3.2

3.2, also known as the Loot Update, is a massive update that was released on 17 January 2020. The update's primary change was how loot is handled with mobs.

Blocks

 * Enhancers
 * Divine Enhancer
 * Luck Enhancer
 * Frame Bench
 * Has a GUI.
 * The player can place scrap metal inside and click one of the corresponding buttons to create frames.
 * Living Growth
 * This is a block that is used as a part of Vinocorne's boss animation.
 * When the player uses Petals on the Vinocorne Shrine, a crop-like block spawns in on top of the shrine. The crops then grow until it resembles Vinocorne. After this, the block disappears and Vinocorne spawns in.
 * The block can be destroyed prematurely to stop the boss from spawning.
 * Trilliad Bloom
 * Generates naturally in the Shyrelands.

Items

 * Alien Orb
 * Not present in the creative inventory or JEI.
 * Obtained from the rare table.
 * Has the rarest drop rate of any item in the game.
 * When used on a Zal Citizen, causes a chat message to display.
 * Blank Realmstone
 * Obtained by opening a Worn Book.
 * Can turn it into any realmstone by doing certain tasks for the gods.
 * Completing a task turns the Blank Realmstone into the corresponding Realmstone.
 * Once completed, the Realmstone cannot be reverted to a Blank Realmstone. Another Blank Realmstone must be obtained.
 * Using the Blank Realmstone opens up a GUI.
 * The GUI shows the task required for each dimension and dimension progression tree.
 * List of dimension tasks (so far):
 * The Nether: Throw out a Blank Realmstone while submerged in lava.
 * The Abyss: Defeat the Wither while in the Nether.
 * Ancient Cavern: Kill 5 different Crystal Constructs in 30 seconds.
 * Barathos: Defeat a Husk with a Blank Realmstone.
 * Candyland: eat a Heart Fruit while in the Precasia dimension.
 * Celeve: defeat a clown with a lelyetian greatblade.
 * Creeponia: Survive a Blast From a Creeper Immediately Before It's Blown up by a Nearby TNT.
 * Crystevia: Use a Deep Crystal on a Case Construct.
 * The Deeplands: Mine an ore at bedrock level.
 * Dustopia: Spawn Shadowlord while the player is inflicted with Night Vision.
 * Gardencia: Throw a Blank Realmstone into a Carrot Crop in Precasia, then defeat your creation.
 * Greckon: Use nightmare flakes on Elusive.
 * The Haven: defeat a Flye with a melee attack while in the Lelyetian trees.
 * Immortallis: get hit by a Construct of Strength inflicted with a Strength buff.
 * Iromine: Use a Blank Realmstone on the Mineralization Station.
 * L'Borean: Let a Gardencian creature soak In Candied Water, then kill it.
 * Lelyetia: Survive a fall of 26 blocks or more.
 * Lunalus: jump over the void in the Haven with a gravitator.
 * Mysterium: Inflict a Creepird with Poison.
 * Precasia: Combine a Blank Realmstone with one of each overworld sapling.
 * Runandor: Take a Vox Light to Mysterium and place a Blank Realmstone And Runic Energy on top of it, then activate it with an Active Rune Stone.
 * The Shyrelands: Combine a Blank realmstone, Magic Mending Solution, Sunfire Orb, Haunted Flower, Darkly Powder and Ghoulasm together.
 * Vox Ponds: show a trader in Creeponia a blank realmstone while wearing a hazmat suit.
 * Using a Blank Realmstone on an Ancient Teleporter removes the current portal.
 * Exp Flask
 * When place in the hotbar, will cause any vanilla experience to be stored in the item instead of going into the player's vanilla experience bar.
 * The item can then be "consumed" (like food) to add the experience to the player's experience bar when needed.
 * The Exp Flask overrides the Mending enchantment when its in the hotbar.
 * Frames
 * Created at a frame bench.
 * Used at an infusion table to create weapons.
 * Archergun Frame
 * Blaster Frame
 * Boots Frame
 * Cannon Frame
 * Chestplate Frame
 * Gun Frame
 * Helmet Frame
 * Leggings Frame
 * Shotgun Frame
 * Sniper Frame
 * Lotto Totem
 * Sold by all Lottomen.
 * Can be placed in the world if there is enough spaced.
 * When placed, spawns a series of 5 entities.
 * The player can win a prize by selecting the correct entity, otherwise get nothing if they chose wrong.
 * Nether Realmstone
 * Creates a portal to The Nether when used on an Ancient Teleporter.
 * Does not replace the vanilla Nether portal.
 * Raw Fish
 * All fish related to the Hauling skill can now be cooked.
 * The fish caught from fishing are now called raw:
 * Raw Candlefish
 * Raw Rainbowfish
 * Raw Rocketfish
 * Raw Sailback
 * Raw Sapphire Strider
 * Raw Turquoise Stripefish
 * Raw Violet Skipper
 * Raw Crimson Skipper
 * Raw Crimson Stripefish
 * Raw Fingerfish
 * Raw Razorfish
 * Raw Dark Hatchetfish
 * Raw Golden Gulfish
 * Raw Ironback
 * Raw Limefish
 * Raw Pearl Stripefish
 * Tablets
 * Tablets are readded.
 * Can now be placed on the ground. When placed, they provide an effect within a radius while consuming the Soul Power of the placer.
 * Can be picked up.
 * Once the player runs out of Soul Power, the player must pick it back up and place it down again to use it.
 * Cannot be used like the old tablets, they can only be placed on the ground.
 * Available tablets:
 * Tablet of Energy
 * Tablet of Agility
 * Tablet of Awareness
 * Tablet of Breeding
 * Tablet of Cleansing
 * Tablet of Strength
 * Tablet of Distortion
 * Tablet of Gravity
 * Tablet of Oxygen
 * Tablet of Pressure
 * Tablet of Proficiency
 * Tablet of Resistance
 * Tablet of Sanctity
 * Tablet of Satiation
 * Tablet of Sight
 * Tablet of Untiring
 * Tablet of Vitality
 * Other new items:
 * Armour Plating
 * Blue Druse
 * Chitin
 * Confetti Pile
 * Cosmic Dust
 * Dense Rock
 * Distorting Artifact
 * Enchanted Gunpowder
 * Flammable Dust
 * Floating Stone
 * Greckon Realmstone
 * Green Druse
 * Hardened Confetti Ball
 * Limonite Rod
 * Magnet Shard
 * Mushroom Spores
 * Orange Spores
 * Padded Cloth
 * Power Core
 * Purple Druse
 * Rainbow Druse
 * Red Druse
 * Reinforced Cloth
 * Rosid Root
 * Runandor Realmstone
 * Scrap Metal
 * Sharp Claw
 * Sticky Slime
 * Torn Cloth
 * Unstable Gunpowder
 * Void Scales
 * Yellow Druse
 * Yellow Spores

New Weapons

 * Electron Maul
 * Dropped by MechBot.
 * Primal Sword
 * Dropped by Tyrosaur.
 * Warlock Staff
 * Dropped by Baroness.
 * Spawns a Baron Bomb when used.

Entities

 * Heartstone
 * Functions similarly to the Heartstone item.
 * The Heartstone item has been removed.
 * Anima Stone
 * Functions similarly to the Anima Stone item.
 * The Anima Stone item has been removed.
 * Tablet entity
 * All tablets have an entity associated with them when placed in the world.
 * Undead Herald
 * Spawns naturally in lots of dimensions.
 * Sells banners.
 * Has the Soul Agent texture.
 * Dead Tree
 * Looks like a tree with no leaves.
 * Spawns in forests.
 * Functions similarly to Hiding Fungi
 * Spawns a Tree Spirit when killed.
 * Damage dealt to the Dead Tree carries over to Tree Spirit.
 * Primitive Carrotop
 * Spawns when the player throws a blank realmstone on a carrot crop in Precasia.
 * Defeating it will give the player a Gardencia Realmstone.
 * Creeper
 * A passive creeper that spawns from the Creepified Sword, instead of a hostile one.

Advancements
Added 4 new advancements:
 * Charger Safari
 * Obtained by defeating one of every Charger variant.
 * Framed!
 * Obtained by creating a frame at the Frame Bench.
 * Going to Hell For This..
 * Obtained by attacking a Zal Child with fire.
 * Mightiest Tree in the Forest
 * Obtained by doing enough damage to a Dead Tree so that the Tree Spirit that spawns afterwards is defeated instantly.

Structures

 * Eye Bulb Grotto
 * Generates naturally in the Abyss.
 * Consists of a small cave with some Eye Bulb Plants inside.
 * Other
 * Trilliad Blooms now generate naturally in the Shyrelands.

GUI

 * Added a new theme to the Advent GUI.
 * Added an icon in individual mob bestiary entries to indicate how to close the entry.
 * Added mob attributes to the mob bestiary entries.
 * Added a popup that appears on screen when the player tries to do something whenever they don't have a high enough level in a skill, or don't have enough resources.
 * Can be changed to chat messages in the mod's config file.

Gamerules

 * destructiveWeaponPhysics
 * Set to false by default.
 * When set to true, it allows any explosive weaponry to destroy blocks.
 * It also allows bullet projectiles to destroy more fragile blocks like glass, leaves, and foliage.
 * doStrongerMobGriefing
 * Set to false by default(?).
 * When set to true, mobs from the mod can destroy blocks.
 * More minor effects like the Giant Snail's acid are affected by the vanilla mobGriefing gamerule instead.

Configuration

 * Always Chargers
 * Makes almost every mob added by the mod take the appearance of a Charger.
 * The only thing that changes is the model, everything else about the mob stays the same.
 * allowNonPlayerPortalTravel
 * If set to true, allows mobs to travel between dimensions using the mod's portals.
 * allowUnsafeInfusion
 * If set to true, allows enchantments higher than the max enchantment level of an enchantment to be obtained at an Infusion Table.
 * For example, Fortune V.
 * customEntityAnimationsEnabled
 * If set to true, enables various mob animations.
 * easyCorruptedTravellers
 * TBP
 * fasterFloatingDimensions
 * TBP
 * Hardcore Mode
 * Causes the player's highest skill level to decrease by 1 level upon death.
 * Party Deaths
 * Causes the player and mobs to spawn confetti upon death.
 * Event configuration
 * The ability to configure the rate at which events occurs has been added.

Commands

 * aoawiki
 * When used in-game, this command will generate a clickable link in the chat that will take the player to their specified wiki page.
 * Usage: . Replace   with the name of the page you want to search.

Tinker's Construct Compatibility

 * When Tinker's Construct is installed, all metals added by the mod will have molten fluid versions. These can be obtained by smelting them in a Tinker's Construct smeltery, as usual. The liquids can also be casted into ingots and blocks.
 * All metal blocks added by the mod can be used to create Tool Forges/Stations.
 * Tool parts for the metals do not exist yet.

Changes
''Note: changes are as of Donator snapshot 6. Subject to change.''

Skills

 * Whenever the player tries to do something that they do not have the correct level for, a popup will appear similar to an advancement telling the player that they need a higher level.
 * Can be changed to display as a chat message in the mod's config file.


 * Augury
 * Disabled for now.
 * Fighting the Ancient Cavern bosses no longer requires level 70 in Augury.


 * Butchery
 * Blood Accumulator is no longer required to collect Bloodlusts for Butchery xp. Bloodlusts are collected automatically on contact with the player.


 * Innervation
 * No longer grants the chance to dodge attacks or heal upon taking a hit.
 * Now grants + max health every 5 Innervation levels. Up to + max health at level 100, making the total health.


 * Hunter
 * The sword icon above hunter mobs is now colored green if the player is in Creative mode.

Resource Systems

 * Whenever the player tries to do something that they do not have enough resources for, a popup will appear similar to an advancement telling the player that they need more of a specific resource.
 * Can be changed to display as a chat message in the mod's config file.

GUI

 * Advent GUI: Bestiary tab
 * Mobs from vanilla Minecraft and other mods will now appear in the bestiary.
 * Mob attributes are now listed in the bestiary for each mob.
 * Help tab


 * The paragraph of text on the page is now placed inside a dark box to improve readability.

Dimensions

 * Removed fog from several dimensions.
 * Barathos
 * Changed the color of the fog.
 * Elecanium Ore no longer generates in the dimension.
 * Gardencia
 * Rain can now occur in Gardencia.
 * Lelyetia
 * Now, whenever the player falls into the underside, the player is rocketed back upwards instead of falling slowly.
 * Precasia
 * A physical sun and moon now appears in the sky.
 * Runandor
 * Elecanium Ore now generates in the dimension.

Blocks

 * Amethyst Ore
 * Max Y level changed from 39 to 19.
 * Default minimum ores per vein changed from 5 to 3.
 * Default maximum ores per vein changed from 9 to 7.
 * Default maximum veins per chunk changed from 5 to 4.


 * Aquatic Lamp
 * Both on and off variants have a new texture.


 * Baron Bricks
 * Has a new texture.


 * Baronyte Ore
 * Default maximum veins per chunk changed from 2 to 3.


 * Celeve Dirt
 * Has a new texture.


 * Celeve Grass
 * Has a new texture.


 * Dark Bricks
 * Has a new texture.


 * Deep Case
 * Loot obtained from a deep case is now in a loot table.


 * Elecanium Ore
 * Now generates in Runandor.
 * No longer generates in Barathos.
 * Default minimum ores per vein changed from 4 to 2.
 * Default maximum ores per vein changed from 10 to 5.
 * Default maximum veins per chunk changed from 2 to 3.
 * Has a new texture.


 * Greckon Bricks
 * Has a new texture.


 * Infusion Table
 * Now has a GUI.
 * Works similarly to that of a Crafting Table, with an extra "input" slot on the left.
 * Along with enchanting (referred to as "Imbuing" when using the Infusion table), the Infusion table can now also "Infuse".
 * Infusing involves putting weapon/armor frames or other items into the input slot, putting certain ingredients in the other 9 slots, and the result being a certain Archergun, Armor piece, Blaster, Cannon, Gun, Sniper, Shotgun, or other item- depending on the input item and ingredients used.
 * Imbuing is largely the same- putting a weapon/armor in the input slot, placing certain Power Stones and Enhancers in the 9 slots will enchant said item in the input slot, the enchantment depends on the type of Power Stone and Enhancers used.
 * All Infusing and Imbuing recipes are shapeless.
 * Infusing requires no Infusion skill levels, but Imbuing does - depending on the enchantment.
 * It is no longer required to place the Enhancers down a certain distance from the Infusion table when Imbuing.


 * Iro Bricks


 * Iro Crate
 * Loot obtained from an iro crate is now in a loot table.


 * Jade Ore
 * Max Y level changed from 19 to 29.
 * Default minimum ores per vein changed from 2 to 3.
 * Default maximum ores per vein changed from 6 to 9.
 * Default maximum veins per chunk changed from 3 to 5.


 * Limonite Ore
 * Default minimum ores per vein changed from 10 to 4.
 * Default maximum ores per vein changed from 19 to 12.
 * Default maximum veins per chunk changed from 6 to 8.


 * Magical Enhancer
 * Renamed to Magic Enhancer.


 * Mending Table
 * Now has a GUI.
 * Works similarly to that of an Anvil.
 * Now has mostly the same functionality as an Anvil, with the difference being that repairing with a Mending table restores 20% of an item's durability (as opposed to Anvil restoring 25%), costs no experience points to repair, and does not break.
 * Unlike an Anvil, Magic Repair Dust or Magic Mending Compound can be used in a Mending Table to restore any item with durability.
 * Magic Repair Dust restores 20% of an item's durability, while Magic Mending Compound fully restores durability.
 * It cannot be used to rename items.


 * Portal (block)
 * Entities besides the player can now pass through portal blocks.
 * Can be enabled/disabled in the mod's config.


 * Rosite Ore
 * Max Y level changed from 24 to 39.
 * Default minimum ores per vein changed from 2 to 3.
 * Default maximum ores per vein changed from 6 to 10.
 * Default maximum veins per chunk changed from 3 to 5.


 * Rune Randomizer
 * Loot obtained from rune randomizer is now in a loot table.
 * Loot obtained can now be increased with the Luck potion effect.
 * Can now be used regardless of Runation level in creative mode.


 * Runic Leaves
 * Has a new texture.


 * Runium Ore
 * Max Y level changed from 19 to 63.
 * Default minimum ores per vein changed from 6 to 8.
 * Default maximum ores per vein changed from 15 to 17.
 * Default maximum veins per chunk changed from 6 to 7.


 * Sapphire Ore
 * Max Y level changed from 9 to 14.
 * Default maximum ores per vein changed from 6 to 4.


 * Tyrosaur Altar
 * Has been removed.


 * Varsium Ore
 * Default minimum ores per vein changed from 7 to 4.
 * Default maximum ores per vein changed from 13 to 8.


 * White Wash Table
 * Now has a GUI.

Items

 * Active Rune Stone
 * Has a new texture.


 * Anima Stone
 * Is now an entity, instead of an item.
 * The entity now has an increased chance of dropping from grown crops.


 * Bone Horn
 * Is no longer used on the Tyrosaur Altar.
 * The player now presses and holds use while holding it to spawn Tyrosaur.
 * To use the Bone Horn, the player myst hold down the use button to charge it, and after holding for long enough, Tyrosaur will spawn.
 * Only works in the Precasia dimension.
 * Has a cooldown.
 * The Bone Horn has 4 durability.


 * Bubble Berry Seeds
 * Are now dropped by all mobs that pull items from the L'Borean Loot Table.
 * Is no longer sold by Naturalist.


 * Call of the Drake
 * Has a new texture.


 * Crystallite
 * Can now be used to repair a Crystallite Sword.


 * Diamond Bowl
 * Durability changed from 50 to 750.
 * Crafting recipe changed.


 * Explosive Idol
 * Must now be dropped on the ground to summon King BamBamBam. Once dropped on the ground, King BamBamBam will spawn after a few seconds have passed.
 * Has a new texture.


 * Eye Bulb Seeds
 * Removed.


 * Fragmented Anima Stone
 * Is now obtained by having a chance of also getting a Fragmented Anima Stone when picking up an Anima Stone.
 * Is now used in the crafting of tablets.


 * Gem Bag
 * Amount of rolls changed from 3 to 7-15.


 * Giant Skill Crystal
 * Can now be used for skills that are already level 100 or above.


 * Gravitator
 * Has a new texture.


 * Haunted Idol
 * Is no longer used on the ground to summon Bane. Instead, the player must throw it on the ground and wait for a little bit.


 * Heart Stone
 * Is now an entity, instead of an item.


 * Holly Arrow
 * Can now be found in dispensers in Jungle Temples in stacks of 0-14?.
 * Recipe changed:


 * Holly Top Petals
 * Has a new texture.


 * Infusion Stones
 * Now have an OreDictionary entry ("infusionStone").
 * All infusion stones have new textures.


 * Large Skill Crystal
 * Can now be used for skills that are already level 100 or above.


 * Magic Repair Dust
 * Can now be used to repair any item at a Mending Table.


 * Mega Rune Fragments
 * All 4 have new textures.


 * Mega Rune Stone
 * Has a new texture.


 * Medium Skill Crystal
 * Can now be used for skills that are already level 100 or above.


 * Mystic Shrooms
 * Can now be found inside a chest in a Haunted Castle.
 * Can now be dropped by any mob that pulls items from the Mysterium Loot Table.


 * Mystic Shroom Seeds
 * Removed.


 * Nethengeic Callstone
 * Must now be dropped on the ground to summon the Nethengeic Wither. Once dropped on the ground, the Nethengeic Wither will spawn after a few seconds have passed.


 * Observing Eye
 * Has a new texture.


 * Realmstone
 * No longer stackable.
 * No longer consumed when used on a Carved Rune of Power.
 * Dustopia Realmstone has a new texture.


 * Rock Bones
 * Has a new texture.


 * Rosite Ingot
 * Can no longer be used for repairing most items.


 * Rune Stone
 * Has a new texture.


 * Shiny Box
 * Amount of rolls changed from 1-3 to 1-4.


 * Shroom Stone
 * Must now be dropped on the ground to summon King Shroomus. Once dropped on the ground, King Shroomus will spawn after a few seconds have passed.
 * Has a new texture.


 * Small Skill Crystal
 * Can now be used for skills that are already level 100 or above.


 * Spawn Egg
 * All spawn eggs now have distinct colors.
 * Removed some spawn eggs.


 * Staring Eye
 * Has a new texture.


 * Stone Bowl
 * Crafting recipe changed.


 * Thorny Petals
 * Has a new texture.


 * Totems
 * Have been removed.


 * Troll Idol
 * Must now be dropped on the ground to summon Smash. Once dropped on the ground, Smash will spawn after a few seconds have passed.


 * White Washing Solution
 * Has a new texture.


 * Worn Book
 * Will now give 1 Blank realmstone upon opening it.

Swords
Swords with special abilities will no longer perform their abilities if the attack cooldown isn't finished.

Greatblades
Greatblades will now experience their cooldowns if the player switches the attack key to something other than left-click.

Bows
The power enchantment now works properly on the mod's bows. The damage listed on the bow has been changed so that average damage listed is more accurate.

Archerguns
Missed arrows fired by Archerguns can be picked up now. Archerguns also deal ranged damaged now, instead of bullet damage.

Guns
The special ability of guns no longer activates if the gun's bullet does not do any damage (e.g.: hitting a mob with gun immunity, etc).

Shotguns
The special ability of shotguns no longer activates if the shotgun's bullet does not do any damage (e.g.: hitting a mob with gun immunity, etc).

Snipers
All snipers will have new textures. The special ability of snipers no longer activates if the sniper's bullet does not do any damage (e.g.: hitting a mob with gun immunity, etc).

Cannons
The special ability of cannons no longer activates if the gun's bullet does not do any damage (e.g.: hitting a mob with gun immunity, etc).

Blasters
The special ability of blasters no longer activates if the gun's projectile does not do any damage (e.g.: hitting a mob with blaster immunity, etc).

Armor
Armor sets will now generally provide bonuses when just wearing one or more pieces of the set, allowing the mixing and matching of armor pieces from different sets. Most sets will provide a per piece bonus and a full set bonus, while others will provide only a per piece bonus, and some will still only provide a full set bonus. Most armor effects can either be cumulative or compounding. Cumulative effects mean per piece bonuses will stack with each other. Compounding effects don't stack with each other, rather they each have an individual chance to activate their effect when worn.

Enchantments

 * Control
 * Now works on shotguns.
 * Sever
 * Damage increase changed from + to + per level.
 * Power
 * Is now as effective on the mod's bows as it is on the vanilla bow.

Minions

 * All minions that attack mobs will no longer attack hunter mobs that their owner isn't the correct level to battle.

Mobs

 * Flying melee mob vision has been changed from 52 to 42.
 * Flying ranged mob vision changed from 52 to 48.
 * All mob spawning, no matter the dimension, can be disabled by lighting up the area with artificial light (e.g.: with torches, but not the sun).


 * Hunter mobs
 * Will no longer attack the player if the player isn't the correct hunter level.
 * Once the player becomes the correct hunter level, will resume attacking the player as normal (exception being the few hunter mobs that are neutral).


 * Overworld


 * Nether


 * Abyss


 * Barathos


 * Candyland


 * Celeve


 * Creeponia


 * Crystevia


 * Deeplands


 * Dustopia


 * Gardencia


 * Greckon


 * The Haven


 * Iromine


 * L'Borean


 * Lelyetia


 * Lunalus


 * Mysterium


 * Precasia


 * Runandor


 * The Shyrelands


 * Vox Ponds

NPCs

 * The name inside the GUI of an NPC can now be changed if the NPC is renamed.
 * Has a maximum length - if name is too long, the name in the GUI reverts to the NPC's original name.
 * Removed the dialogue of all NPCs that can trade.
 * Only NPCs that don't trade still have dialogue.
 * Structure NPCs will not despawn if in their home dimension, but can otherwise.


 * Non-lottomen npcs


 * Lottomen


 * Skill masters:

Bosses

 * All bosses with boss music have new boss music.
 * Added boss music to Skeletron, Four Guardians, Hydrolisk, Horon, Coniferon, Penumbra, and Goldorth.

Misc entities

 * Pixons


 * Other misc entities

Dimension Progression
Many of the dimensions have been shifted around in progression and accessibility.
 * Abyss
 * No longer accessible from the Overworld.
 * Can now be accessed from the Nether.
 * Is now the prerequisite dimension for Greckon and Dustopia.
 * Ancient Cavern
 * No longer accessible from Abyss, Deeplands, Gardencia, and Haven.
 * Can now accessed from Crystevia.
 * Barathos
 * No longer accessible from Runandor.
 * Can now be accessed from the Overworld.
 * Is now the prerequisite dimension for Iromine.
 * Candyland
 * No longer accessible from Celeve.
 * Can now be accessed from Precasia.
 * Is now the prerequisite dimension for L'Borean.
 * Celeve
 * No longer accessible from the Overworld.
 * Can now be accessed from Lelyetia.
 * Is now the prerequisite dimension for Lunalus.
 * Creeponia
 * Is now the prerequisite dimension for Mysterium and Vox Ponds.
 * Crystevia
 * Is now the prerequisite dimension for Ancient Cavern and Immortallis.
 * Dustopia
 * No longer accessible from Greckon.
 * Can now be accessed from the Abyss.
 * Gardencia
 * Is now the prerequisite dimension for L'Borean.
 * Greckon
 * No longer accessible from Mysterium.
 * Can now be accessed from the Abyss.
 * Is now the prerequisite dimension for Shyrelands.
 * Haven
 * No longer accessible from the Overworld.
 * Can now be accessed from Lelyetia.
 * Is now the prerequisite dimension for Lunalus.
 * Immortallis
 * No longer accessible from the Overworld.
 * Can now be accessed from Crystevia.
 * Iromine
 * No longer accessible from Deeplands.
 * Can now be accessed from Barathos.
 * L'Borean
 * No longer accessible from the Overworld.
 * Can now be accessed from Candyland or Gardencia.
 * Lelyetia
 * No longer accessible from Haven.
 * Can now be accessed from the Overworld.
 * Is now the prerequisite dimension for Celeve and Haven.
 * Lunalus
 * No longer accessible from the Overworld.
 * Can now be accessed from Celeve or Haven.
 * Mysterium
 * No longer accessible from the Overworld.
 * Can now be accessed from Creeponia.
 * Precasia
 * Is now the prerequisite dimension for Candyland.
 * Runandor
 * Can now be accessed from Vox Ponds.
 * Shyrelands
 * Can now be accessed from Greckon.
 * Vox Ponds
 * No longer accessible from Gardencia.
 * Can now be accessed from Creeponia.
 * Is now the prerequisite dimension for Runandor.

Structures

 * Haunted Castle
 * Now has a chest on the third floor that contains loot.
 * Tyrosaur Stomping Ground
 * Has been removed.

Advancements

 * Immovable Object
 * Changed the damage limit. (?)
 * Oops..
 * Changed advancement obtaining requirement to entering Vox Ponds without a hazmat suit.
 * Overkill, Schmoverkill.
 * Changed the damage limit. (?)
 * The Almighty Touch
 * Changed the damage limit. (?)

Other

 * Removed elytra nerfing.
 * The mod now requires Forge 2846 to play.

Fixes

 * Construct of Range's legs don't move (Issue 1043)
 * Very small issue with leaves in Shyrelands (Issue 1027)
 * Slight issues with leaves and Lelyetian Wigglers (Issue 987)
 * Rune finding a little weird (Issue 975)
 * Dimensional Fabric (and others) breakable by Wither (Issue 962)
 * Crops add to green tribute bar at any growth level (Issue 961)
 * Spikeback Slab gives too few xp when used on the creation forge (Issue 914)
 * [1.12.2] Bit of a HUD conflict with 'Cyberware'. AoA's Resource HUD color changes color when setting Cyberware's Energy HUD color. (Issue 898)
 * Shooting a skydriver bow's arrow over the void causes the game's ai to freeze (Issue 875)
 * Hellcat's toe (Issue 850)
 * Shyrelands wind event affects players in spectators mode (Issue 832)
 * Incorrect Mysterium Black Brick Stairs Texture (Issue 792)
 * Some Creeponia creepers are affected by light level when previously they weren't (Issue 783)
 * Shooting the Ender Dragon with a Purity Shotgun crashes server with a ClassCastException (Issue 779)
 * Missing Period. (Issue 761)
 * Events don't cancel when you sleep. (Issue 760)
 * The game will crash when hunting mobs in the vox' ponds dimension. (Issue 757)
 * Resource systems appear green sometimes when popup for how to play pops up (Issue 718)
 * Metalloid gui still has sapphire ingot texture (Issue 717)
 * Greatblades dont work with changed controls (Issue 716)
 * Pristine jar thinks it has been modified. (Issue 713)
 * Bosses killed by throwing weapons don't drop items (for the most part?) (Issue 708)
 * Guide and bestiary displaying in Chinese (Issue 699)
 * Fixed a bug with stickler explosions.
 * Fixed control enchantment not working on shotguns.
 * Fixed soul power rendering creation power instead in ingame gui.
 * Fixed resources sometimes not updating visually when reaching max amount.
 * Fixed movement speed showing long numbers in bestiary entry.
 * Fixed a bug where crops in the Lunar Garden structure break when the structure generates.
 * Fixed a bug where plants in the Shyrelands generated in structures.
 * Fixed a bug where the revenge icon would not disappear.
 * Fixed a bug where greatblades would not have a cooldown if the player switched the attack key to something other than left-click.
 * Fixed a bug where Irkling's sounds were incorrect.
 * Fixed a bug where the revenge icon would appear every time the player got hit.
 * Fixed a bug where Precasian Dens would fail to generate.
 * Fixed a bug where the Anima guide had a typo in it.
 * Fixed a bug involving the Soulscorne mob and health modifiers.
 * Fixed a bug where buffs gained from tribute would be obtained before nightfall.
 * Fixed a bug where holly arrows and spectral holly arrows cannot be picked up if a dispenser fired them.