Tslat 1.0

Tslat 1.0 is a major update and it is the first version released for the continuation of Advent of Ascension. It was released on 21 April 2018. It is the first version of the mod developed by Scimiguy.

Tslat 1.0 is notable for rewriting an enormous amount of internal code, making the mod run smoother, as well as fixing a lot of bugs.

General

 * Added tribute requirement messages for ancient cavern shrines.


 * Added description to luxon scythe about using energy.


 * Added description to erebon scythe about using energy.


 * Added description to pluton scythe about using energy.


 * Added description to selyan scythe about using energy.


 * Players who save and quit their game in a dimension should no longer spawn in the void upon returning to the Overworld. Players will still end up at x = 0, z = 0, however.

General

 * Changed archmage enchant to halving cost of runes required.

General

 * Fixed typo in text that appears when extracting grenades from an extraction device.


 * Fixed treasure box incorrectly stating it gives gems.


 * Fixed weapons box incorrectly stating it gives gems.


 * Fixed rune box incorrectly stating it gives gems.


 * Fixed typo in immortallis progressor - "Goldems".


 * Fixed missing space in undead troll's name.


 * Fixed bugged name for Naturalist.


 * Fixed bugged name for Assassin.


 * Fixed bugged name for Metalloid.


 * Fixed bugged name for Okazor.


 * Fixed typo in deeplands lava trap block name.


 * Fixed incorrect message in tablet of rage.


 * Fixed extraction master giving messages as calefaction master.


 * Fixed typo in login tips panel - "Incrase".


 * Fixed version showing as 2.3.


 * Fixed typo in dungeon master text "You will return crystal".


 * Fixed typos in ancient cavern shrines - "You need ____ utilize this".


 * Fixed typo in phantom staff - "Strikes runes".


 * Fixed data storage storing double the amount of data it needs on a player.


 * Fixed armor counters being shared between all players.


 * Fixed armor effects not taking into account health-adding mods.


 * Fixed incorrectly getting tribute failure message when only Krasaun's tribute is complete at night.


 * Fixed some additional non-melee attacks not working on melee-invulnerable mobs.


 * Fixed luxon regeneration buff not working.


 * Fixed basically all projectiles causing crashes with the ender dragon & a few other mobs.


 * Fixed the big client freeze that can happen when logging into a world.


 * Fixed game crash from quitting too quickly after firing a recoil gun.


 * Fixed Goo Ball impact sound projecting 50+ blocks.


 * Fixed Hell Fire impact sound projecting 50+ blocks.


 * Fixed a huge amount of internal code. Performance has improved significantly (40%+). Also stabilized for future updates and content changes.

Blocks

 * Fixed extraction device only giving 1 dye instead of 32 if no space in inventory.


 * Fixed extraction device dumping dye way up in the air if no space in inventory.


 * Fixed extraction device dropping blaze rods 8 at a time instead of 4 if no space in inventory.


 * Fixed rune randomizer sometimes stealing additional unpowered runes.


 * Fixed unbreakable blocks not being so unbreakable against explosions.


 * Fixed creation 2 banner broken textures and associated crash.


 * Fixed gold accumulator being breakable.


 * Fixed pure gold accumulator being breakable.


 * Fixed reaver spawner being breakable.


 * Fixed Urioh spawner being breakable.


 * Fixed goldum spawner being breakable.


 * Fixed skeledon spawner being breakable.


 * Fixed skelekyte spawner being breakable.


 * Fixed Fenix spawner being breakable.


 * Fixed goldus spawner being breakable.


 * Fixed shavo spawner being breakable.


 * Fixed urv spawner being breakable.


 * Fixed ghastus spawner being breakable.


 * Fixed banners placing sideways.


 * Fixed mending table changing items with different metadata.


 * Fixed mending table consuming mending solution in certain circumstances when the repair fails.


 * Fixed army block being breakable.


 * Fixed graw altar being breakable.


 * Fixed creep altar being breakable.


 * Fixed primordial altar remaining lit after use.


 * Fixed ancient cavern shrines being breakable.


 * Fixed stacked grass blocks floating in midair when a trunk is broken.


 * Fixed grass blocks floating in midair when the ground below them is broken.


 * Fixed banner breaking instantly by hand.


 * Fixed statues being activated while sneaking.


 * Fixed boss statues being placed incorrectly.


 * Fixed boss statues breaking instantly by hand.


 * Fixed boss statues having no blast resistance.


 * Fixed being able to stack enchantments at the infusion table.

Items

 * Fixed skill crystals giving xp to the highest leveled skill, not the lowest.


 * Fixed energistic tools requiring 80 extraction instead of 70.


 * Fixed some armors getting stuck and unable to activate.


 * Fixed energistic pickaxe not dropping xp randomly.


 * Fixed heart fruit setting the player's hunter level to 30.


 * Fixed heartstones not giving additional xp if picked up in piles.


 * Fixed heartstones healing way too much on pickup at higher levels.


 * Fixed pure gold accumulator sometimes consuming 2 gold.


 * Fixed gold accumulator sometimes consuming 2 gold.


 * Fixed amethind armor set effect not working.


 * Fixed embrodium armor texture defaulting to yellow armor.


 * Fixed face mask and night vision goggles not working with sharp shot armor.


 * Fixed concussion staff using durability and harming players while in creative.


 * Fixed Zargonite leggings not dropping.


 * Fixed SpaceKing leggings not dropping.


 * Fixed zargonite armor set effect harming non-aggressive mobs.


 * Fixed vulcane damage causing mobs to not drop loot.


 * Fixed zargonite armor effect causing mobs to not drop loot.


 * Fixed hunter armor launching players off into space.


 * Fixed primordial staff harming player and damaging item while in creative.


 * Fixed broken candlefish texture.


 * Fixed broken rocketfish texture.


 * Fixed Screen shaking when healing from nethengeic armor.


 * Fixed screen shaking when healing from commander armor.


 * Fixed reef staff shield now lasts for 60 seconds.


 * Fixed fungal armor damage not letting mobs drop items.


 * Fixed mecha bow duplicating arrows.


 * Fixed spectral archergun duplicating arrows.


 * Fixed spectral bow duplicating arrows.


 * Fixed mecha archergun duplicating arrows.


 * Fixed rosidons not giving failure message.


 * Fixed rosidons working in labricon.


 * Fixed rosidons working in ancient cavern.


 * Fixed rosidons working in immortallis.


 * Fixed tablets stacking.


 * Fixed snipers not being able to shoot through non-solid objects.


 * Fixed being able to move the rune pouch while it's open.


 * Fixed reef staff griefing blocks.


 * Fixed reef staff working in immortallis.


 * Fixed reef staff working in ancient cavern.


 * Fixed and centered reef staff shield on player.


 * Fixed fragmented anima stones sometimes running twice.


 * Fixed fragmented anima stones not working.


 * Fixed staves being laggy in survival (hopefully).


 * Fixed atlantic staff attacking non-hostile mobs.


 * Fixed candy staff attacking non-hostile mobs.


 * Fixed hive staff consuming creation pts even in creative.


 * Fixed joker staff launching non-hostile mobs.


 * Fixed shadowlord staff using creation pts even in creative.


 * Fixed show staff damaging non-hostile mobs.


 * Fixed harvester sword damaging creative players.


 * Fixed harvester sword taking durability when in creative.


 * Fixed haunted greatblade damaging creative players.


 * Fixed haunted greatblade taking durability in creative.


 * Fixed ghoul staff damaging creative players.


 * Fixed ghoul staff taking durability in creative.


 * Fixed ghoul gasser damaging creative players.


 * Fixed haunter rifle damaging creative players.


 * Fixed crystal maul ignoring knockback resistance and breaking mobs.


 * Fixed tablets consuming soul power in creative mode.


 * Fixed scythes consuming more energy than it's meant to.


 * Fixed scythes consuming energy when attacking dead entities.


 * Fixed anima stones not giving additional xp if picked up in piles.

Entities

 * Fixed flesh eater dropping abyssal gems 100% of the time.


 * Fixed diocus only dropping precasian coins in lots of 2.


 * Fixed victory message not showing when beating the primordial five.


 * Fixed Skeletron doubling up on skelepig statue drop chances.


 * Fixed Corallus dropping coral staff 100% of the time.


 * Fixed Vinocorne doubling drop rates on rosidian sword.


 * Fixed CottonCandor being invulnerable.


 * Fixed Skelekyte going invisible quicker than usual after spawning.


 * Fixed Skeledons going invisible too frequently.


 * Fixed Ghastus effect boundary being 1 block too large.


 * Fixed coniferon not healing properly on player death.


 * Fixed Death hunter pulling and throwing players in creative.


 * Fixed Walker setting creative players on fire.


 * Fixed Eilosapien setting creative players on fire.


 * Fixed Squiggler setting creative players on fire.


 * Fixed Graw pulling creative players.


 * Fixed Night watchers blinding creative players.


 * Fixed Toxxulous poisoning creative players.


 * Fixed sceptron dragging creative players.


 * Fixed Arkzyne pulling creative players.


 * Fixed crusilisk pulling creative players.


 * Fixed Poseido pushing creative players up.


 * Fixed Torano pulling creative players.


 * Fixed Orbitor grabbing creative players.


 * Fixed fungung throwing creative players.


 * Fixed Angler slowing creative players.


 * Fixed construct of mind affecting creative players.


 * Fixed doubler blinding creative players.


 * Fixed grobbler pulling creative players.


 * Fixed goalby weakening creative players.


 * Fixed arkback attempting to harm creative players.


 * Fixed alarmo becoming alarmed by creative players.


 * Fixed parasect nauseating creative players.


 * Fixed stalker making creative players lose tv signal.


 * Fixed stalker prime making creative players lose tv signal.


 * Fixed creeperlock teleporting to creative players and spawning minions.


 * Fixed demon reaper only spawning in full moon events.


 * Fixed hunter not spawning properly.


 * Fixed giant slug not having trails outside of precasian dirt.


 * Fixed distorter pulling creative players.


 * Fixed elusive suffocating in its own spawner room.


 * Fixed Smash not sending spawn message.


 * Fixed Elusive only sending spawn message to spawning player.


 * Fixed King BamBamBam not sending spawn message.


 * Fixed Corallus not sending spawn message.


 * Fixed Nethengeic wither not sending spawn message.


 * Fixed Rock rider only sending spawn message to spawning player.


 * Fixed Four guardians only sending spawn message to spawning player.


 * Fixed shadowlord only sending spawn message to spawning player.


 * Fixed skeletal army only sending spawn message to spawning player.


 * Fixed King shroomus only sending spawn message to spawning player.


 * Fixed silverfoot only sending spawn message to spawning player.


 * Fixed Visualent only sending spawn message to spawning player.


 * Fixed Kror only sending spawn message to spawning player.


 * Fixed Vinocorne only sending spawn message to spawning player.


 * Fixed bane not sending spawn message.


 * Fixed Clunkhead only sending spawn message to spawning player.


 * Fixed Dracyon only sending spawn message to spawning player.


 * Fixed Hive king only sending spawn message to spawning player.


 * Fixed Voxxulon only sending spawn message to spawning player.


 * Fixed primordial five only sending spawn message to spawning player.


 * Fixed Graw only sending spawn message to spawning player.


 * Fixed Gyro only sending spawn message to spawning player.


 * Fixed Crystocore not sending spawn message.


 * Fixed Cotton Candor only sending spawn message to spawning player.


 * Fixed Creep only sending spawn message to spawning player.


 * Fixed king charger throwing players in creative.


 * Fixed silencer making creative players drop their inventory.


 * Fixed shade infinitely spawning from certain types of damage.


 * Fixed Fade duplication chance is now based on damage dealt and current health.


 * Fixed breaking immortallis by killing dungeon masters in survival.


 * Fixed flash not dropping items if a minion kills it.


 * Fixed ancient cavern bosses not spawning if in peaceful mode.


 * Fixed ancient cavern bosses dropping into the void on successive spawns.


 * Fixed bosses breaking bedrock while suffocating.


 * Fixed pixons being faux-harvestable at 0 health.


 * Fixed distorter spawning in non-full blocks.


 * Fixed airhead not despawning on peaceful difficulty.


 * Fixed graw not despawning on peaceful difficulty.


 * Fixed voliant not despawning on peaceful difficulty.


 * Fixed volar not despawning on peaceful difficulty.


 * Fixed construct of terror not despawning on peaceful difficulty.


 * Fixed anemia not despawning on peaceful difficulty.


 * Fixed polytom not despawning on peaceful difficulty.


 * Fixed valkyrie not despawning on peaceful difficulty.


 * Fixed mobs jumping when walking through Advent of Ascension plants.


 * Fixed immortallis bosses spawning multiples in multiplayer servers.


 * Fixed Klobber pulling creative mode players.


 * Fixed flamewalker sometimes deleting blocks.


 * Fixed Giant slug sometimes deleting blocks.


 * Fixed Clunkhead auto-suffocating on spawn.


 * Fixed shadowlord using static health values for potion effect scale.


 * Fixed pixon collection working as they are dying.


 * Fixed pixons being able to overwhelm clients with high hp.