Removed features/Immortallis

Immortallis is a perplexing dungeon dimension.

Overview
Immortallis is very unique as it is more like the Ancient Cavern than the other dimensions. The player cannot place down anything in Immortallis (including torches), or destroy any blocks.

 Acessing 

The Realmstone is obtained by surviving an attack from a Construct of Strength that is inflicted with Strength while having a blank realmstone in the player's inventory.

Progression
Immortallis is composed of many rooms floating above the void, similar to the Ancient Cavern. Unlike the Ancient Cavern however, the rooms in Immortallis can be accessed by completing various challenges in each room. The player's progress will be recorded in the tribute bar.

The main room/first room contains 2 portals and 2 npcs. One NPC sells a progress token and and some blocks. The other sells various weapons only obtainable if all of the challenges are complete. To progress the player must use the progress token on the Immortallis Progressor.

In the second room the player must collect Impure Gold from the Goldums. This can be achieved by killing a goldum, then taking the gold to the Gold Accumulator on the other side of the room. The player must collect 5 to progress.

In the third room the player must face the strength immortal Klobber. Once defeated, he will drop a Progress Token, which can be used on the Immortallis Progressor to progress.

In the fourth room the player must slay 25 skeletal spirits for Erebon. These include Skelekytes and Skeledons. Once 25 have been defeated, the player can right-click the Immortallis Progressor to progress.

In the fifth room the player must defeat the defence immortal Proshield. Like Klobber, he will drop a Progress Token upon death.

In the sixth room the player must collect Pure Gold from the Goldus' and deposit it into the Pure Gold Accumulators. Shavos and Fenixes spawn from spawners in this room. The player will need to collect and deposit 5-10 gold in order to progress.

In the seventh room the player must face the immortal Mirage.

In the eighth room the player must slay 25 evil spirits for Erebon. These include Ghastus, Urv and Visage.

In the final room the player must face Flash.

Generation
Immortallis generates as a large dungeon.

The first room has 2 portals centered in the middle of it, as well as 2 npcs, the Dungeon Keeper and the Token Trader. The 2 NPCs are located on opposite sides of the room. The Dungeon Keeper stands next to the Immortallis Progressor. 4 lava fountains are found on the four corners of the room.

The second room starts out will a small area surrounded with lava. Going out of this area leads to a T-junction. Going left leads to a Gold Accumulator, going right leads to spawners that spawn Goldums. Going straight ahead leads to the Immortallis Progressor. In the middle of the T-Junction are two pillars, inside are spawners. The one on the left spawns Reavers, the one on the right spawns Uriohs.

The third room is a small empty square room where Klobber is fought. The Immortallis Progressor is located on the opposite side that the player enters.

The fourth room starts the player out in a small area, similar to the second room. Outside the area is a big room full of pillars and other things. There is a big pillar in the center that contains spawners that spawn Skeledons, and two smaller pillars towards the back corners of the room, that contain spawners that spawn Skelekytes. The Immortallis Progressor is located opposite of where the player enters.

The fifth room is also a small square room where Proshield is fought. There is a massive pillar in the room's center. The Immortallis Progressor is opposite to where the player enters.

The sixth room has a large pool of lava at the bottom, with various floating platforms. Pillars are attached to 2 of the platforms, the pillars contain spawners that spawn Goldus. Various Archaic Ladders exist everywhere, taking the player up or down. A floating platform higher up contains a big pillar. The big pillar has spawners that spawn Fenixes and Shavos inside. A ladder on the same level will take the player up to a mini-maze. Shavo and Fenix spawners exist in the walls of the mini-maze. A Pure Gold Accumulator exists at the end. The Immortallis Progressor is near the Goldus spawners.

The seventh room has a lava pool at the bottom and four floating platforms. Mirage is fought here. An Archaic Ladder is located on the side of the room to take the player back up to the platforms, in case the players falls off. The Immortallis Progressor is located next to the Archaic Ladder.

The eighth room has a massive pillar in the center that contains spawners that spawn Ghastus and Urv. There are three pathways that branch off from the main room. One of them leads to the Immortallis Progressor. The other two lead into hallways that loop around to the Immortallis Progressor. Towards the end of the halls, there are pillars that have Visage spawners inside them.

The final room is an empty room with three lamps on the ceiling. Flash is fought here. The Immortallis Progressor is located opposite to where the player enters the room. Using a progress token on the progressor will take the player back to the first room.

Mobs
There are 11 hostile mobs in Immortallis, all of the mobs spawn from spawners. None of them are hunter mobs. Some of them have special abilites, such as turning invisible, applying strong knockback or applying the Wither debuff. Others have high health or high attack power.

Hostile
See individual mob pages for more information.

NPCs
See individual mob pages for more information.

Bosses
See individual boss pages for more information.

Related Advancements
已移除特性/不朽