3.3.2

This page is a WIP

3.3.2 is a minor update.

Items

 * Music Disc (MrCakeSamurai - caverns)

Advancements

 * High-Flying Spelunker

Configuration

 * Added a config option to allow one to disable the materials of the IndustrialCraft2 integration.
 * Added a config option for compressor recipes. Compressor recipes that were previously under the extractor recipes config option are now toggled by this option.

Third-Party Mod Compatibility

 * IndustrialCraft2
 * Added new some recipes.

Blocks
Changed the textures of the following blocks:
 * Abyssal Grass
 * Abyssal Stone
 * Blood Log
 * Blood Pine
 * Blood Spikes
 * Blood Strands
 * Bloodstone Ore
 * Bulb Stock
 * Eye Block
 * Eyeball Log
 * Lunalyte Dirt
 * Lunalyte Grass
 * Lunar Banner
 * Bejewelled Lunar Banner
 * Encrusted Lunar Banner
 * Gilded Lunar Banner
 * Lunasole Dirt
 * Lunasole Grass
 * Lunicia Leaves
 * Lunide Log
 * Lunosso Leaves
 * Mecha Banner
 * Bejewelled Mecha Banner
 * Encrusted Mecha Banner
 * Gilded Mecha Banner
 * Shadowblood Leaves
 * Shadow Log
 * Tentacle
 * Orange Eye Tentacles
 * Red Eye Tentacles
 * Toxic Block
 * Vein Leaves

Items

 * Changed the textures of the following items:
 * Incomplete Mecha Bow
 * Music Disc (Firch - outlaw)
 * Waterlogged Reefer

Bows
The following textures were changed:
 * Atlantic Bow
 * Boreic Bow
 * Daybreaker Bow
 * Deep Bow
 * Haunted Bow
 * Justice Bow
 * Mecha Bow
 * Primordial Bow
 * Spectral Bow
 * Sunshine Bow

Cannons

 * Bozo Blaster
 * No longer has a 33% chance to not consume ammo.

Staves

 * Moonlight Staff
 * Changed the texture.

Entities

 * Baroness
 * No longer produces extra bombs after being defeated.
 * Chimera
 * The Weakness amplifier of the Weakness effect applied when attacking entities was reduced from 3 to 2.
 * C.R.E.E.P.
 * No longer produces extra bombs after being defeated.
 * Fake Pigman
 * The step sound of Fake Pigman now sounds like the footsteps of Zombie Pigman.
 * Horon
 * No longer produces extra explosions after being defeated.

Armor

 * Fungal Armor
 * The radius that can be affected by the armor has been changed from 3 blocks to 5 blocks.

Configuration

 * Hardcode Mode
 * Now only reduces one level in a random skill instead of all skills.
 * Now when enabled, will cause all mobs to have double health, do 50% more damage, and have 25% more armor. Most weapons will also now do 25% more damage.
 * IndustiralCraft2 Integration
 * Compressor recipes that were previously under the extraction config option are now under the compressor config option.

Third-Party Mod Compatibility

 * CraftTweaker
 * Changed the consumeResource function to use floats instead of integers.
 * IndustrialCraft2
 * The runium chunk extractor recipe was changed.

Fixes

 * Fixed statues rendering outside of one inventory space.
 * Fixed a bug where blasters showed only needing 1 energy to fire.
 * Fixed a bug where Friendly Creepers would get damaged by their own explosions.
 * Fixed a bug where an additional Skele-elder spawned during Skeletal Army's 7th wave.
 * Fixed a bug where the Charger, Torn Cloth and Limonite Rod materials were not showing as being from Advent of Ascension.
 * Fixed a bug where Rammerhorn was using an incorrect loot table.
 * Fixed a bug where the Evil Pressure trait was causing a crash.
 * Fixed a typo in the Tinker's Construct material config option.
 * Fixed a bug where a word in the doVerboseDebugging config option was misplaced.
 * Fixed a bug where the Reaper Reaper advancement would be activated from defeating normal Web Reapers.
 * Fixed a bug where weapons with the Curse of Greed did not need to have more than one ammo in order to be used.