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Arcworm Bestiary.png
Release date 19 May 2019
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Previous version 3.1.1
Next version 3.1.2.a

3.1.2 is a semi-major update that was released on the 19th May 2019.[1] It added the Bestiary and fixed bugs.

A hotfix update was released an hour later as 3.1.2.a, then another on the 23rd May 2019 as 3.1.2.b.

Additions[edit | edit source]

Blocks[edit | edit source]

Added all ore blocks to the ore dictionary. This should enable passive compatibility with any ore/smelting mod (like tinkers)

Items[edit | edit source]

GUIs[edit | edit source]

  • Added guides pages for each of the overworld events
  • Added the bestiary tab. Kill AoA creatures to unlock their entry in the bestiary, giving access to little bits of lore and their stats
  • Added configurable positions and layouts for the resources gui.
    • Choose between any of the four corners of the screen, and whether you'd prefer horizontal or vertical display.
  • Added a configuration gui for all config options in the mod (accessible through the mods menu)
  • Added an extraction guide

Advancements[edit | edit source]

Added 3 new advancements:

  • 'My Precious' advancement
  • 'Immovable Object' advancement
  • 'The Almighty Touch' advancement

Other[edit | edit source]


Added halos. These are special floaty-things that sit nicely above your head and give off a pretty glow. They are reserved for people of stature within AoA.

  • Currently, halos are available for: Donators, Super Donators, Active Wiki Editors.

Changes[edit | edit source]

GUIs[edit | edit source]

  • Removed xp required from player tab when max level reached
  • Increased granularity of resources icons, cleaned up their rendering quite a lot
  • Changed up the config options for the resource gui - allows more default customisation
  • If the TopRight option is used, the resource gui will now automatically lower when potion effects are present
  • Improved culling in the guides tab.
  • Changed download link in help tab to go to the chinese wiki (i.e. 下载) if on a chinese language
  • Stopped boss health bars from appearing when bosses are renderer outside of the world
  • Players can now close the advent main gui with the same button they used to open it
  • Re-implemented XP Particles. Now with a new look that makes it easier to see, and will also help indicate when you get a level up

Items[edit | edit source]

  • Changed cannonball recipe to shaped
  • Corrected name of Haunter Rifle Totem
  • Removed unholster time for thrown weapons

Blocks[edit | edit source]

  • Renamed coloured crystal ores to gemstone ores, fixed them dropping crystals instead of gemstones
  • Removed luminosity from crystevia crystal blocks.

Mobs[edit | edit source]

  • Added charger shank drop to sea chargers
  • Swapped event requirements for Terrestrial and Irkling
  • Removed obulon drop from Irkling, gave it moonstone and soul banner drops
  • Stopped Scrubbies inexplicably attacking villagers
  • Adjusted Zal Grocer 64 steak trade to make sense.
  • Adjusted Lottoman gem bag trade to make sense.
  • Corrected missing bow immunity for Pinchers
  • Made bloodlusts no longer collide with other entities

Textures[edit | edit source]

  • Cleaned up the energy resource icon
  • Cleaned up the expedition skill icon
  • Cleaned up the runation skill icon
  • Replaced goofy shovel and soulstone shovel textures so they look like shovels
  • Replaced Supremacy Sword texture

Misc[edit | edit source]

  • Removed legacy checks for old config entries. With the creation of the config gui.
  • Mobs will no longer spawn on 'smooth' stone variants (andesite smooth, etc)
  • The jar file is now signed
  • The mod will now require a minimum of Forge

Fixes[edit | edit source]

  • Fixed being able to set unusual amounts of xp and levels with /aoaskill (Github issue #616)
  • Fixed issue causing weird lighting issues when mobs with special properties are nearby
  • Fixed up loose gl pointer when rendering transparent mobs
  • Fixed incorrectly swapped baron armour descriptions
  • Fixed 'staffs' in runation armour description
  • Fixed runic armour incorrectly stating it gives a 5-heart shield
  • Fixed holly top crop texture not appearing correctly (Github issue #218)
  • Fixed issue where skeletal and necro armour didn't have textures on the bottom of the player's feet
  • Fixed withering lottomen not spawning
  • Fixed spawn rate of sasquatch
  • Fixed Elusive spawning in weird locations
  • Fixed Spearmint Slug dropping red candy instead of green (Github issue #655)
  • Fixed crystal extension shrine only giving 1 essence per crystal
  • Fixed dirt blocks not taking shovels into account when being broken (Github issue #627)
  • Fixed mending table causing issues when placing blocks on it
  • Fixed very high levels of recharge causing weird energy levels
  • Fixed blasters sometimes lowering durability during charge time
  • Fixed being able to fire blasters after the item should normally have disappeared
  • Fixed Elecanyte armour not properly checking for physical damage (Github issue #644)
  • Fixed Exoplate armour not properly checking for physical damage (Github issue #644)
  • Fixed Hydroplate armour crashing the game (Github issue #651)
  • Fixed mecha skellox slab only giving 4000 xp on sacrifice
  • Fixed archaic armour not checking for cooldowns
  • Fixed archaic armour not working on flying mobs
  • Fixed candlefire sword doing more damage than it states (Github issue #638)
  • Fixed bug where clicking above the guides tab while scrolled down caused a window to open
  • Fixed guides tab not changing language with the rest of MC without a restart

References[edit | edit source]