Mobs

Mobs are living entities that can be found in the world of Minecraft. Advent of Ascension adds 268 mobs to the game.

Most mobs added by Advent of Ascension are hostile, and will attack the player upon sight. This does not includes npcs and minions.

Mobs in Advent of Ascension can deal melee and/or ranged damage, with ranged mobs firing either physical or non-physical projectiles. Physical projectiles are objects like arrows, bullets, or anything with a physical shape. Non-physical projectiles are magical projectiles fired by mobs like Goblins, and deal no knockback.

Spawning
Mobs in Advent of Ascension mostly follow similar mob spawning rules as in vanilla Minecraft, with a few key differences:
 * Overworld night time mobs spawn as normal, requiring a light level of 7 or lower.
 * Overworld day time mobs will spawn in any amount of daylight, but won't spawn if there is block-provided lighting with a level higher than 7.
 * Non-overworld mobs will ignore daylight lighting levels, but still won't spawn if block-provided lighting is higher than 7.

All mobs in the mod can be spawned by using their respective spawn egg. They can also be summoned with the command. For example, the player can type  to summon a Chimera.