3.0

3.0 is a major update released on 22nd February 2019. 3.0's primary focus is updating Advent of Ascension to the 1.12.2 version of Minecraft, as well as rewriting internal systems in the mod.

The mod's internal name was changed from nevermine to aoa3, and many ID names were changed. All 1.7.10 worlds will be unable to update to 1.12.2 due to this. See /Id changes for a full list of ID name changes.

Additions
All dimensions, and most blocks, items, weapons, armor, tools, mobs, npcs, bosses, and minions as of Tslat 1.1.3 have been implemented in 1.12.2, with some exceptions.

Skills

 * Alchemy
 * Replacing Hermetism.
 * Engineering
 * Replacing Robbery.
 * Both skills are currently untrainable.

Blocks

 * Added fences and fence gates for all wood plank variants.
 * Added slabs and new stairs for all wood planks, bricks, and ivory variants.
 * Dimensional Fabric
 * Completely unbreakable by all means, including in creative mode.
 * The player cannot place blocks against it.
 * Not in the creative inventory.
 * Added the following ore lamps:
 * Elecanium Lamp
 * Varsium Lamp
 * Baronyte Lamp
 * Blazium Lamp
 * Ghastly Lamp
 * Ghoulish Lamp
 * Lyon Lamp
 * Added grey and golden statues for Hydrolisk, The Immortals, Baroness, Tyrosaur, and MechBot.
 * Added ornate statues - statues that are colored the same as the boss they correspond to.
 * Currently do not exist in the creative inventory and cannot be crafted. They can be obtained through /give: e.g. /give aoa3:ornate__statue.

Items

 * Spreadshot
 * Tipped Holly Arrows
 * Comes in every potion effect that vanilla tipped arrows come in.
 * Supports potion effects from other mods.
 * Spawn eggs
 * Gold Spring
 * Bone Horn
 * Warlock Gem
 * Lunarade Mug
 * Lunalus Realmstone
 * Dropped by Terrestrial.

Armor

 * Alchemy Armor
 * Engineering Armor

Enchantments

 * Added in all enchantments except Overpower, Slice, and Windfury.
 * Added new enchantment: Brace.
 * When put on a gun, staff, archergun, or vulcane, will allow it to be fired in the offhand.
 * Added new levels of older enchantments.
 * Crush and Control now go up to level III.
 * Archmage now goes up to level III.
 * Sever and Recharge now go up to level V.
 * New enchantment: Form.
 * Decreases shotgun spread.
 * Goes up to level III.
 * New curse enchantment: Greed.
 * If put on a gun, shotgun, sniper, or cannon, will cause it to consume +1 extra ammo per fire than normal. In most cases, this means the weapon will consume two ammo instead of one.
 * For weapons with a chance to not consume ammo, the ammo will not be consumed if the chance goes through.
 * If put on a blaster, will cause it to consume 30% more energy.
 * If put on a staff, will cause it to consume +2 extra runes of all rune types that it must consume. For example, the noxious staff would consume 5 wind runes and 4 poison runes instead of the usual 3 wind runes and 2 poison runes.
 * Using the archmage enchantment and/or wearing nightmare armor/runation armor can negate/reverse the effect of the curse enchantment.
 * If put on a throwing weapon, will cause two of the throwing weapons to be consumed upon using the throwing weapon.
 * If put into a dispenser, curse enchantment does not apply.

Structures

 * Wind Rune Shrine
 * Generates in the overworld.
 * It is the only rune shrine structure to come with a Rune Shrine block.

Commands

 * New command:
 * Used to spawn in structures from the mod.
 * can be used to generate a list of structure names in the chat.
 * The structures are split up between nine pages. The player can specify the page number by typing the page number in after the command.
 * to spawn in a structure.
 *  is the name of the structure.
 * x,y,z, are the coordinates of the structure.
 * The ~ symbol can be used in place of actual coordinates.
 * spawns in a structure at the current location of the player.

Other

 * Added a modding api.

Changes
''For a list of id changes, see 3.0/Id changes. For a list of texture changes, see 3.0/Texture changes.''

Skills
Foraging
 * Removed robbery.
 * Removed hermetism.
 * Skills can now be trained above level 100.
 * Capped at level 1000.
 * Going to levels above 100 will cause the skill level's number to change to a golden color.
 * Training skills to levels above 100 is purely optional and has no additional effects on gameplay.
 * When gaining xp for a skill, the amount of xp gained appears in small text on the right side of the screen.

Changes to foraging:
 * Iron ingots are now obtainable from level 35 foraging.
 * Getting an iromine realmstone is now weighted less than the other items.
 * Diamonds now require level 65 foraging instead of level 35 foraging.
 * The items that differed depending on the stone mined at level 65 foraging are not present.
 * Hauling

Fish normally obtained from a fish case are now obtainable through fishing. Xp for hauling is now obtained by fishing instead of from opening crates. Catching the fish, as well as the fishing boxes, now requires a certain level of hauling.
 * Hunter

The two swords symbol on the top of hunter mobs is now split up into 2 symbols:
 * 2 Green Swords means the player has the correct hunter level to damage the mob.
 * 2 Red Swords means the player doesn't have the correct hunter level to damage the mob.


 * Infusion

Changes to harvesting stones from pixons:
 * The process has been made smoother (i.e. pixons are almost instantly harvested when right clicked).
 * Players in Creative mode can now harvest any pixon regardless of level.

Resource systems

 * Resource systems can now be toggled on and off ('O' key by default).
 * Battle Rage's max has been visually increased from 100 to 200.


 * Tribute
 * Some of the potion effects rewarded to the player upon filling the tribute bars were changed:
 * Pluton's potion effect is now Luck II.
 * Selyan's potion effect is now Speed.
 * Luxon's potion effect is now Invisibility.
 * Krasaun's potion effect is now Night Vision.
 * The player no longer gets the potion effects given by the gods upon entering in a dimension.
 * Tribute acquired in the overworld will remain intact upon entering another dimension.
 * Pleasing Krasaun no longer will give the player three gold coins.

AoA Notice Board

 * Changed the AoA Notice Board toggle-off key to 'Delete' by default.
 * Added, changed, and removed a lot of tips. Tips include the following:
 * You can swap between skill names, check controls
 * Fill your tribute bars to get buff at night
 * AoA items can be enchanted with infusion tables
 * Many mobs require a hunter level to damage
 * Watch out for mobs with certain immunities
 * Don't go out alone without weapons or armor
 * Shelter is the key to survival
 * Don't start fights that you can't win
 * You can change expedition buffs, check controls
 * All guns require some form of ammo to fire
 * All staves require various runes to cast
 * Greatblades hit enemies from farther away
 * Special mobs may spawn on some nights
 * Special mobs may spawn on some days

Events

 * Several events have new messages for when they start and end.


 * Bloodhunt Event has a new ending message: The blood hunters retreat, satisfied.
 * Soul Scurry Event has a new starting message: Lost souls scurry across the world in the darkness.
 * Soul Scurry Event has a new ending message: The lost souls fade as the sun comes up.
 * Creep Day Event has a new starting message: The hissing sounds begin.
 * Creep Day Event has a new ending message: The hissing fades away.
 * Big Day Event has a new ending message: The ground settles as the sun sets.
 * Lunar Event has a new starting message: The world just got stranger.
 * The text color of events has been changed.
 * Events are now seed-based. This means that an event will occur on the same day always in a particular seed, similar to how weather works in vanilla Minecraft.
 * Full Moon Event
 * Now has starting text: The ground bathes in the pearly light of the moon..
 * Now has ending text: The moon falls behind the horizon..

Dimensions

 * Biomes other than the main dimension biome are not present.
 * All dimensions that have a bedrock layer now generate with Dimensional Fabric instead of bedrock.
 * Lunalus
 * Lunalus no longer has a bedrock/water layer.
 * The Haven and Celeve
 * Haven and Celeve islands have changed.
 * Gardencia
 * Gardencia's water no longer inflicts damage on player when below 3 blocks.

Portals

 * Portals that generate in a dimension (that the player uses to leave the dimension) have some changes:
 * The size of the portal inside the frame was changed from 2x3 to 3x4.
 * Portals will now generate on top of the ground, instead of partially inside it.
 * All portals will now generate a platform under them if they spawn in mid-air or on the edge of a cliff. Portals will also try to not spawn at the edge of a cliff.
 * The Ancient Cavern and Immortallis portals have remained unchanged, for the most part, except when the player leaves the dimension, the player is always teleported to the Overworld.
 * Exiting a portal now plays a sound.
 * The portal in Creeponia is now made out of Creeponian bricks instead of gravel.
 * Dimension exit portals now link to the dimension they came from. For instance if a Shyrelands portal is placed in the abyss and entered, exiting the shyrelands through the return portal will lead to the abyss.
 * The Ancient Cavern and Immortallis are an exception to this, exiting either dimension through their portals will always take the player back to the Overworld.

Structures

 * Guardian's tower
 * The guardian's tower structure has received an overhaul:
 * Completely new structure.
 * Inside of structure contains multiple levels that can traversed by staircases going up and down.
 * Entrance is at the bottom.
 * Spawners for Volar, Seeker, Surveyor, and Angelica exist on several floors of the tower.
 * A room with some chests exists as well.
 * The chests are empty.
 * A ladder on the top level takes the player up to the roof, where a guardian altar can be found.


 * Rune Shrine (structure)
 * Rune shrine structures no longer contain the rune shrine (block) in the structure.
 * The exception is the wind rune shrine structure.
 * A block in the center of the structure shows where a Rune Shrine block must be placed.

Blocks

 * Name changes
 * All life lamps have been renamed to  Life Lamp.
 * The unbreakable variant of runic glass was changed to unbreakable runic glass.
 * Ancient lamp, archaic lamp, and donut lab lamp renamed to ancient light, archaic light, and lab light respectively.
 * Runic neon is renamed to runic neon light.
 * All wood has been renamed to  logs.
 * Footbone fragment, Legbone fragment, chestbone fragment, and skullbone fragment had the word ore attached to the end of their names.
 * Shyre gems renamed to shyregem ore.
 * Shyre stones renamed to shyrestone ore.
 * Shyrewood planks renamed to shyre planks.
 * Crystevia rock renamed to crystevian rock.
 * Deeplands traps renamed to deeplands stone.
 * Magic enhancer renamed to magical enhancer.
 * The shyre flowers now all have distinct names.
 * The different ivory blocks now have different names.
 * All Celevus now has the word Leaves attached to the end.
 * All chocolate blocks now have the word Block attached to the end.


 * Banners
 * Now have an item texture.
 * Now make a cloth sound when placed.
 * Now are fleshed with the walls that they are placed against.
 * If not placed against a wall, will have a stand to hold it up.
 * Nine gilded banners now make an encrusted banner, nine encrusted banners now make a bejeweled banner.
 * Several banners have texture changes.
 * Boss statues
 * Now have a new orientation in the inventory.
 * Now have brand new textures.
 * Golden statues are now called Gold statues.
 * Grey and golden Skelepig, Skele-Hopper, Skeleman, and Skele-Elder statues removed.


 * Carved Rune of Power
 * Has a new recipe:


 * Carved Rune of Travel, Carved Rune of Reality, Carved Rune of Space, Carved Rune of Direction, Carved Rune of Focus
 * Now generate naturally in Igloo basement chests and Woodland mansion chests.


 * Crystallanium, Emberium, Shadonantium, Skeletanium
 * Recipes for each now only make 1 block instead of 4.
 * Can be now crafted back into their respective ore materials.
 * Shadonatium and Crystallanium make glass sounds when placed.


 * Infusion Table
 * Is no longer spawned from the Infusion Blueprint.
 * Has a new recipe:


 * Lamps
 * All lamps require a redstone power source to be connected to it in order to light up.
 * All ore-based lamps have new recipes (replace Amethyst Ingot with the lamp's corresponding material):


 * Life lamps
 * All life lamps have their color printed in front of their name:  Life Lamp
 * Has a new recipe (replace the red dye with any color you choose).


 * Life lamps now drop emberstone ingots when mined instead of iron ingots.
 * If mined with a tool enchanted with Silk Touch, will drop itself.
 * Mending table
 * Has a new recipe:


 * Mob spawners
 * Can now be changed using spawn eggs.


 * Ores
 * The following ores have been made to require an iron pickaxe instead of a diamond pickaxe:
 * Amethyst Ore
 * Runium Ore
 * The following ores have been made to require a stone pickaxe instead of a diamond pickaxe:
 * Limonite Ore


 * Recreation Station
 * Now displays the following message when interacted with: Roses are red, violets are blue, I know you tried, but no Labricon for you.


 * Rune Randomizer
 * Can now only be used once the player reaches level 20 runation.
 * Once the player reaches level 20 runation:
 * Grants five runation xp upon use.
 * Charged runes can now be used with it.


 * Rune Shrine (block)
 * The player no longer gets double runes from certain levels of Runation.
 * Runes that used to require unpowered runes specifically, can now take either charged runes or unpowered runes.
 * Runes that require charged runes to make still require charged runes only.
 * The rune shrine requires the rune posts surrounding it in order to make runes, even for wind runes.
 * Wind runes require wind rune posts.
 * Attempting to train runation without any rune posts will display the following message: A rune won't form without rune posts nearby, but you learn a little from the conversion of energy.
 * The player will get two runation xp but no runes.
 * Has a new recipe:

The following blocks have received new textures:
 * Texture changes
 * Bulb Stock
 * Eye Bulb Plant
 * Vein Leaves


 * Other
 * Removed campfires.

Items

 * Metal Pellet is replaced with Limonite Bullet for normal guns.
 * All throwable weapons and holly arrows can now be fired out of a dispenser properly.


 * Food items
 * The following items are now edible:
 * Candy cane (item)
 * Sour Candy
 * Sour Gummy
 * Sour Pop
 * Gingerbread Cookie
 * Gingerbread Wing
 * Candy Corn
 * Peppermint
 * Spearmint
 * All food items added by the mod are obtainable with the fungal staff with the following exceptions:
 * Fingerfish
 * Pearl Stripefish
 * Limefish
 * Sailback
 * Golden Gullfish
 * Turquoise Stripefish
 * Violet Skipper
 * Rocketfish
 * Sapphire Strider
 * Dark Hatchetfish
 * Rainbowfish
 * Candlefish
 * Crimson Skipper
 * Crimson Stripefish
 * Ironback
 * Razorfish
 * Candy Corn
 * Sour Pop
 * Sour Gummy
 * Gingerbread Cookie
 * Gingerbread Wing
 * Candy Cane (Item)
 * Peppermint Candy
 * Spearmint Candy
 * Magic Marang
 * Now inflicts glowing alongside night vision.
 * Heart Fruit
 * Gives more hunger but less saturation.
 * Minion slabs
 * Minion slabs will now display a chat message when attempting to use one when not the correct level of creation in survival mode.
 * Crafting recipe for minion slabs has been changed to make 3 minion slabs per craft instead of 5.
 * Weapons Box
 * Renamed to Weapons Case.
 * Now can drop spreadshots and pop shots.
 * Now drops limonite bullets in place of metal pellets.


 * Items are placed straight into the player's inventory, instead of being dropped on the ground.
 * Exception when the player's inventory is full.
 * Has a description
 * Doesn't grant hauling experience.
 * Fish Case
 * Items are placed straight into the player's inventory, instead of being dropped on the ground.
 * Exception when the player's inventory is full.
 * Has a description.
 * Doesn't grant hauling experience.
 * Rune Box
 * Items are placed straight into the player's inventory, instead of being dropped on the ground.
 * Exception when the player's inventory is full.
 * Has a description.
 * Doesn't grant hauling experience.
 * Crystal Box
 * The chance to get a specific skill crystal from the crystal box is now weighted - no longer is 25% per crystal.
 * Current % chances are as follows:
 * Small skill crystal: ~67.5%
 * Medium skill crystal: ~22.5%
 * Large skill crystal: ~7.5%
 * Giant skill crystal: ~2.5%
 * Items are placed straight into the player's inventory, instead of being dropped on the ground.
 * Exception when the player's inventory is full.
 * Has a description.
 * Doesn't grant hauling experience.
 * Treasure Box
 * Items are placed straight into the player's inventory, instead of being dropped on the ground.
 * Exception when the player's inventory is full.
 * Has a description.
 * Doesn't grant hauling experience.
 * Shiny Box
 * Now can drop all types of ingots.
 * Ingots from dimensions other than overworld are much rarer than overworld ingots from the shiny box.
 * Drops ingots in much smaller quantities.
 * Items are placed straight into the player's inventory, instead of being dropped on the ground.
 * Exception when the player's inventory is full.
 * Gem Bag
 * Now drops exactly 3 tokens, with each token being in a stack of 1-2.
 * Items are placed straight into the player's inventory, instead of being dropped on the ground.
 * Exception when the player's inventory is full.
 * Lottery Gems
 * Renamed to Lottery Tokens.
 * Abyssal Gems in particular renamed to Abyss Tokens.
 * L'Borean Gems in particular renamed to Borean Tokens.
 * Barathos Gems in particular renamed to Baron Tokens.
 * Lunalus Gems in particular renamed to Lunar Tokens.
 * Empty Slab
 * Renamed to Blank Slab.
 * Crystallite Stone
 * Renamed to Crystallite.
 * Unpowered Rune and Charged Rune
 * Each runium chunk/charged runium chunk produces 12 unpowered runes/charged runes instead of 16.
 * Lunarade
 * Drinking lunarade now gives the player back a lunarade mug.
 * Orbulon
 * Crafting of lunar bricks with orbulons has been removed.
 * Gravitator
 * Now has a durability of 1500; one durability point is consumed for every block fallen while holding the gravitator.
 * Tablets
 * Have been removed.
 * Formation Staff Totem
 * Has been removed.

The following items have received new textures. Many of these texture updates are due to the old textures having extreme similarities to those of Terraria items.
 * Texture changes


 * All upgrade kits
 * Desert Shell
 * Heart Fruit
 * Book of Shadows
 * Old Boot
 * Nightmare Flakes
 * Ghoulasm
 * Ghostly Powder
 * All waterlogged and incomplete weapons
 * Realm Travel Ticket
 * Primordial Dust
 * Ancient Orb
 * Hive Chunk
 * Strange Stones
 * Diamond Bowl
 * Stone Bowl
 * Eye Bulb
 * Eye Candy
 * Coral Stone


 * Voliant Heart
 * All small petals
 * Footbone Fragment
 * Haunted Idol
 * Heavy Boulder
 * Nethengeic Callstone
 * Primordial Skull
 * Magic Mending Compound
 * Jungle Horns
 * Metal Slug
 * Troll Idol
 * Cannonball
 * Weapon Parts
 * All power stones
 * Scream Shield

Pickaxes
All pickaxes have an attack speed of 1.2.

Shovels
All shovels have an attack speed of 1.

Axes
All axes have an attack speed of 1 (excluding chainsaw, which has an attack speed on 2 instead).

Weapons
A lot of the weapons in the mod received changes.

Swords
All swords that received changes are listed below. All swords have 1.6 attack speed (same as diamond sword).

Greatblades and Scythes
All greatblades in the mod have been made to do melee damage instead of ranged. Scythes have been placed in the greatblades tab in creative mode. All greatblades have an attack speed of 0.76.

Mauls
Mauls are a new class of weapon. They are melee weapons that do massive knockback to entities that are hit. They function similar to greatbades, but with the aforementioned knockback.

There are three mauls in the 3.0 currently, based on converted swords:


 * Crystal Maul
 * Horizon Maul
 * Coralstone Maul
 * Based on Coralstone Sword

Bows
Bows in the mod can now use the tipped holly arrows, in addition to the regular holly arrow.

Shotguns
Shotguns are a new weapon class introduced in 3.0. Guns in this class fire multiple bullets at once, yet only consume one ammo per fire. Shotguns consume spreadshots as ammunition.

The following guns are now classed as shotguns. With except of the demolisher, boulder, vivo, ginger blaster, amplifier and discharge shotgun, none of the guns in this category fired multiple bullets before 3.0:
 * Abyssro
 * Amplifier
 * Blast Barrel
 * Blue Barrel
 * Boulder
 * Brown Blaster
 * Demolisher
 * Destruction Shotgun
 * Discharge Shotgun
 * Gimmick
 * Ginger Blaster
 * Long Shot
 * Mechyro
 * Purity Shotgun
 * Purple Punisher
 * Red Rocket
 * Vivo

The following shotguns have received changes:

Snipers
Sniper rifles have received major changes. Scoping is now triggered by sneaking while holding the sniper. Scoping greatly increases the accuracy of a sniper, without the scope the bullet the sniper fires flies out of control. Snipers also have much more massive recoil while unscoped than while scoped. All snipers consume metal slugs as ammunition.

The player has the ability to walk around while scoped. Sharpshot armor grants a 30% damage increase to snipers (as opposed to the previous 25%). If the sniper is the mark maker or moon maker, it gets a 45% damage increase instead.

The BayonetteSR now has an attack speed of 0.8 for its melee attack.

Cannons
All guns classed as cannons do extra damage to armored enemies. All sticky bomber weapons have been classed as cannons.

Most cannons are the same as before, but some have changes:

Blasters (Energy weapons)
Energy weapons have been named Blasters. To use a blaster, the player has to hold their use button down to charge it. The player will be slowed down during this process, and blaster will auto-fire after some delay.

The following blasters have received changes:

Staves

 * Removed Rune Pouch.
 * Staves no longer require the rune pouch to be fired. The player must simply have the required runes in their inventory.
 * The Formation Staff is absent from the game.
 * All staves that summon fallen projectiles have increased projectile speed.
 * Staves that fire multiple projectiles have random spread
 * Sun Staff orb now burns all enemies around it in large radius, exists longer and explodes after death.
 * Healing staves and staves that affecting enemies around cannot be used, if player's health is full/no enemies around.

Vulcanes
Vulcane damage and durability have been reduced:
 * Unupgraded vulcane's damage was reduced from to, and durability was reduced from 1000 to 300.
 * Battle vulcane's damage was reduced from to, and durability was reduced from 1000 to 150.
 * All other vulcanes' damage was reduced from to, and durability was reduced from 1000 to 200.

Armor
All armor items have received a new texture.

In previous versions, all armors had a protection level of diamond armor. All armors added by the mod now have 1 point of armor toughness, with exception of artistry armors, which have two points. The protection values of some armors were also changed.

Holding a piece of artistry armor in the player's hand will cause it to drop to the ground/move to another inventory space, just like with the extraction tools.

The following armors have protection changes (+8 is diamond armor):

In addition to the above protection changes, some armors received full set bonus changes:


 * Archaic Armor - no longer heals the player.
 * Augury Armor - no longer gives a 1 heart shield when the player jumps.
 * Baron Armor - the player now does/takes 20% the melee damage instead of 25%.
 * Battleborn Armor - the 15 second cooldown is now a 30 second cooldown. No longer inflicts a screen effect.
 * Boreic Armor - now a 30% chance to do double melee damage instead of 33%.
 * Butchery Armor - now has a 40% chance not to consume rage. Battle rage strikes cost health instead of  health. No longer does x4 the damage.
 * Elecanyte Armor - now consumes 200 energy to block 80% damage, instead of the 25 energy needed to block 60% damage.
 * Extraction Armor - now grants increased movement speed while swimming in lava, instead of granting haste.
 * Fungal Armor - now reflects double melee damage to attacker, instead of 350% damage.
 * Ghoulish Armor - now has a 30% reduced energy cost on weapons, instead of 50%.
 * Hauling Armor - now grants an additional boost to catching rarer items when fishing.
 * Hydrangic Armor - effect now occurs when dropping below 10% health instead of 20% health. Effect consumes 10 life and distortion runes (no longer consumes energy) to restore health.
 * Innervation Armor - now has a 25% chance to dodge physical damage, instead of 50%.
 * Necro Armor - now leeches 10% of melee damage done. Additionally, now causes the player to take double damage from recoil and the environment.
 * Nethengeic Armor - above 50% health: melee attackers are now set on fire.
 * Omni Armor - does 40% more explosion damage.
 * Predatious Armor - now grants 50% bonus holly arrow damage, instead of 70%. Now also grants 10% chance to dodge ranged attacks, instead of 20%.
 * Primordial Armor - now grants immunity to the Wither effect, instead of having a 33% change to dodge damage from enemy physical attacks.
 * Purity Armor - now does/takes 20% projectile damage instead of 25%.
 * Rosidian Armor - now spawns a rosid every 20 seconds instead of 15.
 * Runation Armor - now doubles runes from all non-random rune posts.
 * Runic Armor - bonus movement speed given at below 20% health instead of 40% health.
 * Vulcanism Armor - no longer increases vulcane damage to 300%.
 * Zargonite Armor - now grants additional health to the player, instead of doing damage.

Entities

 * Shadow Stalker and Hive Soldier now lose health over time.


 * Pixons will now try to run away when they feel like they're being harvested.
 * Pixons colors are slightly brighter than before.


 * The Lotto Idols spawned in by the lottery totems are now merged into a single id.
 * An Idol that drops nothing as its grand prize can be spawned with /summon aoa3:lotto_idol.
 * More mobs have pathfinding.
 * Flying mobs now move more smoothly.
 * Dyrehorn is no longer immune to damaging status effects.


 * All hostile mobs now target minions by default.

The following slab minions have the listed changes:
 * Slab minions


 * NPCs
 * NPCs now slowly walk around instead of standing in place.
 * NPCs are no longer targeted by zombies and certain other mobs.
 * With exception of bankers, NPCs now have randomized trades.


 * Bosses
 * Bosses no longer drop hunter xp if the player is level 30 or over.


 * Mob drops
 * Some mob drops are now affected by the looting enchantment.
 * Some mob drops now will only drop if a player deals the killing blow. Other drops are unaffected.
 * Everbeast's drop rate was changed.
 * Infernals no longer drop Fire Lamps.
 * For the time being, Fire Lamps are unobtainable in survival.


 * Hunter mobs
 * All hunter mobs no longer display a chat message when attacked.

Some mobs are now classified as undead or arthopod.
 * Mob classifications

The following mobs are classed as undead, meaning that they are affected by the Smite enchantment, are healed by harming potions, and harmed by healing potions: The following mobs are classed as arthopod, meaning that they are affected by the Bane of Arthopods enchantment:
 * Ghostly Bugeye
 * Ghostly Cyclops
 * Ghostly Charger
 * Ghostly Night Reaper
 * Ghostly Sasquatch
 * Night Reaper
 * Ghostine Ancient
 * Demon Reaper
 * Ghostly Goblin
 * Sea Skeleton
 * Reaper Twins
 * Wickett
 * Ghost
 * Shade
 * Shadow
 * Bugeye
 * Muckopede
 * Sea Spider
 * Skipper

Configurations

 * Removed Damage Limitation.

Fixes
From released versions before 3.0


 * Fixed Tree Spirits not knocking the Player in the air.

From the last 3.0 development version


 * Fixed incorrect sizes for large size mobs.
 * Fixed crash with killing any giant.
 * Fixed crash involving Sea Spider climbing.
 * Fixed mobs using wrong models.
 * Fixed Night Reaper being completely glitched and being called "unknown."
 * Fixed Erebon Scythe's wither effect not working.