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Advent of Ascension Wiki
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3.3.2
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Release date 18 June 2020[1]
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Previous version 3.3.1
Next version 3.3.3

This page is a WIP

3.3.2 is a minor update.

Additions[]

Items[]

Advancements[]

Configuration[]

  • Added a config option to allow one to disable the materials of the IndustrialCraft2 integration.
  • Added a config option for compressor recipes. Compressor recipes that were previously under the extractor recipes config option are now toggled by this option.

Third-Party Mod Compatibility[]

IndustrialCraft2
  • Added new some recipes.

Changes[]

Blocks[]

Changed the textures of the following blocks:

Items[]

Bows[]

The following textures were changed:

Cannons[]

Bozo Blaster
  • No longer has a 33% chance to not consume ammo.

Staves[]

Moonlight Staff
  • Changed the texture.

Entities[]

Baroness
  • No longer produces extra bombs after being defeated.
Chimera
  • The Weakness amplifier of the Weakness effect applied when attacking entities was reduced from 3 to 2.
C.R.E.E.P.
  • No longer produces extra bombs after being defeated.
Fake Pigman
  • The step sound of Fake Pigman now sounds like the footsteps of Zombie Pigman.
Horon
  • No longer produces extra explosions after being defeated.

Armor[]

Fungal Armor
  • The radius that can be affected by the armor has been changed from 3 blocks to 5 blocks.

Configuration[]

Hardcode Mode
  • Now only reduces one level in a random skill instead of all skills.
  • Now when enabled, will cause all mobs to have double health, do 50% more damage, and have 25% more armor. Most weapons will also now do 25% more damage.
IndustiralCraft2 Integration
  • Compressor recipes that were previously under the extraction config option are now under the compressor config option.

Third-Party Mod Compatibility[]

CraftTweaker
  • Changed the consumeResource function to use floats instead of integers.
IndustrialCraft2
  • The runium chunk extractor recipe was changed.

Fixes[]

  • Fixed statues rendering outside of one inventory space.[2]
  • Fixed a bug where blasters showed only needing 1 energy to fire.[2]
  • Fixed a bug where Friendly Creepers would get damaged by their own explosions.[2]
  • Fixed a bug where an additional Skele-elder spawned during Skeletal Army's 7th wave.[2]
  • Fixed a bug where the Charger, Torn Cloth and Limonite Rod materials were not showing as being from Advent of Ascension.[2]
  • Fixed a bug where Rammerhorn was using an incorrect loot table.[2]
  • Fixed a bug where the Evil Pressure trait was causing a crash.[2]
  • Fixed a typo in the Tinker's Construct material config option.[2]
  • Fixed a bug where a word in the doVerboseDebugging config option was misplaced.[2]
  • Fixed a bug where the Reaper Reaper advancement would be activated from defeating normal Web Reapers.[2]
  • Fixed a bug where weapons with the Curse of Greed did not need to have more than one ammo in order to be used.[2]

References[]


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