Unused features

Advent of Ascension has quite a few unused features. These were features that are found in the mod's files or in teasers but do not show up in the final game.

Unused features
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Early Baroness Design
The Baroness was originally going to be added in the 1.1 update, but was scrapped due to issues and replaced with the Hive King.

The old Baroness design was redder and had a more generic model. Her subtitle was originally the "Lady of Destruction". Reveals implied that she would have had a different AI then the current Baroness.
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Early Mob Textures
Reveals have shown unused textures for the Coralon, Devourer and Emperor Beast. It is unknown why these textures were scrapped.
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Unused Mob: Goldface
The Goldface is a scrapped mob for Iromine. Early reveals of Iromine's mobs show it, but in the end, it was ultimately replaced with the Mechamaton.
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Unused textures
These textures exist in the game's files, but are unused:

Unused Dimension Iterations
Many dimensions have gone through design changes before becoming what they are currently.


 * Iromine had rings that generated in the sky. The dimension's foliage was also different.
 * Lunalus' trees were bushier. Less planets generated in the dimension as well.
 * The Deeplands was more enclosed.
 * Vox Ponds originally generated as a normal dimension with hills, as opposed to the flat dimension that it currently is. The toxic ponds generated like vanilla lakes, instead of chunks.

Other unused features

 * Deep cases were to be opened at a "case cracking station", instead of by mining them. Opening them would reveal uncharged parts that could be charged at a charging table to build items.
 * The player was going to be able to use a "special hoe" on Vinocorne as part of the boss fight.
 * Some Zal were shown with different trades:
 * The Zal Lunarade Vendor originally traded 3 silver coins for a slingshot instead of one gold coin.
 * The Zal Banker required 100 silver coins for 1 gold coin, instead of 20 in the current version.