User:TheGreatCrackerz/Weapons

Weapons are tools that are used for combat. Weapons will deal damage to its target, and can provide a wide variety of functions. Melee weapons will lose durability upon hitting an enemy, while the durability of ranged weapons will decrease upon firing, even if it misses its target.

Weapons will disintegrate when their durability runs out; to prevent this, they can be repaired using special materials. Most weapons can be repaired with Rosite Ingots; however weapons obtained from the Lottomen require Magic Repair Dust, and weapons obtained from the Lunar Creation Table require Lunar Ingots.

Certain weapons can also be upgraded into more powerful versions of themselves with Upgrade Kits.

Swords
Swords are the most basic type of weapon in Minecraft. Swords are short ranged melee weapons that can attack quickly, and can deal a critical hit for 1.5x the damage if the player is falling while dealing damage. Swords have an attack speed of 1.6. See specific pages for individual weapon information, or see Swords for a comparison chart.

Greatblades
Greatblades are larger versions of swords. Greatblades are melee weapons that have larger range than swords. Although they deal higher damage than swords, they are slower. Greatblades have an attack speed of 0.76. Scythes are a faster variant of greatblades that consume 15 Energy on use. If a player does not have enough energy, the player will take damage when swinging the Scythe. Scythes have an attack speed of 1.4. See specific pages for individual weapon information, or see Greatblades for a comparison chart.

Mauls
Mauls are blunt melee weapons based around knockback. Mauls have the same range as Swords, and deal more knockback than swords and greatblades. Mauls have an attack speed of 0.8. See specific pages for individual weapon information.

Throwing Weapons
Throwing Weapons are consumable items that act as ranged weapons when used. Unlike other ranged weapons, Throwing Weapons don't require an item like a Gun or Bow to fire from. Though, Grenades are unique in that they can be used as both a Throwing Weapon and ammo for certain weapons. Most Throwing Weapons are bought from the Assassin. Throwing Weapons have an initial cooldown upon being held. The player must wait for the cooldown to finish before the player can throw the weapon.

See specific pages for individual weapon information.

Bows
Bows are the most basic type of ranged weapon in Minecraft. Bows are weapons that fire arrows, and can be drawn back as long as the user has Holly Arrows in the player's inventory (unless the player is in creative mode). While the bow is being charged or remains fully charged, the player is forced to move at sneak speed, unless they are riding a horse at the time, which causes no speed decrease. Charging the bow to its maximum causes it to visually shake as an indicator, and releases an arrow with a sparkling effect, signifying a critical hit. See specific pages for individual weapon information, or see Bows for a comparison chart.

Archerguns
Archerguns are rapid firing guns that fire arrows. Archerguns generally deal less damage than a bow to compensate for the firing speed. An Archergun will not be fired if the ammunition (Holly Arrow) is not present in the inventory of the player. Archerguns have an initial cooldown upon being held. The player must wait for the cooldown to finish before the player can fire the weapon. See specific pages for individual weapon information.

Guns
Guns are ranged weapons that mostly consume Metal Pellets or Metal Slugs as ammunition. Guns fire at a variety of different speeds. Certain guns will apply special effects to the projectiles that they fire. Some guns have a percent chance to not consume ammo upon use. A gun can only be fired if ammunition is present in the user's inventory. Guns have an initial cooldown upon being held. The player must wait for the cooldown to finish before the player can fire the weapon. See specific pages for individual weapon information, or see Guns for a comparison chart.

Shotguns
Shotguns are ranged weapons that mostly consume Spreadshots as ammunition. Shotguns fire multiple shots at once making them deal high damage if all shots hit, but are also very inaccurate, making them effective at close-ranged combat. Certain shotguns will apply special effects to the projectiles that they fire. Some shotguns have a percent chance to not consume ammo upon use. A shotgun can only be fired if ammunition is present in the user's inventory. Shotguns have an initial cooldown upon being held. The player must wait for the cooldown to finish before the player can fire the weapon. See specific pages for individual weapon information.

Snipers
Snipers are long-distance guns that mostly consume Metal Slugs as ammunition. The player can hold crouch to look through the sniper's scope. Firing the Sniper rifle while unscoped makes it fire inaccurate shots with high recoil, but firing it while scoped makes it far more accurate and decreases recoil. Sniper Bullets also travel faster than bullets fired by guns and shotguns. A sniper rifle can only be fired if ammunition is present in the user's inventory. Snipers have an initial cooldown upon being held. The player must wait for the cooldown to finish before the player can fire the weapon, though the player can still crouch to scope even while waiting for the cooldown. See specific pages for individual weapon information, or see Snipers for a comparison chart.

Cannons
Cannons are ranged weapons that generally consume Cannonballs or Grenades as ammunition; however certain cannons consume different materials. Cannons fire at a variety of different speeds, however the speed is usually slow. Cannons tend to deal high amounts of damage and knockback, and will deal additional damage against targets with armor. Certain cannons will apply special effects to the projectiles that they fire. Some Cannons have a percent chance to not consume ammo upon use. A cannon can only be fired if ammunition is present in the user's inventory. Cannons have an initial cooldown upon being held. The player must wait for the cooldown to finish before the player can fire the weapon. See specific pages for individual weapon information.

Blasters
Blasters are ranged weapons that use Energy. Instead of consuming ammo from the player's inventory, Energy Weapons temporarily drain the user's Energy instead; without enough Energy, the weapon cannot be used. Blasters must be charged up before they can be fired. Blasters can be charged by holding down the fire button, which must continuously be held down to continue firing. Blasters have an initial cooldown upon being held. The player must wait for the cooldown to finish before the player can charge the weapon. See specific pages for individual weapon information, or see Energy Weapons for a comparison chart.

Staves
Staves are a special type of item that require Runes. Most Staves are weapons, but not all of them; some can be used to perform other tasks (such as healing the player or summoning allies). Each Stave consumes Runes on use; up to 3 different types of Runes may be required. Runes will only be accepted if they are inside a player's inventory. See specific pages for individual weapon information, or see Staves for a comparison chart.

Vulcanes
Vulcanes are weapons that work with the Vulcanism skill to do damage. The player can craft different Augments with the basic vulcane to apply different effects. You can only place one Augment on a vulcane, so choose carefully. All but the base vulcane require the player to be a certain level of Vulcanism in order to use. As the player levels up in Vulcanism, the Vulcane's max damage will increase. More info can be seen here.

See specific pages for individual weapon information.

武器