38 (♥×19)
Knight's Guard Damage changed from 29.5 (♥×14.75) to 32 (♥×16)
Lelyetian Greatblade Damage changed from 25.5 (♥×12.75) to 27 (♥×13.5)
Lunar Greatblade Max damage changed from 30 (♥×15) to 33 (♥×16.5)
Luxon Scythe Damage changed from 41 (♥×20.5) to 23 (♥×11.5)
Now has 1.4 attack speed
Lyonic Greatblade Damage changed from 21.5 (♥×10.75) to 23 (♥×11.5)
Noxious Greatblade Damage changed from 21.5 (♥×10.75) to 28 (♥×14)
Pluton Scythe Now has 1.4 attack speed
Primordial Greatblade Damage changed from 31 (♥×15.5) to 29 (♥×14.5)
Rosidian Greatblade Damage changed from 24.5 (♥×12.25) to 28 (♥×14)
Royal Greatblade Damage changed from 29.5 (♥×14.75) to 27 (♥×13.5)
Runic Greatblade Damage changed from 25.5 (♥×12.75) to 26 (♥×13)
Selyan Scythe Damage changed from 36 (♥×18) to 23 (♥×11.5)
Now has 1.4 attack speed
Shroomic Greatblade Damage changed from 29.5 (♥×14.75) to 28 (♥×14)
Shyre Sword Damage changed from 32.5 (♥×16.25) to 30 (♥×15)
Subterranean Greatblade Damage changed from 25.5 (♥×12.75) to 29 (♥×14.5)
Tidal Greatblade Damage changed from 24.5 (♥×12.25) to 24 (♥×12)
Underworld Greatblade Damage changed from 24.5 (♥×12.25) to 28 (♥×14)

Bows[]

Weapon Changes
Alacrity Bow Average damage changed from 15 (♥×7.5) to 20 (♥×10)
Ancient Bow Average damage changed from 15 (♥×7.5) to 23 (♥×11.5)
Atlantic Bow Average damage changed from 15 (♥×7.5) to 24 (♥×12)
Baron Bow Average damage changed from 15 (♥×7.5) to 25 (♥×12.5)
Boreic Bow Average damage changed from 15 (♥×7.5) to 20 (♥×10)
Daybreaker Average damage changed from 15 (♥×7.5) to 19 (♥×9.5)
Deep Bow Average damage changed from 34 (♥×17) to 28 (♥×14)
Explosive Bow Average damage changed from 15 (♥×7.5) to 23 (♥×11.5)
Haunted Bow Average damage changed from 23 (♥×11.5) to 29 (♥×14.5)
Ice Bow Average damage changed from 15 (♥×7.5) to 19 (♥×9.5)
Infernal Bow Average damage changed from 15 (♥×7.5) to 20 (♥×10)
Justice Bow Average damage changed from 15 (♥×7.5) to 24 (♥×12)
Lunar Bow Average damage range changed from 7 (♥×3.5)-20 (♥×10) to 14 (♥×7)-25 (♥×12.5)
Mecha Bow Average damage changed from 15 (♥×7.5) to 21 (♥×10.5)
Nightmare Bow Average damage changed from 15 (♥×7.5) to 18 (♥×9)
Poison Bow Average damage changed from 15 (♥×7.5) to 19 (♥×9.5)
Predatious Bow Average damage changed from 15 (♥×7.5) to 20 (♥×10)
Primordial Bow Average damage changed from 15 (♥×7.5) to 25 (♥×12.5)
Rosidian Bow Average damage changed from 15 (♥×7.5) to 23 (♥×11.5)
Rosids have been added
Runic Bow Average damage changed from 15 (♥×7.5) to 22 (♥×11)
Screamer Bow Average damage changed from 15 (♥×7.5) to 22 (♥×11)
Shyregem Bow Damage changed from 26 (♥×13) to 13 (♥×6.5)
Skeletal Bow Average damage changed from 15 (♥×7.5) to 12 (♥×6)
Skydriver Bow Average damage changed from 15 (♥×7.5) to 26 (♥×13)
Slingshot Average damage changed from 25 (♥×12.5) to 24 (♥×12)
Soulfire Bow Average damage changed from 15 (♥×7.5) to 24 (♥×12)
Spectral Bow Average damage changed from 15 (♥×7.5) to 23 (♥×11.5)
Sunshine Bow Damage changed from 26 (♥×13) to 25 (♥×12.5)
Toxin Bow Average damage changed from 15 (♥×7.5) to 26 (♥×13)
Void Bow Average damage changed from 15 (♥×7.5) to 21 (♥×10.5)
Weaken Bow Average damage changed from 15 (♥×7.5) to 19 (♥×9.5)
Wither Bow Average damage changed from 15 (♥×7.5) to 21 (♥×10.5)

Archerguns[]

Archergun Changes
Coral Archergun Damage changed from 16 (♥×8) to 13 (♥×6.5) per shot
Lunar Archergun Damage range changed from 10 (♥×5)-22 (♥×11) to 8 (♥×4)-19 (♥×9.5) per shot
Pyro Archergun Damage changed from 17 (♥×8.5) to 14 (♥×7) per shot
Rosidian Archergun Damage changed from 16 (♥×8) to 14 (♥×7) per shot
Skeletal Archergun Damage changed from 17 (♥×8.5) to 13 (♥×6.5) per shot
Troll's Archergun Damage changed from 17 (♥×8.5) to 12 (♥×6) per shot
Viral Archergun Damage changed from 17 (♥×8.5) to 14 (♥×7) per shot

Guns[]

Gun Changes
Abominator Damage changed from 25 (♥×12.5) to 20 (♥×10) per shot
Artifact Damage changed from 18 (♥×9) to 17 (♥×8.5) per shot
Big Top Damage changed from 18 (♥×9) to 7 (♥×3.5) per shot
Chain Wrecker Damage changed from 12 (♥×6) to 9 (♥×4.5) per shot
Clownershot Damage changed from 24 (♥×12) to 8 (♥×4) per shot
Construct Damage changed from 17 (♥×8.5) to 7 (♥×3.5) per shot
Core Rifle Damage changed from 9 (♥×4.5) to 11 (♥×5.5) per shot
Crystal Carver Damage changed from 26 (♥×13) to 15 (♥×7.5) per shot
Darkener Damage changed from 29 (♥×14.5) to 8 (♥×4) per shot
Dragilator Damage changed from 17 (♥×8.5) to 15 (♥×7.5) per shot
Electinator Damage changed from 17 (♥×8.5) to 15 (♥×7.5) per shot
Flame Wrecker Damage changed from 16 (♥×8) to 9 (♥×4.5) per shot
Flaming Fury Damage changed from 50 (♥×25) to 40 (♥×20) per shot
Floro Rifle Damage range changed from 9 (♥×4.5)-45 (♥×22.5) to 15 (♥×7.5)-50 (♥×25) per shot
Frosticator Damage changed from 17 (♥×8.5) to 15 (♥×7.5) per shot
Gardener Damage changed from 20 (♥×10) to 5 (♥×2.5) per shot
Germinator Damage changed from 17 (♥×8.5) to 15 (♥×7.5) per shot
Golden Fury Damage changed from 56 (♥×28) to 55 (♥×27.5) per shot
Hiver Damage changed from 20 (♥×10) to 8 (♥×4) per shot
Iominator Damage changed from 29 (♥×14.5) to 24 (♥×12) per shot
Krilinator Damage changed from 17 (♥×8.5) to 15 (♥×7.5) per shot
Lunar Assault Rifle Damage range changed from 10 (♥×5)-30 (♥×15) to 20 (♥×10)-40 (♥×20) per shot
Megagun Damage changed from 23 (♥×11.5) to 8 (♥×4) per shot
Minigun Damage changed from 18 (♥×9) to 6 (♥×3) per shot
MK Damage changed from 14 (♥×7) to 6 (♥×3) per shot
MK-Fung Damage changed from 18 (♥×9) to 7 (♥×3.5) per shot
Nethenette Rifle Damage changed from 17 (♥×8.5) to 18 (♥×9) per shot
Overshot Damage changed from 20 (♥×10) to 7 (♥×3.5) per shot
Precasian Slugger Damage changed from 25 (♥×12.5) to 29 (♥×14.5) per shot
Predigun Damage changed from 23 (♥×11.5) to 7 (♥×3.5) per shot
Pulsator Damage changed from 24 (♥×12) to 16 (♥×8) per shot
Rocker Rifle Damage changed from 12 (♥×6) to 14 (♥×7) per shot
Roulette Damage changed from 20 (♥×10) to 16 (♥×8) per shot
Skullette Damage changed from 24 (♥×12) to 17 (♥×8.5) per shot
Spectacle Damage changed from 12 (♥×6) to 6 (♥×3) per shot
Spine Gun Damage changed from 13 (♥×6.5) to 9 (♥×4.5) per shot
Squad Gun Damage changed from 9 (♥×4.5) to 8 (♥×4) per shot
Stampede Damage changed from 17 (♥×8.5) to 18 (♥×9) per shot
Stormer Damage changed from 18 (♥×9) to 17 (♥×8.5) per shot
Sublimus Damage changed from 13 (♥×6.5) to 7 (♥×3.5) per shot
Tiger Tommy Damage changed from 11 (♥×5.5) to 8 (♥×4) per shot
Vile Vanquisher Damage changed from 12 (♥×6) to 14 (♥×7) per shot
Wrecker Damage changed from 25 (♥×12.5) to 7 (♥×3.5) per shot

Shotguns[]

Shotgun Changes
Blue Barrel Damage changed from 13 (♥×6.5) to 15 (♥×7.5) per shot
Brown Blaster Damage changed from 5 (♥×2.5) to 9 (♥×4.5) per shot
Gimmick Damage changed from 15 (♥×7.5) to 7 (♥×3.5) per shot
Purple Punisher Damage changed from 25 (♥×12.5) to 20 (♥×10) per shot
Red Rocket Damage changed from 20 (♥×10) to 19 (♥×9.5) per shot
Vivo Damage changed from 7 (♥×3.5) to 12 (♥×6) per shot

Snipers[]

Sniper Changes
Mark Maker The damage increase from wearing sharpshot armor has been changed from 35% to 45%
Moon Maker The damage increase from wearing sharpshot armor has been changed from 35% to 45%

Cannons[]

Cannon Changes
Ancient Bomber Damage changed from 12 (♥×6) to 10 (♥×5) per shot
Balloon Bomber Damage changed from 15 (♥×7.5) to 14 (♥×7) per shot
Blast Cannon Damage changed from 13 (♥×6.5) to 20 (♥×10) per shot
Bomb Launcher Damage changed from 10 (♥×5) to 15 (♥×7.5) per shot
Boom-Boom Damage changed from 11 (♥×5.5) to 15 (♥×7.5) per shot
Bozo Blaster Damage changed from 14 (♥×7) to 20 (♥×10) per shot
Bulb Cannon Damage changed from 30 (♥×15) to 28 (♥×14) per shot
Carrot Cannon Damage changed from 24 (♥×12) to 8 (♥×4) per shot
Clowno-Pulse Damage changed from 45 (♥×22.5) to 41 (♥×20.5) per shot
Energy Cannon Damage changed from 18 (♥×9) to 17 (♥×8.5) per shot
Erebon Stickler Damage changed from 11 (♥×5.5) to 22 (♥×11) per shot
Ghast Blaster Damage changed from 11 (♥×5.5) to 10 (♥×5) per shot
Giga Cannon Damage changed from 16 (♥×8) to 6 (♥×3) per shot
Hive Howitzer Damage changed from 25 (♥×12.5) to 16 (♥×8) per shot
Jack Funger Damage changed from 19 (♥×9.5) to 6 (♥×3) per shot
Jack Rocker Damage changed from 15 (♥×7.5) to 5 (♥×2.5) per shot
Luxon Stickler Damage changed from 11 (♥×5.5) to 22 (♥×11) per shot
Moon Cannon Damage changed from 22 (♥×11) to 18 (♥×9) per shot
Pluton Stickler Damage changed from 13 (♥×6.5) to 25 (♥×12.5) per shot
Predatorian Blaster Damage changed from 16 (♥×8) to 11 (♥×5.5) per shot
Selyan Stickler Damage changed from 11 (♥×5.5) to 20 (♥×10) per shot
Shyre Blaster Damage changed from 45 (♥×22.5) to 30 (♥×15) per shot
Smile Blaster Damage changed from 20 (♥×10) to 17 (♥×8.5) per shot
Ultra Cannon Damage changed from 14 (♥×7) to 6 (♥×3) per shot
Vox Cannon Damage changed from 13 (♥×6.5) to 6 (♥×3) per shot
Water-Balloon Bomber Damage changed from 19 (♥×9.5) to 15 (♥×7.5) per shot

Blasters[]

Blasters Changes
Animal Blasters Damage changed from 23 (♥×11.5) to 6 (♥×3) per shot
Blood Drainer Damage changed from 7 (♥×3.5) to 2 (♥×1) per shot
Color Cannon Damage changed from 60 (♥×30) to 40 (♥×20) per shot
Death Ray Damage changed from 14 (♥×7) to 12 (♥×6) per shot
Eradicator Damage changed from 4 (♥×2) to 2 (♥×1) per shot
Fragment Damage changed from 7 (♥×3.5) to 4 (♥×2) per shot
Ghoul Gasser Damage changed from 30 (♥×15) to 25 (♥×12.5) per shot
Hell Horn Damage changed from 16 (♥×8) to 14 (♥×7) per shot
Illusion SMG Damage changed from 8 (♥×4) to 7 (♥×3.5) per shot
Ion Blaster Damage changed from 20 (♥×10) to 8 (♥×4) per shot
Light Blaster Has a new texture
Luna Blaster Damage changed from 6 (♥×3) to 4 (♥×2) per shot
Mind Blaster Has a new texture
Orb-O-Cron Name changed to Orb-O-Cron
Has a new texture
Proton Damage changed from 5 (♥×2.5) to 3 (♥×1.5) per shot
Sea-O-Cron Has a new texture
Skullo Blaster Damage changed from 9 (♥×4.5) to 6 (♥×3) per shot
Soul Drainer Damage changed from 12 (♥×6) to 3 (♥×1.5) per shot
Wither's Wrath Has a new texture

Staves[]

Staff Changes
Candy Staff No longer does damage
Fungal Staff Now gives random food items on use. Appears to give 1-4 food items at a time
Hive Staff Hive soldiers have been added
Doesn't require creation resource to summon
Lyonic Staff Damage changed from 6 (♥×3) to 12 (♥×6) per shot
Nightmare Staff Damage changed from 40 (♥×20) to 10 (♥×5) per shot
Rosidian Staff Damage changed from 14 (♥×7) to 8 (♥×4) per shot
Rosids have been added
Shadowlord Staff Shadow stalkers have been added
Doesn't require creation resource to summon
Show Staff Damage increases based on number of nearby enemies
Underworld Staff Damage changed from 8 (♥×4) to 5 (♥×2.5) per shot
File:Wizard Staff.png Wizard Staff No longer does damage

Vulcanes[]

Vulcane damage and durability have been reduced:

  • Unupgraded vulcane's damage was reduced from 25 (♥×12.5) to 10 (♥×5), and durability was reduced from 1000 to 300.
  • Battle vulcane's damage was reduced from 50 (♥×25) to 25 (♥×12.5), and durability was reduced from 1000 to 150.
  • All other vulcanes' damage was reduced from 25 (♥×12.5) to 15 (♥×7.5), and durability was reduced from 1000 to 200.

Armor[]

Prior to this snapshot, all armors had a protection level of diamond armor. All armors added by the mod now have 1 point of armor toughness, with exception of artistry armors, which have two points. The snapshot changed the protection of some armors.

Artistry armors in the snapshot have their level requirements disabled.

The following armors have protection changes (+8 is diamond armor):

Protection (on chestplate) Armor
+ 10 armor
+ 9 armor
+ 7 armor

In addition to the above protection changes, some armors received full set bonus changes:

  • Archaic Armor - no longer heals the player.
  • Augury Armor - no longer gives a 1 heart shield when the player jumps.
  • Baron Armor - the player now does/takes 20% the melee damage instead of 25%.
  • Battleborn Armor - the 15 second cooldown is now a 30 second cooldown.
  • Boreic Armor - now a 30% chance to do double melee damage instead of 33%.
  • Butchery Armor - now has a 40% chance not to consume rage. Battle rage strikes cost 1 (♥×0.5) health instead of 4 (♥×2) health. No longer does x4 the damage.
  • Elecanyte Armor - now consumes 200 energy to block 80% damage, instead of the 25 energy needed to block 60% damage.
  • Extraction Armor - now grants increased movement speed while swimming in lava, instead of granting haste.
  • Fungal Armor - now reflects double melee damage to attacker, instead of 350% damage.
  • Ghoulish Armor - now has a 30% reduced energy cost on weapons, instead of 50%.
  • Hydrangic Armor - effect now occurs when dropping below 10% health instead of 20% health. Effect consumes 10 life and distortion runes (no longer consumes energy) to restore 5 (♥×2.5) health.
  • Innervation Armor - now has a 25% chance to dodge physical damage, instead of 50%.
  • Necro Armor - now leeches 15% of melee damage done.
  • Nethengeic Armor - above 50% health: melee attackers are now set on fire.
  • Omni Armor - does 40% more explosion damage.
  • Predatious Armor - now grants 50% bonus holly arrow damage, instead of 70%. Now also grants 10% chance to dodge ranged attacks, instead of 20%.
  • Primordial Armor - now has a 10% chance to dodge enemy physical attacks instead of 33%.
  • Purity Armor - now does/takes 20% projectile damage instead of 25%.
  • Rosidian Armor - now spawns a rosid every 20 seconds instead of 15.
  • Runation Armor - according to its tooltip, now doubles runes from all non-random rune posts.
  • Runic Armor - bonus movement speed given at below 20% health instead of 40% health.
  • Vulcanism Armor - no longer increases vulcane damage to 300%.

Enchantments[]

Enchantments Changes
Archmage Now goes up to level III.
Now decreases rune costs by 1 rune per level.
Control Now goes up to level III.
Crush Now only applicable to mauls. 15% increased knockback per level.
Recharge Now goes up to level V.
Now decreases energy cost by 5% per level.
Sever Now goes up to level V.
Now increases damage by 1 per level.
Shell Now increases damage by 10% per level. No longer decreases firing speed.

Entities[]

  • Shadow stalker and hive soldier now lose health over time.

Fixes[]

TBP