3.2 | |
---|---|
Statistics | |
Release date | 17 January 2020[1] |
Download | Download |
Previous version | 3.1 3.1.2.b |
Next version | 3.2.1 3.3 |
3.2, also known as the Loot Update, is a massive update that was released on 17 January 2020.[1] This update overhauled the mob loot system, but also included changes and additions to almost every aspect of the mod.
Due to its size, this update does not have an official changelog.
Additions[ | ]
Blocks[ | ]
- Enhancers
- Has a GUI.
- The player can place scrap metal inside and click one of the corresponding buttons to create frames.
- This is a block that is used as a part of Vinocorne's boss animation.
- When the player uses Petals on the Vinocorne Shrine, a crop-like block spawns in on top of the shrine. The crops then grow until it resembles Vinocorne. After this, the block disappears and Vinocorne spawns in.
- The block can be destroyed prematurely to stop the boss from spawning.
- When the player uses Petals on the Vinocorne Shrine, a crop-like block spawns in on top of the shrine. The crops then grow until it resembles Vinocorne. After this, the block disappears and Vinocorne spawns in.
- Generates naturally in the Shyrelands.
Items[ | ]
- Not present in the creative inventory or JEI.
- Obtained from the rare table.
- Has the rarest drop rate of any item in the game.
- When used on a Zal Citizen, causes a chat message to display.
- Obtained by opening a Worn Book.
- Can turn it into any realmstone by doing certain tasks for the gods.
- Completing a task turns the Blank Realmstone into the corresponding Realmstone.
- Once completed, the Realmstone cannot be reverted to a Blank Realmstone. Another Blank Realmstone must be obtained.
- Completing a task turns the Blank Realmstone into the corresponding Realmstone.
- Using the Blank Realmstone opens up a GUI.
- The GUI shows the task required for each dimension and dimension progression tree.
- List of dimension tasks (so far):
- The Nether: Throw out a Blank Realmstone while submerged in lava.
- The Abyss: Defeat the Wither while in the Nether.
- Ancient Cavern: Kill 5 different Crystal Constructs in 30 seconds.
- Barathos: Defeat a Husk with a Blank Realmstone.
- Candyland: eat a Heart Fruit while in the Precasia dimension.
- Celeve: defeat a clown with a lelyetian greatblade.
- Creeponia: Survive a Blast From a Creeper Immediately Before It's Blown up by a Nearby TNT.
- Crystevia: Use a Deep Crystal on a Case Construct.
- The Deeplands: Mine an ore at bedrock level.
- Dustopia: Spawn Shadowlord while the player is inflicted with Night Vision.
- Gardencia: Throw a Blank Realmstone into a Carrot Crop in Precasia, then defeat your creation.
- Greckon: Use nightmare flakes on Elusive.
- The Haven: defeat a Flye with a melee attack while in the Lelyetian trees.
- Immortallis: get hit by a Construct of Strength inflicted with a Strength buff.
- Iromine: Use a Blank Realmstone on the Mineralization Station.
- L'Borean: Let a Gardencian creature soak In Candied Water, then kill it.
- Lelyetia: Survive a fall of 26 blocks or more.
- Lunalus: jump over the void in the Haven with a gravitator.
- Mysterium: Inflict a Creepird with Poison.
- Precasia: Combine a Blank Realmstone with one of each overworld sapling.
- Runandor: Take a Vox Light to Mysterium and place a Blank Realmstone And Runic Energy on top of it, then activate it with an Active Rune Stone.
- The Shyrelands: Combine a Blank realmstone, Magic Mending Solution, Sunfire Orb, Haunted Flower, Darkly Powder and Ghoulasm together.
- Vox Ponds: show a trader in Creeponia a blank realmstone while wearing a hazmat suit.
- Using a Blank Realmstone on an Ancient Teleporter removes the current portal.
- When place in the hotbar, will cause any vanilla experience to be stored in the item instead of going into the player's vanilla experience bar.
- The item can then be "consumed" (like food) to add the experience to the player's experience bar when needed.
- The Exp Flask overrides the Mending enchantment when its in the hotbar.
- Frames
- Created at a frame bench.
- Used at an infusion table to create weapons.
- Sold by all Lottomen.
- Can be placed in the world if there is enough spaced.
- When placed, spawns a series of 5 entities.
- The player can win a prize by selecting the correct entity, otherwise get nothing if they chose wrong.
- Creates a portal to The Nether when used on an Ancient Teleporter.
- Does not replace the vanilla Nether portal.
- Raw Fish
- All fish related to the Hauling skill can now be cooked.
- The fish caught from fishing are now called raw:
- Raw Candlefish
- Raw Rainbowfish
- Raw Rocketfish
- Raw Sailback
- Raw Sapphire Strider
- Raw Turquoise Stripefish
- Raw Violet Skipper
- Raw Crimson Skipper
- Raw Crimson Stripefish
- Raw Fingerfish
- Raw Razorfish
- Raw Dark Hatchetfish
- Raw Golden Gulfish
- Raw Ironback
- Raw Limefish
- Raw Pearl Stripefish
- Tablets are readded.
- Can now be placed on the ground. When placed, they provide an effect within a radius while consuming the Soul Power of the placer.
- Can be picked up.
- Once the player runs out of Soul Power, the player must pick it back up and place it down again to use it.
- Cannot be used like the old tablets, they can only be placed on the ground.
- Available tablets:
- Tablet of Energy
- Tablet of Agility
- Tablet of Awareness
- Tablet of Breeding
- Tablet of Cleansing
- Tablet of Strength
- Tablet of Distortion
- Tablet of Gravity
- Tablet of Oxygen
- Tablet of Pressure
- Tablet of Proficiency
- Tablet of Resistance
- Tablet of Sanctity
- Tablet of Satiation
- Tablet of Sight
- Tablet of Untiring
- Tablet of Vitality
- Other new items
- Armour Plating
- Blue Druse
- Chitin
- Confetti Pile
- Cosmic Dust
- Dense Rock
- Distorting Artifact
- Enchanted Gunpowder
- Flammable Dust
- Floating Stone
- Greckon Realmstone
- Green Druse
- Hardened Confetti Ball
- Limonite Rod
- Magnet Shard
- Mushroom Spores
- Orange Spores
- Padded Cloth
- Power Core
- Purple Druse
- Rainbow Druse
- Red Druse
- Reinforced Cloth
- Rosid Root
- Runandor Realmstone
- Scrap Metal
- Sharp Claw
- Sticky Slime
- Torn Cloth
- Unstable Gunpowder
- Void Scales
- Yellow Druse
- Yellow Spores
New Weapons[ | ]
- Dropped by MechBot.
- Dropped by Tyrosaur.
- Dropped by Baroness.
- Spawns a Baron Bomb when used.
Entities[ | ]
- Heartstone
- Functions similarly to the Heartstone item.
- The Heartstone item has been removed.
- Anima Stone
- Functions similarly to the Anima Stone item.
- The Anima Stone item has been removed.
- Tablet entity
- All tablets have an entity associated with them when placed in the world.
- Undead Herald
- Spawns naturally in lots of dimensions.
- Sells banners.
- Has the Soul Agent texture.
- Dead Tree
- Looks like a tree with no leaves.
- Spawns in forests.
- Functions similarly to Hiding Fungi
- Spawns a Tree Spirit when killed.
- Damage dealt to the Dead Tree carries over to Tree Spirit.
- Spawns a Tree Spirit when killed.
- Primitive Carrotop
- Spawns when the player throws a blank realmstone on a carrot crop in Precasia.
- Defeating it will give the player a Gardencia Realmstone.
- Creeper
- A passive creeper that spawns from the Creepified Sword, instead of a hostile one.
Advancements[ | ]
Added 4 new advancements:
- Charger Safari
- Obtained by defeating one of every Charger variant.
- Framed!
- Obtained by creating a frame at the Frame Bench.
- Going to Hell For This..
- Obtained by attacking a Zal Child with fire.
- Mightiest Tree in the Forest
- Obtained by doing enough damage to a Dead Tree so that the Tree Spirit that spawns afterwards is defeated instantly.
Structures[ | ]
- Eye Bulb Grotto
- Generates naturally in the Abyss.
- Consists of a small cave with some Eye Bulb Plants inside.
- Other
- Trilliad Blooms now generate naturally in the Shyrelands.
GUI[ | ]
- Added a new theme to the Advent GUI.
- Added an icon in individual mob bestiary entries to indicate how to close the entry.
- Added mob attributes to the mob bestiary entries.
- Added a popup that appears on screen when the player tries to do something whenever they don't have a high enough level in a skill, or don't have enough resources.
- Can be changed to chat messages in the mod's config file.
Gamerules[ | ]
- destructiveWeaponPhysics
- Set to false by default.
- When set to true, it allows any explosive weaponry to destroy blocks.
- It also allows bullet projectiles to destroy more fragile blocks like glass, leaves, and foliage.
- doStrongerMobGriefing
- Set to false by default(?).
- When set to true, mobs from the mod can destroy blocks.
- More minor effects like the Giant Snail's acid are affected by the vanilla mobGriefing gamerule instead.
Configuration[ | ]
- Always Chargers
- Makes almost every mob added by the mod take the appearance of a Charger.
- The only thing that changes is the model, everything else about the mob stays the same.
- allowNonPlayerPortalTravel
- If set to true, allows mobs to travel between dimensions using the mod's portals.
- allowUnsafeInfusion
- If set to true, allows enchantments higher than the max enchantment level of an enchantment to be obtained at an Infusion Table.
- For example, Fortune V.
- customEntityAnimationsEnabled
- If set to true, enables various mob animations.
- easyCorruptedTravellers
- TBP
- fasterFloatingDimensions
- TBP
- Hardcore Mode
- Causes the player's highest skill level to decrease by 1 level upon death.
- Party Deaths
- Causes the player and mobs to spawn confetti upon death.
- Event configuration
- The ability to configure the rate at which events occurs has been added.
Commands[ | ]
- aoawiki
- When used in-game, this command will generate a clickable link in the chat that will take the player to their specified wiki page.
- Usage:
/aoawiki <Page>
. Replace<Page>
with the name of the page you want to search.
Tinker's Construct Compatibility[ | ]
- When Tinker's Construct is installed, all metals added by the mod will have molten fluid versions. These can be obtained by smelting them in a Tinker's Construct smeltery, as usual. The liquids can also be casted into ingots and blocks.
- All metal blocks added by the mod can be used to create Tool Forges/Stations.
- Tool parts for the metals do not exist yet.
Changes[ | ]
Note: changes are as of Donator snapshot 6. Subject to change.
Skills[ | ]
- Whenever the player tries to do something that they do not have the correct level for, a popup will appear similar to an advancement telling the player that they need a higher level.
- Can be changed to display as a chat message in the mod's config file.
- Augury
- Disabled for now.
- Fighting the Ancient Cavern bosses no longer requires level 70 in Augury.
- Butchery
- Blood Accumulator is no longer required to collect Bloodlusts for Butchery xp. Bloodlusts are collected automatically on contact with the player.
- Innervation
- No longer grants the chance to dodge attacks or heal upon taking a hit.
- Now grants +1 (×0.5) max health every 5 Innervation levels. Up to +20 (×10) max health at level 100, making the total 40 (×20) health.
- Hunter
- The sword icon above hunter mobs is now colored green if the player is in Creative mode.
Resource Systems[ | ]
- Whenever the player tries to do something that they do not have enough resources for, a popup will appear similar to an advancement telling the player that they need more of a specific resource.
- Can be changed to display as a chat message in the mod's config file.
GUI[ | ]
- Advent GUI
- Bestiary tab
- Mobs from vanilla Minecraft and other mods will now appear in the bestiary.
- Mob attributes are now listed in the bestiary for each mob.
- Help tab
- The paragraph of text on the page is now placed inside a dark box to improve readability.[2]
Dimensions[ | ]
- Removed fog from several dimensions.
- Barathos
- Changed the color of the fog.
- Elecanium Ore no longer generates in the dimension.
- Gardencia
- Rain can now occur in Gardencia.
- Lelyetia
- Now, whenever the player falls into the underside, the player is rocketed back upwards instead of falling slowly.
- Precasia
- A physical sun and moon now appears in the sky.
- Runandor
- Elecanium Ore now generates in the dimension.
Blocks[ | ]
- Max Y level changed from 39 to 19.
- Default minimum ores per vein changed from 5 to 3.
- Default maximum ores per vein changed from 9 to 7.
- Default maximum veins per chunk changed from 5 to 4.
- Both on and off variants have a new texture.
- Has a new texture.
- Default maximum veins per chunk changed from 2 to 3.
- Has a new texture.
- Has a new texture.
- Has a new texture.
- Loot obtained from a deep case is now in a loot table.
- Now generates in Runandor.
- No longer generates in Barathos.
- Default minimum ores per vein changed from 4 to 2.
- Default maximum ores per vein changed from 10 to 5.
- Default maximum veins per chunk changed from 2 to 3.
- Has a new texture.
- Has a new texture.
- Now has a GUI.
- Works similarly to that of a Crafting Table, with an extra "input" slot on the left.
- Along with enchanting (referred to as "Imbuing" when using the Infusion table), the Infusion table can now also "Infuse".
- Infusing involves putting weapon/armor frames or other items into the input slot, putting certain ingredients in the other 9 slots, and the result being a certain Archergun, Armor piece, Blaster, Cannon, Gun, Sniper, Shotgun, or other item- depending on the input item and ingredients used.
- Imbuing is largely the same- putting a weapon/armor in the input slot, placing certain Power Stones and Enhancers in the 9 slots will enchant said item in the input slot, the enchantment depends on the type of Power Stone and Enhancers used.
- All Infusing and Imbuing recipes are shapeless.
- Infusing requires no Infusion skill levels, but Imbuing does - depending on the enchantment.
- It is no longer required to place the Enhancers down a certain distance from the Infusion table when Imbuing.
- Iro Bricks
- Loot obtained from an iro crate is now in a loot table.
- Max Y level changed from 19 to 29.
- Default minimum ores per vein changed from 2 to 3.
- Default maximum ores per vein changed from 6 to 9.
- Default maximum veins per chunk changed from 3 to 5.
- Default minimum ores per vein changed from 10 to 4.
- Default maximum ores per vein changed from 19 to 12.
- Default maximum veins per chunk changed from 6 to 8.
- Renamed to Magic Enhancer.
- Now has a GUI.
- Works similarly to that of an Anvil.
- Now has mostly the same functionality as an Anvil, with the difference being that repairing with a Mending table restores 20% of an item's durability (as opposed to Anvil restoring 25%), costs no experience points to repair, and does not break.
- Unlike an Anvil, Magic Repair Dust or Magic Mending Compound can be used in a Mending Table to restore any item with durability.
- Magic Repair Dust restores 20% of an item's durability, while Magic Mending Compound fully restores durability.
- It cannot be used to rename items.
- Unlike an Anvil, Magic Repair Dust or Magic Mending Compound can be used in a Mending Table to restore any item with durability.
- Entities besides the player can now pass through portal blocks.
- Can be enabled/disabled in the mod's config.
- Max Y level changed from 24 to 39.
- Default minimum ores per vein changed from 2 to 3.
- Default maximum ores per vein changed from 6 to 10.
- Default maximum veins per chunk changed from 3 to 5.
- Loot obtained from rune randomizer is now in a loot table.
- Loot obtained can now be increased with the Luck potion effect.
- Can now be used regardless of Runation level in creative mode.
- Has a new texture.
- Max Y level changed from 19 to 63.
- Default minimum ores per vein changed from 6 to 8.
- Default maximum ores per vein changed from 15 to 17.
- Default maximum veins per chunk changed from 6 to 7.
- Max Y level changed from 9 to 14.
- Default maximum ores per vein changed from 6 to 4.
- Has been removed.
- Default minimum ores per vein changed from 7 to 4.
- Default maximum ores per vein changed from 13 to 8.
- White Wash Table
- Now has a GUI.
Items[ | ]
- Has a new texture.
- Is now an entity, instead of an item.
- The entity now has an increased chance of dropping from grown crops.
- Is no longer used on the Tyrosaur Altar.
- The player now presses and holds use while holding it to spawn Tyrosaur.
- To use the Bone Horn, the player myst hold down the use button to charge it, and after holding for long enough, Tyrosaur will spawn.
- Only works in the Precasia dimension.
- Has a cooldown.
- The Bone Horn has 4 durability.
- To use the Bone Horn, the player myst hold down the use button to charge it, and after holding for long enough, Tyrosaur will spawn.
- Are now dropped by all mobs that pull items from the L'Borean Loot Table.
- Is no longer sold by Naturalist.
- Has a new texture.
- Can now be used to repair a Crystallite Sword.
- Durability changed from 50 to 750.
- Crafting recipe changed.
- Must now be dropped on the ground to summon King BamBamBam. Once dropped on the ground, King BamBamBam will spawn after a few seconds have passed.
- Has a new texture.
- Removed.
- Is now obtained by having a chance of also getting a Fragmented Anima Stone when picking up an Anima Stone.
- Is now used in the crafting of tablets.
- Amount of rolls changed from 3 to 7-15.
- Can now be used for skills that are already level 100 or above.
- Has a new texture.
- Is no longer used on the ground to summon Bane. Instead, the player must throw it on the ground and wait for a little bit.
- Is now an entity, instead of an item.
- Can now be found in dispensers in Jungle Temples in stacks of 0-14?.
- Recipe changed:
- Has a new texture.
- Infusion Stones
- Now have an OreDictionary entry ("infusionStone").
- All infusion stones have new textures.
- Can now be used for skills that are already level 100 or above.
- Can now be used to repair any item at a Mending Table.
- Mega Rune Fragments
- All 4 have new textures.
- Has a new texture.
- Can now be used for skills that are already level 100 or above.
- Can now be found inside a chest in a Haunted Castle.
- Can now be dropped by any mob that pulls items from the Mysterium Loot Table.
- Removed.
- Must now be dropped on the ground to summon the Nethengeic Wither. Once dropped on the ground, the Nethengeic Wither will spawn after a few seconds have passed.
- Has a new texture.
- No longer stackable.
- No longer consumed when used on a Carved Rune of Power.
- Dustopia Realmstone has a new texture.
- Has a new texture.
- Can no longer be used for repairing most items.
- Has a new texture.
- Amount of rolls changed from 1-3 to 1-4.
- Must now be dropped on the ground to summon King Shroomus. Once dropped on the ground, King Shroomus will spawn after a few seconds have passed.
- Has a new texture.
- Can now be used for skills that are already level 100 or above.
- All spawn eggs now have distinct colors.
- Removed some spawn eggs.
- Has a new texture.
- Crafting recipe changed.
- Has a new texture.
- Totems
- Have been removed.
- Must now be dropped on the ground to summon Smash. Once dropped on the ground, Smash will spawn after a few seconds have passed.
- White Washing Solution
- Has a new texture.
- Will now give 1 Blank realmstone upon opening it.
Tools[ | ]
Pickaxes[ | ]
Tool | Changes |
---|---|
Emberstone Pickaxe | Ability changed to: automatically smelts ores on harvest. |
Energistic Pickaxe | Has a new texture. |
Goofy Pickaxe | Ability changed to: Slowly regenerates durability over time, deals no damage to enemies. |
Occult Pickaxe | Has a new texture. |
Ornamyte Pickaxe | Has a new texture. |
Pickmax | Has a new texture. |
Skeletal Pickaxe | Now drops bones from mining. |
Axes[ | ]
Tool | Changes |
---|---|
Emberstone Axe | Ability changed to: incinerates logs on harvest and drops XP. |
Energistic Axe | Has a new texture. |
Goofy Axe | Ability changed to: Slowly regenerates durability over time, deals no damage to enemies. Has a new texture. |
Occult Axe | Has a new texture. |
Ornamyte Axe | Has a new texture. |
Skeletal Axe | Now drops bones when mining logs. |
Soulstone Axe | Has a new texture. |
Shovels[ | ]
Tool | Changes |
---|---|
Emberstone Shovel | Ability changed to: automatically smelts ores on harvest. |
Energistic Shovel | Has a new texture. |
Goofy Shovel | Ability changed to: Slowly regenerates durability over time, deals no damage to enemies. |
Occult Shovel | Has a new texture. |
Ornamyte Shovel | Has a new texture. |
Skeletal Shovel | Now drops bones when digging. |
Soulstone Shovel | Has a new texture. |
Weapons[ | ]
Swords[ | ]
Swords with special abilities will no longer perform their abilities if the attack cooldown isn't finished.
Weapon | Changes |
---|---|
Amethyst Sword | Damage changed from 7 (×3.5) to 8.5 (×4.25) Durability changed from 1000 to 1200. Has a new texture. |
Baron Sword | Damage changed from 15 (×7.5) to 11.5 (×5.75) Durability changed from 1300 to 1600. No longer dropped by Cryptid. Has a new crafting recipe: |
Bloodfury | Has a new texture. |
Bloodstone Sword | Has a new texture. |
Candlefire Sword | Has a new texture. |
Creepified Sword | Damage changed from 19 (×9.5) to 13 (×6.5) Durability changed from 1600 to 2000. Now spawns a friendly creeper that only explodes on hostile mobs (does not destroy blocks). |
Crystallite Sword | Can now be repaired with crystallite. Has a new texture. |
Emberstone Sword | Has a new texture. |
Guardian's Sword | Gained an ability: Right-Click to consume a Crystallite Stone and charge the sword. |
Illusion Sword | Ability changed to: Confuses the target into attacking another enemy. |
Jade Sword | Damage changed from 7 (×3.5) to 8 (×4) Durability changed from 1600 to 800. |
Legbone Sword | Has a new texture. |
Nethengeic Sword | Ability changed to: Sets targets on Fire, if target is immune to Fire, Withers them instead. |
Rockbasher Sword | Ability changed to: Enemies with armour cause an explosion on hit. |
Rosidian Sword | Ability changed to: Absorbs health From the target. |
Rosite Sword | Damage changed from 8 (×4) to 7.5 (×3.75) Durability changed from 2300 to 700. |
Runic Sword | Ability changed to: Runes Held in Offhand can be channeled for additional effects, channeling Rune power drains durability. |
Sapphire Sword | Damage changed from 12 (×6) to 11 (×5.5) Durability changed from 1300 to 1750. Has a new texture. |
Shroomus Sword | Ability changed to: Transfers negative effects from the wielder to the target on hit. |
Skeletal Sword | Damaged changed from 23 (×11.5) to 11.5 (×5.75). Attack speed changed from 1.6 to 2. Durability changd from 1600 to 2100. Has a new texture. |
Sweet Sword | Damage changed from 14 (×7) to 16 (×8) Durability changed from 1100 to 1850. Healing ability removed. Has a new crafting recipe: |
Troll-Basher Axe | Damage changed from 15 (×7.5) to 13 (×6.5) |
Void Sword | Damage changed from 10 (×5) to 11 (×5.5) Durability changed from 1600 to 1000. No longer dropped by Void Charger. Is now dropped by Mother Void Walker. |
Vulcammer Sword | Is no longer a sword, is now a maul. |
Greatblades[ | ]
Greatblades will now experience their cooldowns if the player switches the attack key to something other than left-click.
Weapon | Changes |
---|---|
Baron Greatblade | Damage changed from 24 (×12) to 20.5 (×10.25). No longer dropped by Arkback. Is now dropped by the Baroness. |
Cotton Crusher | Ability changed to: Regenerates Hunger When attacking. |
Creepoid Greatblade | Damage changed from 26 (×13) to 20 (×10). Durability changed from 550 to 540. No longer dropped by Creepoid Greatblade Totem. Has a new crafting recipe: |
Erebon Scythe | Ability changed to: All nearby targets burst into flames. |
Goofy Greatblade | Ability changed to: Random damage between ? And ?. |
Knight's Guard | Ability changed to: Doubles as a Shield. |
Lelyetian Greatblade | Damage changed from 27 (×13.5) to 21 (×10.5). Durability changed from 450 to 550. Gained an ability: Deals additional damage to flying enemies. No longer dropped by Lelyetian Warrior. Has a new crafting recipe: |
Noxious Greatblade | Ability changed to: Poisons targets, already Poisoned targets pour out a toxic gas. |
Primordial Greatblade | Ability changed to: Hits harder on enemies with higher maximum health. |
Shroomic Greatblade | Ability changed to: Deals Additional Damage if The Wielder is Poisoned. |
Shyre Sword | Ability changed to: Deals additional damage depending on how bright the area is. |
Subterranean Greatblade | Damage changed from 29 (×14.5) to 22.5 (×11.25) Durability changed from 800 to 580. Chance to briefly stun targets changed from 33% to 20%. |
Mauls[ | ]
Weapon | Changes |
---|---|
Horizon Maul | Gained an ability: Enemies float away on hit. |
Throwing weapons[ | ]
Weapon | Changes |
---|---|
Chakram | Can now be found in dispensers in Jungle Temples in stacks of 0-6?. |
Goo Ball | Can now be found in dispensers in Jungle Temples in stacks of 0-10?. |
Grenade | Can now be found in dispensers in Jungle Temples in stacks of 0-6?. |
Slice Star | Can now be found in dispensers in Jungle Temples in stacks of 0-10?. |
Bows[ | ]
The power enchantment now works properly on the mod's bows. The damage listed on the bow has been changed so that average damage listed is more accurate.
Weapon | Changes |
---|---|
Alacrity Bow | Average damage changed from 20 (×10) to 13 (×6.5). Draw time changed from 0.75s to 1.0s. No longer slows on hit. Crafting recipe changed to: |
Baron Bow | Average damage changed from 25 (×12.5) to 15.5 (×7.75). Durability changed from 800 to 650. Draw time changed from 0.75s to 1.0s. No longer dropped by Keeler. Has a new crafting recipe: |
Deep Bow | Gained an ability: Applies Glowing to The Target on Impact. |
Rosidian Bow | Ability changed to: Slowly regenerates durability when in sunlight. Has a new crafting recipe: |
Primordial Bow | Ability changed to: Leaves a long-lasting Withering cloud on impact. |
Screamer Bow | Average damage changed from 22 (×11) to 14 (×7) Durability changed from 800 to 665. Ability changed to: Deals more damage when fired from above. No longer traded from Gorb Arms Dealer. Has a new crafting recipe: |
Skeletal Bow | Average damage changed from 12 (×6) to 13 (×6.5). Durability changed from 900 to 720. Fire speed changed from 0.33s to 0.66s No longer dropped by Skeletron. Has a new crafting recipe: |
Skydriver Bow | Average damage changed from 26 (×13) to 19 (×9.5) Durability changed from 800 to 850. No longer dropped by Paravite. Is now dropped by Graw. |
Void Bow | Average damage changed from 15 (×7.5) to 10 (×5). Durability changed from 800 to 600. Draw time changed from 1.0s to 0.83s. No longer dropped by Mother Void Walker. Has a new crafting recipe: |
Archerguns[ | ]
Missed arrows fired by Archerguns can be picked up now. Archerguns also deal ranged damaged now, instead of bullet damage.
Weapon | Changes |
---|---|
Troll's Archergun | Damage changed from 12 (×6) to 13.5 (×6.75). |
Guns[ | ]
The special ability of guns no longer activates if the gun's bullet does not do any damage (e.g.: hitting a mob with gun immunity, etc).
Weapon | Changes |
---|---|
Baronator | Damage changed from 21 (×10.5) to 13 (×6.5). Durability changed from 450 to 350. No longer dropped by Eilosapien. Chance to fire Grenades changed from 33% to 20%. Has a new infusing recipe: |
Chili Chugger | Has a new texture. |
Draco | Ability changed to: Deals 50% more damage to underwater targets. |
Electinator | Gained an ability: Nearby enemies get an electric shock on impact. |
Flaming Fury | Has a new texture. |
Flower's Fury | Chance to spawn Rosid changed from 10% to 5%. |
Golden Fury | Has a new texture. |
Mint Magnum | Damage changed from 35 (×17.5) to 7 (×3.5). Durability changed from 450 to 900. Fire rate changed from 0.5/s to 2.5/s. Has a new texture. No longer dropped from Mint Magnum Totem. Has a new infusing recipe (the recipe accepts either Peppermint Candy or Spearmint Candy): |
Predator | Has a new texture. |
Pulsator | Has a new texture. |
Shoe Flinger | Has a new infusing recipe: |
Stampede | Damage changed from 18 (×9) to 12 (×6). Durability changed from 450 to 250. Fire rate changed from 0.55/sec to 0.83/sec. No longer has very strong knockback. No longer dropped by Elkanyne. Has a new infusing recipe: |
Wart Gun | Damage changed from 25 (×12.5) to 16.5 (×8.25). Durability changed from 400 to 540. Fire rate changed from 0.62/s to 0.71/s. No longer dropped from Wart Gun Totem. Has a new infusing recipe: |
Shotguns[ | ]
The special ability of shotguns no longer activates if the shotgun's bullet does not do any damage (e.g.: hitting a mob with gun immunity, etc).
Weapon | Changes |
---|---|
Brown Blaster | Durability changed from 160 to 300. No longer dropped by Sasquatch. Has a new infusing recipe: |
Ginger Blaster | Has a new infusing recipe (the recipe accepts either a Gingerbread Cookie or a Gingerbread Wing): |
Vivo | Has a new infusing recipe: |
Snipers[ | ]
All snipers will have new textures. The special ability of snipers no longer activates if the sniper's bullet does not do any damage (e.g.: hitting a mob with gun immunity, etc).
Weapon | Changes |
---|---|
Camo Rifle | Gained an ability: Grants Invisibility to the holder while scoped. Has a new infusing recipe (accepts any leaf block): |
Duster | Damage changed from 40 (×20) to 20 (×10). Durability changed from 80 to 170. Fire rate changed from 0.2/sec to 0.5/sec. No longer dropped by Basilisk. Has a new infusing recipe: |
Head Hunter | Gained an ability: Headshots cuts rechamber time in half. |
Monster | Damage changed from 75 (×37.5) to 32 (×16). Durability changed from 80 to 250. Fire rate changed from 0.26/sec to 0.21/sec. No longer dropped by Grobbler. Is now dropped by Graw. |
Cannons[ | ]
The special ability of cannons no longer activates if the gun's bullet does not do any damage (e.g.: hitting a mob with gun immunity, etc).
Weapon | Changes |
---|---|
Big Blast | Has a new texture. |
Blissful Blast | Has a new texture. |
Boulder Bomber | Damage changed from 35 (×17.5) to 18.5 (×9.25) (per cannonball). Durability changed from 400 to 475. No longer has insane knockback. Has a new texture. |
Erebon Stickler | Ability changed to: Carries a Withering cloud while stuck. |
Giga Cannon | Has a new texture. |
Golder Bomber | Has a new texture. |
Hive Howitzer | Damage changed from 16 (×8) to 15 (×7.5). Durability changed from 400 to 375. Fire rate changed from 1.33/sec to 0.83/sec. No longer dropped by Hive King. Has a new infusing recipe: |
Iro Cannon | Ability changed to: Shots pierce through all enemies. |
Jack Funger | Projectile sprite changed to the model of a Cobblestone block. Has a new texture. |
Jack Rocker | Damage changed from 6 (×3) to 13 (×6.5). Fire rate changed from 1.66/sec to 1.0/sec. Projectile sprite changed to the model of a Cobblestone block. Has a new texture. No longer dropped by Rockrider. Has a new infusing recipe: |
Luxon Stickler | Ability changed to: Lights up all nearby enemies while stuck. |
Mini Cannon | Has a new texture. |
Super Cannon | Has a new texture. |
Ultra Cannon | Has a new texture. |
Blasters[ | ]
The special ability of blasters no longer activates if the gun's projectile does not do any damage (e.g.: hitting a mob with blaster immunity, etc).
Weapon | Changes |
---|---|
Animal Blasters | Have been removed. |
Atomizer | Has a new texture. |
Bone Blaster | Damage changed from 15 (×7.5) to 5 (×2.5). Durability changed from 800 to 2500. Fire rate changed from 1.81/s to 3.33/s. Energy cost changed from 20 to 11. No longer dropped by Skeletron. Has a new infusing recipe. Can use any bone fragment: |
Eradicator | Has a new texture. |
Gas Blaster | Has a new texture. |
Gravity Blaster | Has a new texture. |
Iro Miner | Ability changed to: Continuously shooting the same target increases damage. |
Moon Shiner | Damage changed from 20 (×10) to 3 (×1.5). Durability changed from 600 to 1500. Fire rate changed from 0.28/sec to 4.0/sec. Energy cost changed from 60 to 8. No longer deals strong knockback. No longer dropped by Dark Beast, Scrubby, Skellox, and Night Watcher. Has a new infusing recipe: |
Poison Plunger | Has a new texture. |
Soul Storm | Has a new texture. |
Sound Cannons | Have been removed. |
Staves[ | ]
Weapon | Changes |
---|---|
Baron Staff | Durability changed from 400 to 550. Chance to strengthen target changed from 10% to 20%. Has a new texture. No longer dropped by Baron Staff Totem. |
Concussion Staff | Durability changed from 300 to 580. Ability changed to: Blasts away all nearby enemies and stuns them briefly. |
Coral Staff | Ability changed to: Encloses Player in a temporary coral shield. |
Crystal Staff | Ability changed to: Equally distributes the current health pool of all nearby Players, also restores a portion of the current damage taken. |
Crystik Staff | Ability changed to: Freezes all nearby enemies for a short time. |
Fire Staff | Durability changed from 400 to 1000. Burn duration increased. Crafting recipe changed to: |
Fungal Staff | Ability changed to: Converts all nearby Grass to Mycelium, also attempts to convert all nearby Mushrooms into Huge Mushrooms. Has a new texture. |
Lyonic Staff | Ability changed to: Fires a burst of Lyonic energy in all directions, Withers enemies on hit, occasionally smites enemies. Has a new crafting recipe: |
Poison Staff | Durability changed from 400 to 1000. Poison duration increased. Crafting recipe changed to: |
Rosidian Staff | Ability changed to: Steals health on impact, spawns life-stealing roots on impact. Has a new crafting recipe: |
Water Staff | Durability changed from 400 to 1000. Level of slowness changed from 6 to 1. Slowness duration increased. Crafting recipe changed to: |
Wind Staff | Durability changed from 400 to 1000. Crafting recipe changed to: |
Wither Staff | Durability changed from 400 to 1000. Wither duration increased. Crafting recipe changed to: |
Wizard Staff | Has a new texture. |
Vulcanes[ | ]
Weapon | Changes |
---|---|
Vulcane | Damage changed from 10 (×5) to 15 (×7.5). Durability changed from 300 to 50. Has a new texture. Has a new infusing recipe: |
File:Battle Vulcane.png Battle Vulcane | Damage changed from 25 (×12.5) to 20 (×10). Durability changed from 150 to 75. Ability changed to: Strengthens the wielder when used. Has a new texture. |
File:Equality Vulcane.png Equality Vulcane | Damage changed from 15 (×7.5) to 20 (×10). Durability changed from 200 to 75. Healing amount changed from 3 hearts to 5 hearts. Has a new texture. |
File:Fire Vulcane.png Fire Vulcane | Damage changed from 15 (×7.5) to 20 (×10). Durability changed from 200 to 75. Fire duration slightly decreased. Has a new texture. |
File:Impairment Vulcane.png Impairment Vulcane | Damage changed from 15 (×7.5) to 20 (×10). Durability changed from 200 to 75. Slowness effect increased. Has a new texture. |
File:Poison Vulcane.png Poison Vulcane | Damage changed from 15 (×7.5) to 20 (×10). Durability changed from 200 to 75. Poison effect increased. Has a new texture. |
File:Power Vulcane.png Power Vulcane | Damage changed from 15 (×7.5) to 20 (×10). Durability changed from 200 to 75. Weakness effect increased. Has a new texture. |
File:Wither Vulcane.png Wither Vulcane | Damage changed from 15 (×7.5) to 20 (×10). Durability changed from 200 to 75. Wither effect increased. Has a new texture. |
Armor[ | ]
Armor sets will now generally provide bonuses when just wearing one or more pieces of the set, allowing the mixing and matching of armor pieces from different sets. Most sets will provide a per piece bonus and a full set bonus, while others will provide only a per piece bonus, and some will still only provide a full set bonus.
Most armor effects can either be cumulative or compounding. Cumulative effects mean per piece bonuses will stack with each other. Compounding effects don't stack with each other, rather they each have an individual chance to activate their effect when worn.
Armor | Changes |
---|---|
Amethind Armor | Amethind Helmet: Armor Toughness changed from 1 to 2. Durability changed from 550 to 275. No longer has a crafting recipe. Has a new infusing recipe: Amethind Chestplate: Armor Toughness changed from 1 to 2. Durability changed from 800 to 400. No longer has a crafting recipe. Has a new infusing recipe:
Armor Toughness changed from 1 to 2. Durability changed from 750 to 375. No longer has a crafting recipe. Has a new infusing recipe:
Armor Toughness changed from 1 to 2. Durability changed from 650 to 325. No longer has a crafting recipe. Has a new infusing recipe:
No longer has a full set effect. |
Baron Armor | Its new "effect" is extreme durability. Baron Helmet: Armor Toughness changed from 1 to 3. Durability changed from 550 to 1650. No longer has a crafting recipe. Is now dropped by Hive King. Baron Chestplate: Baron Leggings: Baron Boots: No longer has a full set effect. |
Candy Armor | Now when the player wears at least one piece of the armor, the player gains the following effect: Automatically consumes food when hungry. Candy Helmet: Armor Toughness changed from 1 to 5. Durability changed from 550 to 649. Gained a per piece effect: Reduced time between consumptions Candy Chestplate: |
Embrodium Armor | Embrodium Helmet: Armor Toughness changed from 1 to 3. Gained a per piece effect: Increased Energy regen while in hot environments. No longer has a crafting recipe. Has a new infusing recipe: Embrodium Chestplate: Armor Toughness changed from 1 to 3. Gained a per piece effect: Increased Energy regen while in hot environments. No longer has a crafting recipe. Has a new infusing recipe:
Armor changed from 6 to 7. Armor Toughness changed from 1 to 3. Gained a per piece effect: Increased Energy regen while in hot environments. No longer has a crafting recipe. Has a new infusing recipe:
Armor changed from 3 to 4. Armor Toughness changed from 1 to 3. Gained a per piece effect: Increased Energy regen while in hot environments. No longer has a crafting recipe. Has a new infusing recipe:
Full set effect changed to: +25% Energy regen at all times. |
Exoplate Armor | Exoplate Helmet: Armor changed from 4 to 3. Durability changed from 550 to 528. Exoplate Chestplate: Exoplate Leggings: Exoplate Boots: Full set effect changed to: Darker environments increase damage resistance. |
Ice Armor | Ice Helmet: Armor changed from 3 to 2. Armor Toughness changed from 1 to 2. Durability changed from 550 to 132. Gained a per piece effect: Armor repairs itself when in cold environments. No longer has a crafting recipe. Has a new infusing recipe: Ice Chestplate: Armor changed from 8 to 6. Armor Toughness changed from 1 to 2. Durability changed from 800 to 192. Gained a per piece effect: Armor repairs itself when in cold environments. No longer has a crafting recipe. Has a new infusing recipe:
Armor Toughness changed from 1 to 2. Durability changed from 750 to 180. Gained a per piece effect: Armor repairs itself when in cold environments. No longer has a crafting recipe. Has a new infusing recipe:
Armor changed from 3 to 2. Armor Toughness changed from 1 to 2. Durability changed from 650 to 156. Gained a per piece effect: Armor repairs itself when in cold environments. No longer has a crafting recipe. Has a new infusing recipe:
No longer has a full set effect. |
Innervation Armor | Innervation Helmet Armor changed from 3 to 5. Armor Toughness changed from 2 to 5. Gained a per piece effect: +1.5 (×0.75) max health. Innervation Chestplate: Innervation Leggings: Innervation Boots: Full set effect changed to: +4 (×2) max health. |
Lyndamyte Armor | Lyndamyte Helmet Armor changed from 2 to 3. Durability changed from 330 to 385. Gained a per piece effect: 25% chance to set melee attackers on fire. No longer has a crafting recipe. Has a new infusing recipe: Lyndamyte Chestplate: Durability changed from 480 to 560. Gained a per piece effect: 25% chance to set melee attackers on fire. No longer has a crafting recipe. Has a new infusing recipe:
Durability changed from 450 to 525. Gained a per piece effect: 25% chance to set melee attackers on fire. No longer has a crafting recipe. Has a new infusing recipe:
Armor changed from 2 to 3. Durability changed from 390 to 455. Gained a per piece effect: 25% chance to set melee attackers on fire. No longer has a crafting recipe. Has a new infusing recipe:
Full set effect changed to: Sets fire to targets when meleeing. |
Lyonic Armor | Now when any piece is worn, the user gains this effect: Attracts nearby dropped items when attacking. Lyonic Helmet: Armor changed from 3 to 4. Armor Toughness changed from 1 to 5. Durability changed from 550 to 616. Gained a per piece effect: +2 blocks attraction range. No longer has a crafting recipe. Has a new infusing recipe: Lyonic Chestplate: Armor changed from 9 to 8. Armor Toughness changed from 1 to 5. Durability changed from 800 to 896. Gained a per piece effect: +2 blocks attraction range. No longer has a crafting recipe. Has a new infusing recipe:
Armor Toughness changed from 1 to 5. Durability changed from 750 to 840. Gained a per piece effect: +2 blocks attraction range. No longer has a crafting recipe. Has a new infusing recipe:
Armor changed from 9 to 8. Armor Toughness changed from 1 to 5. Durability changed from 800 to 896. Gained a per piece effect: +2 blocks attraction range. No longer has a crafting recipe. Has a new infusing recipe:
Full set effect changed to: Also attracts XP orbs. |
Mercurial Armor | Mercurial Helmet Armor Toughness changed from 1 to 3. Durability changed from 550 to 462. Gained a per piece effect: +15% resistance to explosive damage. No longer has a crafting recipe. Has a new infusing recipe: Mercurial Chestplate: Armor Toughness changed from 1 to 3. Durability changed from 800 to 672. Gained a per piece effect: +15% resistance to explosive damage. No longer has a crafting recipe. Has a new infusing recipe:
Armor Toughness changed from 1 to 3. Durability changed from 750 to 630. Gained a per piece effect: +15% resistance to explosive damage. No longer has a crafting recipe. Has a new infusing recipe:
Armor Toughness changed from 1 to 3. Durability changed from 650 to 546. Gained a per piece effect: +15% resistance to explosive damage. No longer has a crafting recipe. Has a new infusing recipe:
Full set effect changed to: Absorbs remaining explosive damage at the cost of durability. |
Rosidian Armor | Rosidian Helmet Armor Protection changed from 3 to 4. Armor Toughness changed from 1 to 5. Durability changed from 550 to 605. Gained a per piece effect: +4% chance to spawn a friendly rosid on hit Has a new infusing recipe: Rosidian Chestplate: Armor Toughness changed from 1 to 5. Durability changed from 800 to 880. Gained a per piece effect: +4% chance to spawn a friendly rosid on hit Has a new infusing recipe:
Armor Toughness changed from 1 to 5. Durability changed from 750 to 825. Gained a per piece effect: +4% chance to spawn a friendly rosid on hit Has a new infusing recipe:
Armor Protection changed from 3 to 4. Armor Toughness changed from 1 to 5. Durability changed from 650 to 715. Gained a per piece effect: +4% chance to spawn a friendly rosid on hit Has a new infusing recipe:
|
Skeletal Armor | Skeletal Helmet Armor Protection changed from 3 to 4. Armor Toughness changed from 0 to 3. Durability changed from 550 to 473. Has a new infusing recipe. Any food item can be used: Skeletal Chestplate: Armor Protection changed from 7 to 8. Armor Toughness changed from 0 to 3. Durability changed from 800 to 688. Has a new infusing recipe. Any food item can be used:
Armor Protection changed from 5 to 7. Armor Toughness changed from 0 to 3. Durability changed from 750 to 645. Has a new infusing recipe. Any food item can be used:
Armor Toughness changed from 0 to 3. Durability changed from 650 to 559. Has a new infusing recipe. Any food item can be used:
|
Void Armor | Void Helmet Armor Toughness changed from 1 to 0. Durability changed from 550 to 275. Gained a per piece effect: +2.5% chance to briefly stun melee attackers. No longer has a crafting recipe. Has a new infusing recipe: Void Chestplate: Armor Toughness changed from 1 to 0. Durability changed from 800 to 400. Gained a per piece effect: +2.5% chance to briefly stun melee attackers. No longer has a crafting recipe. Has a new infusing recipe:
Armor Toughness changed from 1 to 0. Durability changed from 750 to 375. Gained a per piece effect: +2.5% chance to briefly stun melee attackers. No longer has a crafting recipe. Has a new infusing recipe:
Armor Toughness changed from 1 to 0. Durability changed from 650 to 325. Gained a per piece effect: +2.5% chance to briefly stun melee attackers. No longer has a crafting recipe. Has a new infusing recipe:
Gained full set effect: +10% chance to briefly stun melee attackers. |
Weaken Armor | Weaken Helmet: Armor changed from 3 to 4. Armor Toughness changed from 1 to 3. Durability changed from 550 to 484. Gained a per piece effect: +17.5% chance to weaken melee attackers. No longer has a crafting recipe. Has a new infusing recipe: Weaken Chestplate: Armor Toughness changed from 1 to 3. Durability changed from 800 to 704. Gained a per piece effect: +17.5% chance to weaken melee attackers. No longer has a crafting recipe. Has a new infusing recipe:
Armor Toughness changed from 1 to 3. Durability changed from 750 to 660. Gained a per piece effect: +17.5% chance to weaken melee attackers. No longer has a crafting recipe. Has a new infusing recipe:
Armor changed from 3 to 4. Armor Toughness changed from 1 to 3. Durability changed from 650 to 572. Gained a per piece effect: +17.5% chance to weaken melee attackers. No longer has a crafting recipe. Has a new infusing recipe:
Full set effect changed to: Strongly weakens enemies when activating. |
Enchantments[ | ]
- Control
- Now works on shotguns.
- Sever
- Damage increase changed from +1 (×0.5) to +1.5 (×0.75) per level.
- Power
- Is now as effective on the mod's bows as it is on the vanilla bow.
Entities[ | ]
Minions[ | ]
- All minions that attack mobs will no longer attack hunter mobs that their owner isn't the correct level to battle.
Mobs[ | ]
- Flying melee mob vision has been changed from 52 to 42.
- Flying ranged mob vision changed from 52 to 48.
- All mob spawning, no matter the dimension, can be disabled by lighting up the area with artificial light (e.g.: with torches, but not the sun).
- Hunter mobs
- Will no longer attack the player if the player isn't the correct hunter level.
- Once the player becomes the correct hunter level, will resume attacking the player as normal (exception being the few hunter mobs that are neutral).
Mob | Changes | Drop changes |
---|---|---|
Amphibiyte | Hunter level changed from 30 to 12. | Drop changes:
|
Ancient Golem | Damage changed from 3 (×1.5) to 5 (×2.5). Knockback resistance changed from 10% to 60%. Movement speed changed from 0.2875 to 0.23. Now has 15 Armor. |
New drops:
Drop changes:
|
Anemia | Health changed from 80 (×40) to 70 (×35). Damage changed from 20 (×10) to 12 (×6). Knockback resistance changed from 0% to 50%. Now drains Energy on hit. |
New drops:
Drop changes:
|
Black Ursa | Health changed from 90 (×45) to 35 (×17.5). Damage Changed from 8 (×4) to 4 (×2). Knockback resistance changed from 30% to 20%. Movement speed changed from 0.23 to 0.2875. |
New drops:
Drop changes:
|
Bloodmist | Health changed from 35 (×17.5) to 40 (×20). Damage Changed from 5 (×2.5) to 7 (×3.5). Knockback resistance changed from 10% to 0%. Movement speed changed from 0.2875 to 0.26. Now drains Energy on hit. |
New drops:
Drop changes:
|
Bomb Carrier | Health changed from 100 (×50) to 20 (×10). Damage Changed from 4 (×2) to 2 (×1). Knockback resistance changed from 10% to 0%. |
New drops:
Drop changes:
|
Boneback | Health changed from 150 (×75) to 40 (×20). Damage Changed from 12 (×6) to 4 (×2). Knockback resistance changed from 70% to 10%. Movement speed changed from 0.2875 to 0.25. Is no longer a hunter mob. |
New drops:
Drop changes:
|
Bone Creature | Knockback resistance changed from 70% to 0%. Now has the attribute of bow immunity. Now considered an undead mob. |
New drops:
Drop changes:
|
Brute | Health changed from 60 (×30) to 30 (×15). Damage Changed from 7 (×3.5) to 5 (×2.5). |
New drops:
Drop changes:
|
Bugeye | Health changed from 35 (×17.5) to 15 (×7.5). Damage Changed from 6 (×3) to 3 (×1.5). Knockback resistance changed from 10% to 0%. Movement speed changed from 0.2875 to 0.29. |
New drops:
Drop changes:
|
Bush Baby | Damage Changed from 5 (×2.5) to 2 (×1). Movement speed changed from 0.5227 to 0.329. |
New drops:
Drop changes:
|
Charger | Damage Changed from 5 (×2.5) to 4 (×2). | New drops:
Drop changes:
|
Chimera | Health changed from 60 (×30) to 25 (×12.5). Damage Changed from 7 (×3.5) to 3.5 (×1.75). Knockback resistance changed from 70% to 0%. Is no longer a hunter mob. |
New drops:
Drop changes:
|
Chomper | Knockback resistance changed from 30% to 20%. | New drops:
|
Clown | Health changed from 40 (×20) to 20 (×10). | New drops:
Drop changes:
|
Cyclops | Knockback resistance changed from 10% to 0%. | New drops:
|
Dark Beast | Health changed from 150 (×75) to 65 (×32.5). Damage Changed from 8 (×4) to 5 (×2.5). Knockback resistance changed from 70% to 20%. |
New drops:
Drop changes:
|
Death Hunter | Health changed from 200 (×100) to 85 (×42.5). Damage Changed from 6 (×3) to 7 (×3.5). Knockback resistance changed from 10% to 75%. No longer pulls the player. Is now a level 3 Hunter mob. |
New drops:
Drop changes:
|
Demon Reaper | Health changed from 120 (×60) to 40 (×20). Damage Changed from 11 (×5.5) to 6 (×3). Knockback resistance changed from 70% to 100%. Movement speed changed from 0.2875 to 0.25. |
New drops:
Drop changes:
|
Desert Charger | Damage Changed from 5 (×2.5) to 4 (×2). | New drops:
Drop changes:
|
Dicer | Health changed from 50 (×25) to 45 (×22.5). | New drops:
|
Elkanyne | Damage Changed from 9 (×4.5) to 0 (×0). Is now a passive mob. Can now be bred with Brown Mushrooms. Is no longer a hunter mob. |
New drops:
Drop changes:
|
Everbeast | Health changed from 150 (×75) to 40 (×20). Damage Changed from 24 (×12) to 8 (×4). Knockback resistance changed from 100% to 0%. Movement speed changed from 0.2875 to 0.25. |
New drops:
Drop changes:
|
Faceless Runner | New drops:
Drop changes:
| |
Fishix | Health changed from 35 (×17.5) to 30 (×15). Damage Changed from 5 (×2.5) to 4 (×2). Is no longer a hunter mob. |
New drops:
Drop changes:
|
Furlion | Health changed from 30 (×15) to 20 (×10). Damage Changed from 4 (×2) to 2.5 (×1.25). Knockback resistance changed from 10% to 0%. Movement speed changed from 0.2875 to 0.329. |
New drops:
Drop changes:
|
Ghost | Health changed from 30 (×15) to 15 (×7.5). Damage Changed from 6 (×3) to 3 (×1.5). Knockback resistance changed from 10% to 100%. Now has the attribute of status immunity. |
New drops:
Drop changes:
|
Ghostine Ancient | Health changed from 40 (×20) to 30 (×15). Damage Changed from 5 (×2.5) to 3 (×1.5). Knockback resistance changed from 10% to 0%. |
New drops:
Drop changes:
|
Ghostly Bugeye | Health changed from 100 (×50) to 25 (×12.5). Damage Changed from 9 (×4.5) to 4 (×2). Knockback resistance changed from 10% to 100%. Movement speed changed from 0.2875 to 0.29. Now has the attributes of melee, bow and gun immunity. |
New drops:
Drop changes:
|
Ghostly Charger | Health changed from 20 (×10) to 30 (×15). Damage Changed from 8 (×4) to 4 (×2). Knockback resistance changed from 0% to 100%. Now has the attributes of melee, bow and gun immunity. Now drains Soul Power on hit. |
New drops:
Drop changes:
|
Ghostly Cyclops | Health changed from 75 (×37.5) to 35 (×17.5). Damage Changed from 6 (×3) to 5 (×2.5). Knockback resistance changed from 10% to 100%. Now has the attributes of melee, bow and gun immunity. Now drains Soul Power on hit. |
New drops:
Drop changes:
|
Ghostly Goblin | Damage Changed from 7 (×3.5) to 6 (×3). Knockback resistance changed from 0% to 100%. Now has the attributes of melee, bow and gun immunity. Now drains Soul Power on hit. |
New drops:
Drop changes:
|
Ghostly Night Reaper | Health changed from 50 (×25) to 45 (×22.5). Damage Changed from 11 (×5.5) to 6 (×3). Knockback resistance changed from 70% to 100%. Movement speed changed from 0.2875 to 0.23. Now has the attributes of melee, bow and gun immunity. Now drains Soul Power on hit. |
New drops:
Drop changes:
|
Ghostly Sasquatch | Health changed from 30 (×15) to 35 (×17.5). Damage Changed from 12 (×6) to 5 (×2.5). Knockback resistance changed from 30% to 100%. Now has the attributes of melee, bow and gun immunity. Now drains Soul Power on hit. |
New drops:
Drop changes:
|
Goalby | Health changed from 40 (×20) to 30 (×15). Knockback resistance changed from 70% to 0%. Movement speed changed from 0.2875 to 0.25. Is no longer a hunter mob. |
New drops:
Drop changes:
|
Goblin | Damage Changed from 4 (×2) to 5 (×2.5). | New drops:
Drop changes:
|
Grunt | Damage Changed from 5 (×2.5) to 3 (×1.5). | New drops:
Drop changes:
|
Hag | Health changed from 30 (×15) to 15 (×7.5). Movement speed changed from 0.207 to 0.23. |
New drops:
Drop changes:
|
Headless Destroyer | Health changed from 140 (×70) to 55 (×27.5). Damage Changed from 23 (×11.5) to 9 (×4.5). Knockback resistance changed from 10% to 30%. Movement speed changed from 0.2875 to 0.25. Hunter level changed from 1 to 3. |
New drops:
Drop changes:
|
Headless Hunter | Health changed from 70 (×35) to 40 (×20). Damage Changed from 16 (×8) to 8 (×4). Knockback resistance changed from 10% to 30%. Movement speed changed from 0.2875 to 0.25. Is no longer a hunter mob. |
New drops:
Drop changes:
|
Hiding Fungi | No longer moves when collided with. Damage dealt to it now carries over to Living Fungi. |
|
Hill Charger | Health changed from 24 (×12) to 20 (×10). Damage Changed from 5 (×2.5) to 4 (×2). |
New drops:
Drop changes:
|
Horndron | Health changed from 70 (×35) to 40 (×20). Damage Changed from 14 (×7) to 5 (×2.5). Knockback resistance changed from 10% to 30%. Movement speed changed from 0.2875 to 0.25. |
New drops:
|
Host | Health changed from 230 (×115) to 120 (×60). Is now a level 1 Hunter mob. |
New drops:
Drop changes:
|
Hunch | Health changed from 10 (×5) to 25 (×12.5). Damage Changed from 6 (×3) to 4 (×2). Knockback resistance changed from 10% to 0%. |
New drops:
Drop changes:
|
Ice Giant | Health changed from 150 (×75) to 60 (×30). Movement speed changed from 0.2875 to 0.3. Is now a level 9 Hunter mob. |
New drops:
Drop changes:
|
Irkling | Health changed from 135 (×67.5) to 40 (×20). Damage Changed from 8 (×4) to 5.5 (×2.75). Knockback resistance changed from 10% to 0%. Movement speed changed from 0.2875 to 0.31. Now has more randomized jump patterns. Is now a level 1 Hunter mob. |
New drops:
Drop changes:
|
King Charger | Health changed from 300 (×150) to 75 (×37.5). Knockback resistance changed from 0% to 20%. |
New drops:
Drop changes:
|
Leafy Giant | Health changed from 150 (×75) to 55 (×27.5). Damage changed from 10 (×5) to 9 (×4.5). Movement speed changed from 0.2875 to 0.32. Is now a level 9 Hunter mob. |
New drops:
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Linger | Damage changed from 4 (×2) to 6 (×3). Now drains Energy instead of Battle Rage. |
New drops:
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Living Fungi | Is no longer a hunter mob. | Drop changes:
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Magicke | Health changed from 20 (×10) to 15 (×7.5). Damage changed from 2 (×1) to 4 (×2). Movement speed changed from 0.2875 to 0.25. Now has the attribute of magic immunity. Is no longer a hunter mob. |
New drops:
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Modulo | Health changed from 90 (×45) to 45 (×22.5). Damage Changed from 4 (×2) to 4.5 (×2.25). Is now a level 1 Hunter mob. |
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Mother Void Walker | Health changed from 80 (×40) to 40 (×20). Damage Changed from 6 (×3) to 6.5 (×3.25). Knockback resistance changed from 70% to 30%. Movement speed changed from 0.2875 to 0.25. Is now a level 5 Hunter mob. |
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Muckopede | Movement speed changed from 0.2875 to 0.3. | New drops:
Drop changes:
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Natura | Health changed from 40 (×20) to 30 (×15). Damage Changed from 4 (×2) to 3.5 (×1.75). Knockback resistance changed from 10% to 0%. |
New drops:
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Nightfly | Health changed from 30 (×15) to 15 (×7.5). Damage Changed from 3 (×1.5) to 3.5 (×1.75). |
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Night Reaper | Health changed from 50 (×25) to 35 (×17.5). Knockback resistance changed from 70% to 90%. Movement speed changed from 0.2875 to 0.23. |
New drops:
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Night Watcher | Health changed from 90 (×45) to 45 (×22.5). Damage Changed from 4 (×2) to 5 (×2.5). Knockback resistance changed from 30% to 0%. Movement speed changed from 0.2875 to 0.295. No longer inflicts AoE blindness. Now inflicts blindness upon hitting their target. Attacking it with a melee weapon now blinds the user. |
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Pincher | Is no longer a hunter mob. | Drop changes:'
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Polar Ursa | Health changed from 60 (×30) to 35 (×17.5). Damage Changed from 7 (×3.5) to 4 (×2). Knockback resistance changed from 30% to 20%. Movement speed changed from 0.23 to 0.2875. |
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Rammerhead | Health changed from 55 (×27.5) to 40 (×20). Hunter level changed from 12 to 1. |
New drops:
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Reaper Twins | Health changed from 100 (×50) to 50 (×25). Damage Changed from 8 (×4) to 7 (×3.5). Knockback resistance changed from 70% to 100%. Movement speed changed from 0.2875 to 0.25. Is now a level 3 Hunter mob. |
New drops:
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Roloscope | Health changed from 90 (×45) to 40 (×20). Damage Changed from 4 (×2) to 5 (×2.5). Knockback resistance changed from 30% to 0%. Is now a level 1 Hunter mob. |
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Sand Giant | Health changed from 150 (×75) to 80 (×40). Damage Changed from 10 (×5) to 10.5 (×5.25). Is now a level 9 Hunter mob. |
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Sand Golem | Health changed from 100 (×50) to 45 (×22.5). Damage Changed from 10 (×5) to 4.5 (×2.25). Knockback resistance changed from 100% to 80%. Movement speed changed from 0.329 to 0.23. Now has 8 Armor. |
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Sasquatch | Health changed from 15 (×7.5) to 25 (×12.5). Damage Changed from 7 (×3.5) to 4 (×2). Knockback resistance changed from 30% to 10%. |
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Scrubby | Health changed from 60 (×30) to 35 (×17.5). Damage Changed from 5 (×2.5) to 4.5 (×2.25). Movement speed changed from 0.5227 to 0.4. Hitbox size reduced. |
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Sea Charger | Health changed from 30 (×15) to 20 (×10). Damage Changed from 6 (×3) to 4 (×2). |
New drops:
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Sea Troll | Health changed from 40 (×20) to 20 (×10). Damage Changed from 6 (×3) to 4 (×2). Now has the attribute of magic immunity. |
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Shade | Health changed from 25 (×12.5) to 15 (×7.5). Knockback resistance changed from 10% to 100%. Movement speed changed from 0.207 to 0.23. Now has the attribute of status immunity. |
New drops:
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Shadow | Damage Changed from 4 (×2) to 2.4 (×1.2). | New drops:
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Skellox | Health changed from 100 (×50) to 45 (×22.5). Knockback resistance changed from 100% to 40%. Now considered an undead mob. |
New drops:
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Skipper | Damage Changed from 8 (×4) to 3 (×1.5). Is no longer a hunter mob. |
New drops:
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Skolle | Health changed from 25 (×12.5) to 10 (×5). Damage changed from 4 (×2) to 2 (×1). |
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Snow Charger | Damage changed from 5 (×2.5) to 4 (×2). | New drops:
Drop changes:
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Sphinx | Health changed from 30 (×15) to 20 (×10). Knockback resistance changed from 10% to 0%. No longer has the attribute of melee immunity. Now has the attribute of gun immunity. |
New drops:
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Spinux | Health changed from 35 (×17.5) to 25 (×12.5). Damage changed from 6 (×3) to 4 (×2). |
New drops:
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Stinger | Health changed from 20 (×10) to 10 (×5). Damage changed from 4 (×2) to 3.5 (×1.75). |
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Stone Giant | Health changed from 150 (×75) to 95 (×47.5). Damage Changed from 10 (×5) to 11.5 (×5.75). Movement speed changed from 0.2875 to 0.28. Now has the attributes of melee and bow immunity. Is now a level 9 Hunter mob. |
New drops:
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Swamp Charger | Damage Changed from 5 (×2.5) to 4 (×2). | New drops:
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Terrestrial | Health changed from 120 (×60) to 65 (×32.5). Damage Changed from 11 (×5.5) to 6 (×3). Knockback resistance changed from 70% to 20%. Is now a level 1 Hunter mob. |
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Tree Spirit | Health changed from 25 (×12.5) to 35 (×17.5). Damage Changed from 5 (×2.5) to 6 (×3). No longer spawns naturally. Now only spawns when a Dead Tree is killed. |
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Trickster | Health changed from 55 (×27.5) to 35 (×17.5). Knockback resistance changed from 10% to 0%. |
New drops:
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Trickster Clone | Health changed from 30 (×15) to 35 (×17.5). Damage Changed from 4 (×2) to 2 (×1). Knockback resistance changed from 10% to 0%. |
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Triclops | Health changed from 100 (×50) to 40 (×20). Damage Changed from 10 (×5) to 6.5 (×3.25). Is now a level 3 Hunter mob. |
New drops:
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Urka | Health changed from 40 (×20) to 30 (×15). Damage Changed from 6 (×3) to 5.5 (×2.75). Knockback resistance changed from 70% to 40%. Is now a level 1 Hunter mob. |
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Vertebron | Health changed from 60 (×30) to 45 (×22.5). Damage Changed from 9 (×4.5) to 5 (×2.5). Knockback resistance changed from 10% to 0%. Is now a level 1 Hunter mob. |
New drops:
Drop changes:
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Void Charger | Damage Changed from 5 (×2.5) to 4 (×2). | New drops:
Drop changes:
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Void Walker | Health changed from 40 (×20) to 30 (×15). Damage Changed from 3 (×1.5) to 4 (×2). Knockback resistance changed from 70% to 0%. Is now a level 1 Hunter mob. |
New drops:
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Walker | Health changed from 90 (×45) to 45 (×22.5). Damage Changed from 4 (×2) to 3.5 (×1.75). Knockback resistance changed from 30% to 0%. Movement speed changed from 0.2875 to 0.25. Now has the attribute of fire immunity. No longer sets nearby players on fire. Now sets targets on long-lasting fire upon hitting them. Is now a level 1 Hunter mob. |
New drops:
Drop changes:
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Warclops | Damage Changed from 5 (×2.5) to 5.5 (×2.75). | New drops:
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Wickett | Health changed from 25 (×12.5) to 20 (×10). Damage Changed from 4 (×2) to 3 (×1.5). Knockback resistance changed from 10% to 0%. No longer has the attributes of magic, fire and explosion immunity. |
New drops:
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Wood Giant | Health changed from 150 (×75) to 90 (×45). Damage Changed from 10 (×5) to 11 (×5.5). Is now a level 9 Hunter mob. |
New drops:
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Yeti | Knockback resistance changed from 70% to 20%. | New drops:
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Mob | Changes | Drop changes |
---|---|---|
Embrake | Health changed from 120 (×60) to 70 (×35). Damage Changed from 6 (×3) to 7 (×3.5). Knockback resistance changed from 100% to 20%. |
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Flamewalker | Health changed from 20 (×10) to 65 (×32.5). Damage Changed from 4 (×2) to 6.5 (×3.25). Knockback resistance changed from 10% to 0%. No longer creates a trail of fire. Is no longer a hunter mob. |
New drops:
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Hellcat | Health changed from 80 (×40) to 85 (×42.5). Damage Changed from 6 (×3) to 7.5 (×3.75). Knockback resistance changed from 100% to 80%. Movement speed changed from 0.2875 to 0.28. |
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Hellspot | Health changed from 50 (×25) to 60 (×30). Damage Changed from 4 (×2) to 6 (×3). Knockback resistance changed from 10% to 20%. Can no longer teleport players when being looked at. |
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Infernal | Health changed from 190 (×95) to 95 (×47.5). Damage Changed from 35 (×17.5) to 8.5 (×4.25). Movement speed changed from 0.2875 to 0.25. No longer has the attribute of gun immunity. No longer inflicts slowness on hit. Now sets targets on fire upon hitting them. Attacking it with a melee weapon now sets the user on fire. |
New drops:
Drop changes:
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Nethengeic Beast | Hunter level changed from 65 to 24. | Drop changes:
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Pigotron | Health changed from 25 (×12.5) to 80 (×40). Knockback resistance changed from 10% to 80%. No longer inflicts slowness on hit. |
New drops:
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Skeletal Cowman | Damage Changed from 12 (×6)(?) to 5 (×2.5). No longer has the attribute of fire immunity. Is now a neutral mob. Is now a level 13 Hunter mob. |
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Wither Wizard | Health changed from 40 (×20) to 60 (×30). Damage Changed from 6 (×3) to 6.5 (×3.25). No longer has the attribute of fire immunity. |
New drops:
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Mob | Changes | Drop changes |
---|---|---|
Apparition | Health changed from 50 (×25) to 82 (×41). Damage changed from 6 (×3) to 8.5 (×4.25). Knockback resistance changed from 30% to 0%. Movement speed changed from 0.2875 to 0.25. Is now immune to status effects. |
New drops:
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Bloodsucker | Health changed from 130 (×65) to 109 (×54.5). Knockback resistance changed from 70% to 30%. Movement speed changed from 0.2875 to 0.295. |
New drops:
Drop changes:
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Distorter | Health changed from 60 (×30) to 95 (×47.5). Damage changed from 4 (×2) to 0 (×0). Knockback resistance changed from 30% to 10%. Movement speed changed from 0.2875 to 0. Is now immune to blaster and magic damage. No longer gravitates the player or inflicts a potion effect on hit. Has a new ability. |
New drops:
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Fiend | Health changed from 60 (×30) to 90 (×45). Damage changed from 6 (×3) to 8.5 (×4.25). Knockback resistance changed from 30% to 0%. |
New drops:
Drop changes:
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Flesh Eater | Hunter level changed from 35 to 40. | Drop changes:
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Jawe | Hunter level changed from 14 to 33. | Drop changes:
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Occulent | Health changed from 40 (×20) to 98 (×49). Damage changed from 6 (×3) to 8 (×4). Knockback resistance changed from 30% to 0%. No longer damages players that look at its face. Can now spawn fake clones of itself near itself. |
New drops:
Drop changes:
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Slimer | Health changed from 90 (×45) to 140 (×70). Damage changed from 15 (×7.5) to 11 (×5.5). Knockback resistance changed from 30% to 70%. Movement speed changed from 0.2875 to 0.28. Is now immune to gun damage. |
New drops:
Drop changes:
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Web Reaper | Health changed from 150 (×75) to 107 (×53.5). Damage changed from 18 (×9) to 13 (×6.5). Knockback resistance changed from 0% to 60%. |
New drops:
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Mob | Changes | Drop changes |
---|---|---|
Arkback | Damage Changed from 11 (×5.5) to 14 (×7). Movement speed changed from 0.207 to 0.23. Now has the attributes of bow and gun immunity. Is now a neutral mob. |
New drops:
Drop changes:
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Cryptid | Health changed from 40 (×20) to 55 (×27.5). Damage Changed from 3 (×1.5) to 7 (×3.5). Knockback resistance changed from 10% to 0%. |
New drops:
Drop changes:
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Echodar | Health changed from 35 (×17.5) to 50 (×25). Damage Changed from 4.5 (×2.25) to 6.5 (×3.25). |
New drops:
Drop changes:
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Eilosapien | Health changed from 100 (×50) to 80 (×40). Damage Changed from 17 (×8.5) to 9 (×4.5). Knockback resistance changed from 70% to 10%. Movement speed changed from 0.3833 to 0.29. |
New drops:
Drop changes:
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Emperor Beast | Health changed from 250 (×125) to 150 (×75). Damage Changed from 9 (×4.5) to 11 (×5.5). Movement speed changed from 0.3833 to 0.29. Is now a neutral mob. |
New drops:
Drop changes:
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Keeler | Health changed from 35 (×17.5) to 70 (×35). Damage Changed from 5 (×2.5) to 8 (×4). Knockback resistance changed from 70% to 10%. |
New drops:
Drop changes:
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Nospike | Health changed from 60 (×30) to 65 (×32.5). Damage Changed from 3 (×1.5) to 8.5 (×4.25). |
New drops:
Drop changes:
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Parasect | Health changed from 60 (×30) to 80 (×40). Damage Changed from 4 (×2) to 7.5 (×3.75). Knockback resistance changed from 30% to 50%. |
New drops:
Drop changes:
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Ramradon | Health changed from 45 (×22.5) to 68 (×34). Damage Changed from 5 (×2.5) to 7.5 (×3.75). Knockback resistance changed from 70% to 10%. |
New drops:
Drop changes:
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Squiggler | Health changed from 60 (×30) to 76 (×38). Knockback resistance changed from 30% to 100%. Movement speed changed from 0.2875 to 0.27. Now has the attribute of fire immunity. |
New drops:
Drop changes:
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Tharafly | Health changed from 45 (×22.5) to 55 (×27.5). Damage Changed from 4 (×2) to 6.5 (×3.25). |
New drops:
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Mob | Changes | Drop changes |
---|---|---|
Airhead | Damage changed from 40 (×20) to 14 (×7). Is now immune to blaster damage. |
New drops:
Drop changes:
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Candy Corny | Health changed from 30 (×15) to 83 (×41.5). Damage changed from 13 (×6.5) to 8.5 (×4.25). Knockback resistance changed from ?? to 10%. |
New drops:
Drop changes:
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Cane Bug | Hunter level changed from 55 to 47. | Drop changes:
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Cherry Barrager | Damage changed from 5 (×2.5) to 14 (×7). | New drops:
Drop changes:
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Cherry Blaster | Health changed from 35 (×17.5) to 87 (×43.5). Damage changed from 5 (×2.5) to 9 (×4.5). |
New drops:
Drop changes:
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Gingerbird | Health changed from 60 (×30) to 79 (×39.5). Damage changed from 5 (×2.5) to 8 (×4). Is now immune to fire damage. Is now a level 50 Hunter mob. |
New drops:
Drop changes:
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Gingerbread Man | Health changed from 40 (×20) to 95 (×47.5). Damage changed from 15 (×7.5) to 11.5 (×5.75). Is now immune to fire damage. Knockback resistance changed from 80% to 15%. Movement speed changed from 0.2875 to 0.28. No longer heals in water. Is now a level 53 Hunter mob. |
New drops:
Drop changes:
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Lollypopper | Health changed from 40 (×20) to 80 (×40). Knockback resistance changed from 80% to 5%. Movement speed changed from 0.2875 to 0.295. |
New drops:
Drop changes:
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Peppermint Slug | Name changed to Peppermint Snail. Damage changed from 14 (×7) to 0 (×0). Is now a passive mob. Now has a bestiary entry. |
New drops:
Drop changes:
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Spearmint Slug | Name changed to Spearmint Snail. Damage changed from 5 (×2.5) to 0 (×0). Is now a passive mob. Now has a bestiary entry. |
New drops:
Drop changes:
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Mob | Changes | Drop changes |
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Bobo | Health changed from 85 (×42.5) to 95 (×47.5). Damage changed from 6 (×3) to 9 (×4.5). Knockback resistance changed from ?% to 5%. Movement speed changed from 0.2875 to 0.26. No longer inflicts a potion effect onto the player. |
New drops:
Drop changes:
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Chocko | Health changed from 35 (×17.5) to 80 (×40). Damage changed from 9 (×4.5) to 8.5 (×4.25). Knockback resistance changed from ?% to 0%. |
New drops:
Drop changes:
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Jumbo | Health changed from 85 (×42.5) to 100 (×50). Damage changed from 6 (×3) to 10 (×5) Knockback resistance changed from ?% to 35%. Movement speed changed from 0.2875 to 0.28. No longer inflicts a potion effect onto the player. |
New drops:
Drop changes:
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Koko | Health changed from 85 (×42.5) to 80 (×40). Damage changed from 6 (×3) to 8.5 (×4.25). Knockback resistance changed from ?% to 0%. |
New drops:
Drop changes:
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Kranky | Damage changed from 6 (×3) to 8 (×4). Knockback resistance changed from ?% to 0%. Movement speed changed from 0.2875 to 0.29. No longer inflicts Invisibility onto itself upon attacking the player. |
New drops:
Drop changes:
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Snappy | Health changed from 45 (×22.5) to 85 (×42.5). Damage changed from 8 (×4) to 9.5 (×4.75). Knockback resistance changed from ?% to 0%. Removed ability. |
New drops:
Drop changes:
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Sticky | Health changed from 95 (×47.5) to 85 (×42.5). Damage changed from 5 (×2.5) to 8.5 (×4.25). Knockback resistance changed from ?% to 0%. Slowness amplifier changed from Slowness 31 to Slowness I. |
New drops:
Drop changes:
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Stitches | Damage changed from 6 (×3) to 10.5 (×5.25). Knockback resistance changed from ?% to 0%. |
New drops:
Drop changes:
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Tipsy | Knockback resistance changed from ?% to 0%. Movement speed changed from 0.2875 to 0.207. No longer inflicts a potion effect onto the player. |
New drops:
Drop changes:
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Mob | Changes | Drop changes |
---|---|---|
Bone Creeper | Health changed from 40 (×20) to 45 (×22.5). Knockback resistance changed from 95% to 0%. Movement speed changed from 0.207 to 0.3. Now has the attribute of bow immunity. |
New drops:
Drop changes:
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Cave Creepoid | Health changed from 50 (×25) to 65 (×32.5). Knockback resistance changed from 95% to 40%. Movement speed changed from 0.207 to 0.27. |
New drops:
Drop changes:
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Creeper | Now spawns naturally in Creeponia. | |
Creeperlock | Health changed from 80 (×40) to 50 (×25). Knockback resistance changed from 95% to 0%. Now has the attribute of magic immunity. |
New drops:
Drop changes:
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Creepird | No longer explodes upon death. Now explodes upon making contact with its target. |
New drops:
Drop changes:
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Creepuple | Health changed from 50 (×25) to 60 (×30). Knockback resistance changed from 95% to 10%. Movement speed changed from 0.329 to 0.28. |
New drops:
|
Creep Cow | Can now be bred with Gunpowder. | New drops:
|
King Creeper | Health changed from 500 (×250) to 85 (×42.5). Knockback resistance changed from 95% to 10%. Movement speed changed from 0.207 to 0.23. Explosion power increased. Fuse timer increased. |
New drops:
Drop changes:
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Magical Creeper | Health changed from 50 (×25) to 55 (×27.5). Knockback resistance changed from 95% to 0%. Movement speed changed from 0.207 to 0.3. |
New drops:
Drop changes:
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Winged Creeper | Health changed from 45 (×22.5) to 55 (×27.5). Knockback resistance changed from 10% to 15%. Movement speed changed from 0.207 to 0.29. |
New drops:
Drop changes:
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Mob | Changes | Drop changes |
---|---|---|
Construct of Flight | Health changed from 40 (×20) to 55 (×27.5). Damage changed from 5 (×2.5) to 7.5 (×3.75). Now has 3 armor. Is now immune to ranged damage. Can now heal itself. |
New drops:
Drop changes:
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Construct of Mind | Health changed from 200 (×100) to 74 (×37). Damage changed from 5 (×2.5) to 8 ( |