User:Sonicwave/suggestions

A list of some changes I would like to make to AoA. Another suggestions compilation is also viewable here.

Skills

 * Skills take at most 1/3 to 1/4 as long to train as currently (so people don't get bored with the mod). Many skills should also be less grindy and not just involve clicking items onto blocks.
 * Consolidate Logging into either Foraging or Anima
 * If extraction is to be kept, have obsidian drop as an item (instead of placing a block) and remove the chance of "finding nothing"

Mobs

 * Hunter mobs don't attack players below their hunter level
 * Creative mode players should be able to damage Hunter mobs and mobs with damage immunities
 * Hunter restriction causes players to do less damage to Hunter mobs (instead of none at all)
 * Gamerule to toggle hunter mob restrictions
 * Tricksters spawn 4 clones when turning hostile to the player instead of duplicating every 8 seconds; the current behavior causes it to flood underground areas with clones
 * Flamewalkers spawn a "temporary fire/lava layer" instead of fire permanently burning on Netherrack
 * Remove gun resistance on Anemia
 * Mobs with area-of-effect behavior (notably Walkers) only activate effect upon turning hostile
 * Mobs should follow vanilla lighting rules or turn passive in high light levels. There should also be more neutral mobs; one of the major complaints people have with this mod is the constant onslaught of mobs.

Other

 * Remove damage limitation and flying punishment; they are a bit too controlling, and the damage limitation also affects some of AoA's own weapons.
 * Tall grass should behave like regular grass; i.e. break instantly and disappear when block below is broken (possible bug)
 * Some "smaller" dimensions (such as Celeve) can be removed; there are too many similar dimensions which makes the mod bloated
 * Some textures (especially dimensional stone) are just retextured cobblestone and should be improved
 * Archmage should reduce rune cost by 25-50% instead of 100%