Alarmo | |
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Statistics | |
Health | 74 (×37) |
Damage | 0 (×0) |
Environment | Vox Ponds, Ancient Cavern |
Hostility | Aggressive |
XP | 5 |
Version added | 1.1 |
The Alarmo is a robotic mob that makes siren sounds.
Spawning[ | ]
Alarmos can spawn naturally almost anywhere in Vox Ponds. They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.
Alarmos can be spawned using /summon aoa3:alarmo.
Behavior[ | ]
Alarmos are melee mobs that will follow targets both on land and in water. They cannot go into 1-block wide gaps.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.
They do not attack by themself, but instead alert other mobs (including neutral mobs) of the player's presence, causing them to become hostile.
Drops[ | ]
Entity loot | ||
---|---|---|
Item | Quantity | Chance |
Vox Ponds Table | 1 | 100.0% |
The above pool is rolled 1 time |
Bestiary Entry[ | ]
“ | Like most of the other Vox Ponds creatures, the Alarmo seems to have become mutated and merged with some of the surrounding structures, combining its previously natural head with a metallic cage.
No-one is really sure how they have managed to survive so long, as their primary method of attack when challenged is to charge directly at the target and explode, killing itself in the process. |
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