1.21-3.7.11 is a release of the mod for 1.21.
Additions [ | ]
Entities [ | ]
Config [ | ]
AoA now has a built-in config GUI
Added a client config option for screen shake
Changes [ | ]
Entities [ | ]
Blocks [ | ]
Adjusted the particles on AoA trophies slightly
Renamed Chiselled Runic Bricks & Chiselled Precasian Bricks to match vanilla's default convention
Items [ | ]
Changed the tooltips for a number of items to no longer refer to damage in 'hearts'
Tags [ | ]
Made AoA minerals able to be used as payment for beacons
Added AoA seeds to the chicken food tag and parrot food tag
Added AoA fish and chum to the ocelot food tag and the cat food tag
Added raw meat to the meat tag
Added the cooked meat tag to the cooked meat items
Added Eye Bulb to the armadillo food tag
Removed some redundant food tags
Sounds [ | ]
Changed how step sounds work for AoA creatures
Removed the generic heavy step sounds from some existing entities
Step sounds will now take into account the type of block they are walking on to produce a more accurate sound
Step sounds will adjust their volume and pitch slightly to account for the weight of the step of the entity
Quadrupedal creatures will have a more appropriate step sound pattern
Ancient Golem 's step sounds better align with its steps
Infernal 's step sounds better align with its steps
Spinoledon 's step sounds better align with its steps
Leafy Giant 's step sounds better align with its steps
Changed Precasian Stone Bricks to use the vanilla stone brick sounds
Other [ | ]
Bug Fixes [ | ]
Fixed Dryad Sprites not being interactable if summoned without the skill ability
Fixed Dryad Sprites not giving kill credits on successful interaction
Fixed a rare crash caused by the Opteryx Nest tree decorator
Fixed some texture z-culling on Chomper
Fixed Block of Raw Emberstone and Block of Raw Limonite not being minable with a pickaxe
Fixed Troll-Basher Axe and Rock-Pick Sword not mining blocks correctly
Fixed thrown weapons crashing once using the last in a stack
Fixed the Gold Trophy recipe not requiring 9 trophies
Fixed a rendering bug caused by multiple King BamBamBams being onscreen simultaneously
Fixed a bug causing previously used Nowhere boss arenas to still contain a boss if the player died last attempt
Fixed the Boss Altar not rotating its entity visualisation smoothly
Fixed the Boss Altar spawning particles even when the game is paused
Fixed Omni Armor 's set effect not requiring a full set
Fixed AoA's buckets not being in the creative inventory
Fixed the player not being respawned at full health
Fixed AoA trophies emitting particles when the game is paused
Fixed piercing arrows hitting multipart entities multiple times
Fixed AoA's skill & resource HUD elements rendering when they shouldn't
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Versions
1.7.2 1.7.10 1.12.2 1.15.2 1.16.5 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20.1 1.20.4 1.21 1.21.1