User:Sonicwave/bugs

As there is currently no bug tracker, some bugs and glitches will be listed here. Also see this bug compilation.

Mobs/Bosses

 * Melee-immune mobs (sphinx, Everbeast etc) are often unkillable except with bows; they ignore any damage that would be fatal
 * Anything killed with "True damage" (Vulcanes, Zargonite armor) don't drop anything or make kill sounds
 * Mobs that leave trails (Giant Slugs, Flamewalkers) often leave glitched blocks at areas with height changes
 * All mobs with area-of-effect behavior (Walkers, Death Hunters etc) affect Creative mode players
 * Some mobs make the "player hurt" sound when killed instead of using its own death sound
 * Creeponia doesn't spawn any mobs on server, but spawns too many in Singleplayer

Bosses

 * Tyrosaur's earthquake deal damage to Creative mode players and ignore armor
 * Elusive's spawn structure allows him to suffocate when spawning, destroying the altar
 * Bosses ignore gamerule mobGriefing when breaking blocks due to suffocation, and can break bedrock
 * Shadowlord often causes the game to lag/freeze
 * If Shadowlord's projectile hits the Ender Dragon, game crashes
 * Killing Ancient Cavern bosses in 2.5 crashes the game
 * Ancient cavern bosses may fall out of the world when respawning, forcing the player to use commands to respawn them

Items/Weapons/Armor

 * Damage limitation affects non-bow ranged weapons (limits damage to 25), when it should only affect weapons from other mods
 * Taking upwards knockback (e.g. explosions, Iron Golems) when wearing Hunter Armor causes you to rocket into the air and can crash the game in seconds
 * Night vision goggles frequently run out and don't "refresh" the Night Vision effect (possibly due to server lag?)
 * Tablets are stackable, preventing them from being enchanted with Intervention
 * Opening a Rune Pouch then moving it may delete inventory contents
 * Pixons may be "harvested" with 0 health remaining, which gives nothing and reduces the bowl's durability
 * Weapons that deal damage to the user (e.g. Primordial staff) also deal damage to Creative mode players and ignore armor

Blocks

 * None of the blocks in the mod have any blast resistance (including unbreakable blocks in Ancient Cavern and Immortalis)
 * Banners always face 90 degrees away when placed instead of directly facing the player
 * Dimensional tall grass floats when the block underneath is broken
 * Boss spawners and Gold Accumulators in Ancient Cavern may be broken with pickaxes
 * In 2.5, Pickmax can break unbreakable blocks

Skills/Resources

 * Skill crystal train your highest level skill instead of lowest in 2.4.
 * In 2.5, they require all skills (including unimplemented) to be above level 15, making them do nothing
 * Luxon Scythe or Soulstone Tools don't appear to regenerate Soul Power faster
 * Eating Heart Fruit sets Hunter Level to 30
 * Changing expedition boost often crashes the game

Misc

 * Logging out in a dimension frequently causes you to fall into the void upon returning to Overworld
 * When an AoA dimension is entered for the first time after a server restart, it will be a "fake dimension" that can only be accessed once. Exiting and reentering will then take you to the "real dimension", with no way to access the fake dimension again unless the server restarts.